Author |
Message |
Mermuse |
|
Post subject: skull dugger
Posted: Sep 07, 2005 - 08:38 PM
|
|
Joined: Sep 04, 2005
Posts: 11
Status: Offline
|
|
Hi. I'm new to this forum. Since I've never sculpted before I decided to start by building off and
existing mini so I can focus on a few important details without having to try and deal
with proportions and gesture at first.
I picked a character from one of my sketches (the guy on the left) to be the star player on my
gnoll team (made up of phigs gnoll mini's)
I added armored shoulder pads, a jersey, the spikey claw arms, and reworked the head.
I chose to leave the large jaw in to make him look stronger then in the sketch. I tried
thickening up the legs to make them more like the drawing but ended up pulling it all off
because the thinner legs have a better gesture... so I just made the hooves bigger instead
to push the proportions a little more and to make him feel stronger.
This is the mini I started with...
Any input. The spikey arms are based on GW demonettes. I don't know if I like all the texture in them. I may end up sculpting over them to make them smoother like the sketch... what do you think? |
|
|
|
|
|
Justin_Kase |
|
Post subject:
Posted: Sep 07, 2005 - 08:43 PM
|
|
Joined: Apr 05, 2005
Posts: 38
Status: Offline
|
|
Looking fantastic - you are quite the artist and a great sculptor to boot!
I love the concept and it is looking quite a bit like your pic, which is incredible, one thing I would change is the stone he is standing on - maybe make it into a dented helmet or football, would seem a bit more appropriate. |
|
|
|
|
|
Mermuse |
|
Post subject:
Posted: Sep 07, 2005 - 08:44 PM
|
|
Joined: Sep 04, 2005
Posts: 11
Status: Offline
|
|
great idea... I'll try that. |
|
|
|
|
|
Justin_Kase |
|
Post subject:
Posted: Sep 07, 2005 - 08:47 PM
|
|
Joined: Apr 05, 2005
Posts: 38
Status: Offline
|
|
Can't wait to see it
Also, the spike arms could go either way. Leaving them more textured makes them seem a lot more like natural boney protrusions, but the smother ones would give more of a clean edged look to them. Will they have horns? If so, will they be more textured like a beastman, or more smooth like a minotaur? |
|
|
|
|
|
Mermuse |
|
Post subject:
Posted: Sep 08, 2005 - 10:37 AM
|
|
Joined: Sep 04, 2005
Posts: 11
Status: Offline
|
|
Here it is primered. I removed the rock and added a pile of heads
and skulls instead. No plan for horns... I want to make him match
the look of the phig's gnolls as much as possible so he feels like he
is part of the same world... just a much bigger and meaner gnoll.
Now that its all one color I can see a lot of small holes that need
to be filled as well as some shapes that are too round and soft. |
|
|
|
|
|
Justin_Kase |
|
Post subject:
Posted: Sep 08, 2005 - 10:55 AM
|
|
Joined: Apr 05, 2005
Posts: 38
Status: Offline
|
|
Looks really good, like the skull/head pile, came out nice
Really looking forward to seeing the finished product! |
|
|
|
|
|
|
Post subject:
Posted: Sep 09, 2005 - 07:52 AM
|
|
Joined: Feb 11, 2003
Posts: 408
|
|
How does he handle the ball without hands and all?
Looks good. I'd have smoothed out the blades a bit initially but I like them now in the primered picture. I just can't tell if they're natural or gauntlets.
You've done a great job. |
_________________ Snew
|
|
|
|
|
Mermuse |
|
Post subject:
Posted: Sep 12, 2005 - 10:46 AM
|
|
Joined: Sep 04, 2005
Posts: 11
Status: Offline
|
|
snotsngrots-
They are natural... which means he has a limited role on the team (he's just the muscle).
I play a modified version of Kerrunch (older and simpler version of BB) because the 50+ page BB rulebook was a bit much for my girlfriend to try and learn. The version we play makes for very quick games... 10 to 15 min each. |
|
|
|
|
|
Musta_Surma |
|
Post subject:
Posted: Sep 13, 2005 - 01:11 AM
|
|
Joined: Aug 17, 2004
Posts: 72
Status: Offline
|
|
The is some great work you have made.
As to catching the ball, whats wrong with sticking a claw right through it? |
|
|
|
|
|
Mermuse |
|
Post subject:
Posted: Sep 13, 2005 - 10:53 AM
|
|
Joined: Sep 04, 2005
Posts: 11
Status: Offline
|
|
Here's the final version with some of his teammates....
|
|
|
|
|
|
|