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TrentBrooks |
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Post subject: Tricky Trait Rolls
Posted: Jul 30, 2005 - 05:08 PM
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Joined: Mar 27, 2005
Posts: 9
Status: Offline
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I'm working up my Orc team (now TR 294!) and just rolled doubles on my #2 Blitzer. He already has Block, Tackle, Guard, and Mighty Blow. What do I give him on doubles? Everyone I talk to says Dodge to make him more survivable, but that sounds pretty defensive to me... I hardly dodge except with my AG4 Blitzer or Goblin. I was thinking Diving Tackle, to make him a royal pain in the butt. I have a lineman with it that no one likes, and it seems to work.
Any input would be appreciated. I play 7 of my next 12 season games against Elves or Amazons, but perhaps Dodge is the overall better choice? I dunno... |
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Mordredd |
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Post subject:
Posted: Jul 30, 2005 - 05:31 PM
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Joined: Mar 03, 2003
England
Posts: 728
Location: England
Status: Offline
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You could go for stand firm to keep his guard and tackle where you want it. |
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Doubleskulls |
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Post subject:
Posted: Jul 30, 2005 - 09:39 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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Stand Firm is a brilliant skill. Take it. Then you can dodge as much as you like and don't care if you fail... |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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KarlLagerbottom |
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Post subject:
Posted: Jul 31, 2005 - 06:08 PM
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Joined: May 25, 2004
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Posts: 1148
Location: Undisclosed
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I didn't think Stand Firm still worked that way.
???
-RobO
EDIT: Any thought on Frenzy? Jump Up? |
_________________ Karl Lagerbottom - Dwarf Blocker of Renown
NAF Member #5236
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Post subject:
Posted: Jul 31, 2005 - 10:50 PM
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Joined: Feb 10, 2003
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Posts: 2696
Location: Undisclosed
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KarlLagerbottom wrote: I didn't think Stand Firm still worked that way.
It won't in the Vault, but under LRB? No problem.
Orcs can't take Jump Up as it's an Agility trait. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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Doubleskulls |
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Post subject:
Posted: Aug 01, 2005 - 08:08 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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Well SF just means you don't go prone, but it does end your action. The combo with Guard players is just amazingly annoying to play against too. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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