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squighunter |
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Post subject: Rolling Ones and Six's
Posted: Feb 10, 2006 - 09:41 AM
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Joined: Jun 28, 2004
Miami, FL,
Posts: 44
Location: Miami, FL,
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OK, so I looked for a bit in the LRB and searched here for the topic ... and couldn't find the answer, so here goes:
Is rolling a one always a failure for everything? Is rolling a six a success for evrything also? In the LRB, I believe it specifically says this is the case for passing and catching, but I cannot see (and I may be blind here), where it says so for, say, dodging. If modifiers would apply to a roll where an AG5 upgraded Elf is dodging into a non-tackle zone, with the +1 modifier, it would be an automatic success! Also, does the catch automoatci success/failure rule also apply to interception attempts. I would htink so, beacuse, otherwise, with a -2 modifier, an Ogre can never intercept a ball! Could someone with better eyes point out where in the rules for auto success and auto failure is states to apply to all rolls? |
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Spazzfist |
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Post subject: Re: Rolling Ones and Six's
Posted: Feb 10, 2006 - 10:45 AM
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Joined: Aug 16, 2004
Canada
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squighunter wrote: Is rolling a one always a failure for everything? Is rolling a six a success for evrything also?
Yes and yes. |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
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Paul |
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Post subject:
Posted: Feb 10, 2006 - 01:49 PM
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Joined: Feb 18, 2005
Canada
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its in the various sections on doing different actions etc.
Dodgeing pg 9 (first column, near the bottom)
Picking up the ball pg 9 (Second column, couple paragraphs down)
Passing the Ball pg 13 (second column, first paragraph)
Catching the Ball pg 14 (first column)
Interceptions pg 20 (first column)
Throw Team Mates pg 23 (second column)
Its there, but its all scattered around. I know a previous version just had the rule in one paragraph. |
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squighunter |
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Post subject:
Posted: Feb 10, 2006 - 02:33 PM
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Joined: Jun 28, 2004
Miami, FL,
Posts: 44
Location: Miami, FL,
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Thanks for the specifics on the page numbers. One last one though -- how about the fan factor table for campaign games? Does it aply there as well? i.e. roll a "1" and your f.f. decreases no matter what mods you may have; roll a "6" it goes up similarly?
Thanks for this last one! |
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Paul |
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Post subject:
Posted: Feb 10, 2006 - 02:39 PM
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Joined: Feb 18, 2005
Canada
Posts: 423
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Fan Factor doesn't automatically apply. Its the one exception. I'd find it, but I closed my rule book
I guess the reasoning is you shouldn't loose fans because you win a game, which I think is fair. |
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Doubleskulls |
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Post subject:
Posted: Feb 10, 2006 - 05:43 PM
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Ex-Rulz Committee
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It wasn't explicit for FF, then it did apply (LRB 3.0) and now it doesn't (LRB 4.0) since lots of people found it unfun. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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squighunter |
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Post subject:
Posted: Feb 10, 2006 - 06:07 PM
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Joined: Jun 28, 2004
Miami, FL,
Posts: 44
Location: Miami, FL,
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Thanks a lot for the help! |
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Strider |
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Post subject:
Posted: Feb 17, 2006 - 08:56 AM
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Joined: Apr 21, 2004
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The answers above are correct.
It is made clearer in LRB5, where it says something along the lines of "1 is a failure and 6 a success for any agility roll". |
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