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Hoshi_Komi |
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Post subject:
Posted: Jun 27, 2005 - 07:16 AM
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Joined: Nov 23, 2003
United States of America
Posts: 550
Location: United States of America
Status: Offline
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MightyZug wrote: We need to organize our own coach representative Blood Bowl rules committee. What GW and Jervis don't want is another Rules revolution marginalizing the game. What we want as coaches is to have influence over the rules set of a fantastic game that we've kept alive, contrary to GW's best efforts to let the game pass away.
Won't work....cuz all of us coaches would just have another vault on our hands. Too many differing opinions and stuff. |
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Odysseus |
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Posted: Jun 27, 2005 - 09:49 AM
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Joined: Oct 19, 2004
Posts: 44
Status: Offline
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The system we had was working for 3 years...why did they have to mess it up?
That's the question I'd like Neo to to answer. What happened? It was running (as far as we could see) pretty smoothly. |
_________________ As far as the laws of mathematics refer to reality, they are not certain;
and as far as they are certain, they do not refer to reality.
Albert Einstein (1879 - 1955)
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Hoshi_Komi |
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Post subject:
Posted: Jun 28, 2005 - 03:27 PM
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Joined: Nov 23, 2003
United States of America
Posts: 550
Location: United States of America
Status: Offline
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Odysseus wrote: The system we had was working for 3 years...why did they have to mess it up?
That's the question I'd like Neo to to answer. What happened? It was running (as far as we could see) pretty smoothly.
I don't think there was any real problem with the system except that they didn't put out little rules to play test so that they had more information to make their changes with.
But that system is gone and local leagues will have to deal with what is left in their own way. |
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McDeth |
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Post subject:
Posted: Jun 29, 2005 - 07:24 AM
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Joined: Feb 10, 2003
Posts: 120
Status: Offline
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Well if the current systems intention through the vault is to discourage long time players away from the game then it succeeded, since the Vaults inception i've completely lost interest in the direction the game is going. i think i've made that more than clear in posts on other boards. The problem is i want to play with the official rules not have to house rule out everything i dont like. particularly as i want to play ijn tournaments, but the changes that are more and more becoming official now i find unneccessary and too cumbersome. Also the arguements seem to be driven by a vocal minority rather than represenative of the game.
Spending an hour before the game working everything out before you even roll a die is not my idea of fun. I want to be able to lay out the board put my team on it and start. |
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absent |
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Post subject:
Posted: Jun 29, 2005 - 10:02 AM
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Joined: Nov 08, 2004
Posts: 119
Status: Offline
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inducements are lame, but the cards are good fun imo, they have some problems yet, but thats why the are experimental, sorry can't resist pushing the cards, but i love 'em.
as for the rest of it, i wouldn't mind seeing it go away, but it's getting better mostly, sometimes it gets worse too though. |
_________________ absents tournament history
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Chunky |
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Post subject:
Posted: Jun 29, 2005 - 09:42 PM
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Joined: Feb 16, 2005
Posts: 165
Status: Offline
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I must admit, I'm starting to think inducements are an overworked section of the vault. They seem to be a bit of a catch all solution for everything. I think I'll start exclusively testing the cards as inducements for a while in a way similar to the old Deathzone handicap system. |
_________________ Come to Eucalyptus Bowl!
http://eucalyptus-bowl.doubleskulls.net/
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absent |
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Post subject:
Posted: Jun 29, 2005 - 11:46 PM
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Joined: Nov 08, 2004
Posts: 119
Status: Offline
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thats what my lrb 4.0 league does, only one player doesn't like the cards, he hated deathzone, and thinks these are the same. |
_________________ absents tournament history
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