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Elan |
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Post subject: Ball & Chain movement
Posted: Apr 10, 2003 - 07:59 AM
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Joined: Feb 12, 2003
Australia
Posts: 120
Location: Australia
Status: Offline
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My poor gobbo fanatic is even more confuzzled than usual.
LRB requires the use of the throw in template to "control" his somewhat erratic movement. In a recent league I was told that meant the poor bugger cannot move diagonally .... ie. only horizontal or vertical moves allowed.
I was of the opinion that the template inicated 1, 2 go left of where you aim, 3,4 you move to where you wanted, and 4,5 go right. This would allow diagonal moves, as is logical.
I personally think the person interpreting the LRB had snuck into the magic mushroom supply, as I can't see ANY gobbo (let alone a drugged-up looney with a ruddy great wrecking ball onna chain) being capable of moving only horizontally or vertically - it aint a chess piece for Mork's sake.
Advice please? |
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Mordredd |
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Post subject:
Posted: Apr 10, 2003 - 08:15 AM
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Joined: Mar 03, 2003
England
Posts: 728
Location: England
Status: Offline
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I don't know off hand how the LRB rules actually stand, but I've always played using your interpretation. |
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Gattolardo |
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Post subject:
Posted: Apr 10, 2003 - 08:34 AM
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Joined: Mar 10, 2003
Posts: 169
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that's appaling!!!
Sure as hell the GF can aim diagonally!!!
Taht's insane!!!
Every player in the damn BB can move diagonally.
Just to know, how did they cope with 1-2 and 5-6 results????
Cheers
Rob |
Last edited by Gattolardo on Apr 10, 2003 - 10:36 AM; edited 1 time in total
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Mordredd |
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Post subject:
Posted: Apr 10, 2003 - 09:38 AM
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Joined: Mar 03, 2003
England
Posts: 728
Location: England
Status: Offline
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c r . l c r
l f . . f .
. . . . . .
I'm not very good at these drawings, but I hope this is good enough.
The fanatic (f) can "aim" to move diagonally, as in the drawing on the left.
1-2 = left (l) 3-4 = centre where he aimed (c) and 5-6 = right (r).
Some people are ruling that you may only "aim straight", as in the drawing on the right. I guess this is because the throw in template is designed for throwing the ball in from the sideline, and is thus straight. |
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Martin |
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Post subject:
Posted: Apr 10, 2003 - 10:22 AM
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Joined: Feb 14, 2003
Posts: 34
Status: Offline
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We've always allowed diagonal movement like you want. I don't know if it's offical but it makes sense.
Martin |
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Doubleskulls |
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Post subject:
Posted: Apr 10, 2003 - 10:25 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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As I understand it the LRB does not state that the Throw In Template can be lined up at an angle - so you can't. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Post subject:
Posted: Apr 10, 2003 - 10:34 AM
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Joined: Feb 11, 2003
Posts: 408
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The throw in template has to be lined up parrallel to the sideline or endzone. You can't aim it diagonally. The Fanatic, though, most certainly does move diagonally when a 1,2 or 5,6 is rolled. |
_________________ Snew
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Gattolardo |
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Post subject:
Posted: Apr 10, 2003 - 10:38 AM
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Joined: Mar 10, 2003
Posts: 169
Status: Offline
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Also, if you'd been able to aim diagonally the TIT (Throw in Template) for a... throw in, then you'd risk to end up with the ball staying out ....
Cheers
Rob |
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Agentrock |
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Post subject:
Posted: Apr 10, 2003 - 10:54 AM
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Joined: Mar 21, 2003
Posts: 182
Status: Offline
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I don't think that they intended the TIT to be used strictly by the guidelines of a thrown in ball for the fanatic's movement...but just as a guide template for use when declaring which direction you wanted the fanatic to go.
We use the template as a guide for what "actual" direction the fanatic goes...the player nominates which square the fanatic intends to go towards (so a roll of 3-4 will get you where you nominated)...on a 1-2 or 5-6 the fanatic has veered off of it's intended course. |
_________________ The end-zone ???line of death??? does not discriminate when one tempts fate by using a ???go for it??? to pass over it.
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Martin |
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Post subject:
Posted: Apr 10, 2003 - 11:05 AM
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Joined: Feb 14, 2003
Posts: 34
Status: Offline
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"The end-zone “line of death” does not discriminate when one tempts fate by using a “go for it” to pass over it."
A very true statement. Last night my orc warboss (hopped up blizter) went for it to score vs halfings. He trips. The halflings grab the ball ran it to another halfing who runs up and heaves the ball as far as a halfing can throw it to another who runs it in to score (6 to throw and a 6 to catch). I ended up winning 3-2 (he scored once on a throw teammate). The scary part is he now has an agility 5 halfing. He will be a great throwee (at least until he has an unfortunate accident).
Martin |
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Agentrock |
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Post subject:
Posted: Apr 10, 2003 - 11:21 AM
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Joined: Mar 21, 2003
Posts: 182
Status: Offline
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Yeah, the end-zone line is a wily thing in our league...I will not try to Go For It over it without a reroll...and even then I have to sit there and debate myself over it! |
_________________ The end-zone ???line of death??? does not discriminate when one tempts fate by using a ???go for it??? to pass over it.
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Martin |
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Post subject:
Posted: Apr 10, 2003 - 12:28 PM
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Joined: Feb 14, 2003
Posts: 34
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I had a re-roll. It was just some sneaky halfing pulling up the goal line and tripping my guy. So once again our leagues curse bites another would be scorer. Turned what might have been a laugher into an interesting game.
Martin |
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Agentrock |
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Post subject:
Posted: Apr 10, 2003 - 12:35 PM
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Joined: Mar 21, 2003
Posts: 182
Status: Offline
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This game would be a lot easier if you didn't have to make touch downs... |
_________________ The end-zone ???line of death??? does not discriminate when one tempts fate by using a ???go for it??? to pass over it.
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mikeyc222 |
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Post subject:
Posted: Apr 10, 2003 - 12:45 PM
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Joined: Feb 15, 2003
Posts: 180
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know the feeling. last night i was one quick pass away from a st4 blizter being completely in the open for a td and a freakin dwarf rolls a 6 for an int |
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Martin |
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Post subject:
Posted: Apr 10, 2003 - 12:51 PM
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Joined: Feb 14, 2003
Posts: 34
Status: Offline
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To be fair I did successfully go for it over the line on turn 8 to win the game. Maybe because 8 halflings were hurt a couple knocked out and one was in jail. Nobody left to pull up the line.
Martin |
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