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edwolfOffline
Post subject: When to use Apoth?  PostPosted: Apr 14, 2003 - 12:18 PM



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I was wondering when you have to declare use of the Apoth when someone is injured/killed. In our league we allow you to wait until the end of the game if you want, BUT after re-reading the LRB it looks like you have to declare use of the Apoth when the player is injured.

Any input would be helpful.
 
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Melifaxis
Post subject:   PostPosted: Apr 14, 2003 - 12:25 PM



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You're supposed to do so right after the injury rolls are completed.

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fe2mikeOffline
Post subject:   PostPosted: Apr 14, 2003 - 12:31 PM



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      Quote:

You're supposed to do so right after the injury rolls are completed.

Does that mean you roll before or after you find out the effects of the serious injury as far as niggler, -1 ST etc.?

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AgentrockOffline
Post subject:   PostPosted: Apr 14, 2003 - 12:32 PM



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By the rules, after the injury roll is made.

Our house league rules have a stipulation that you can choose to use your apothecary on a badly or serious injury after the player has been moved to the dugout (and after several turns or even at the end of the game) but the healed player goes to the reserves box instead...that way if a player dies you can use your apothecary on them and take the serious injury roll...if not then you can heal a single serios injury when the game ends.

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mikeyc222Offline
Post subject:   PostPosted: Apr 14, 2003 - 12:34 PM



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use when the injury is caused because it leaves the player face up on the field.
 
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AgentrockOffline
Post subject:   PostPosted: Apr 14, 2003 - 12:44 PM



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Has there been any word as to how the new proposed apothecary rules may work? (where the apothecary heals players once they return to the dugout only...allowing healings of crowd injuries but not allowing the player to stay on the field for that drive)

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snew
Post subject:   PostPosted: Apr 14, 2003 - 12:53 PM



Joined: Feb 11, 2003

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      fe2mike wrote:
      Quote:

You're supposed to do so right after the injury rolls are completed.

Does that mean you roll before or after you find out the effects of the serious injury as far as niggler, -1 ST etc.?


We do it after we see what the effects of the injury are. That's part of the SI, after-all, isn't it? He's SI with a ST-1 or an SI with a niggle, it's not just an SI.

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Melifaxis
Post subject:   PostPosted: Apr 14, 2003 - 03:08 PM



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      fe2mike wrote:
      Quote:

You're supposed to do so right after the injury rolls are completed.

Does that mean you roll before or after you find out the effects of the serious injury as far as niggler, -1 ST etc.?


Rolls=plural so your 2d6, d6 (if needed), and 2d6 again (if needed)

So after you find out it's a Niggling Injury you decide.

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GattolardoOffline
Post subject:   PostPosted: Apr 14, 2003 - 04:25 PM



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Actually the LRB states the Apoth MUST be used the as soon as the Injury is caused, as the player stays on the field.
As the LRB simply says that in league games the opposing coach MUST roll to see what kind of Serious Injury it is, but doesn't say when he must roll, we can assume the roll may be as soon as the serious injury comes up.
So:
1) roll for armor
2) if passed, roll for injury
3) if result is 10-12, roll for casualty
4) if result is 4-5, roll for serious injury
5) decide to use apoth or not, if yes, roll for apoth
6) resolve injury or leave player on the field.


any other interpretation may be house ruling Smile

Cheers
Rob
 
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MordreddOffline
Post subject:   PostPosted: Apr 14, 2003 - 04:35 PM



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The way the LRB reads when you suffer a serious injury you roll for it on the SI table immediately. So you do get to find out what sort of SI it is before you decide on using the apothecary. But you have to decide straight after, no waiting until the end of the game in case of a fatality.
I prefer coaches in our league to place players who have been saved by the apothecary in their dugouts, ready for the next drive. It just seems the right thing to do. I doubt any medic is going to be stupid enough to run out onto the pitch with a BB game in progress. Wink
 
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GattolardoOffline
Post subject:   PostPosted: Apr 14, 2003 - 04:41 PM



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I agree with you 100%, Mordredd Smile
But as long as the official rules don't change, that'll be a house rule Sad

Unless all the medics are ogres..................... Shocked

Wink
 
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BevanOffline
Post subject: When to use apothecary  PostPosted: Apr 14, 2003 - 04:49 PM



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If several players are injured in the same event, e.g. Wizard fireball or Multiple Block you can assume the injuries all happen simultaneously, even though you roll for armour and injury for one player then the other. So you can wait until all the bodies stop falling and see who has the worst injury before the apothecary steps in to heal one of them.
 
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snew
Post subject:   PostPosted: Apr 14, 2003 - 05:34 PM



Joined: Feb 11, 2003

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So where do you put Regen? Do you roll it before you use the apoth?

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MordreddOffline
Post subject:   PostPosted: Apr 15, 2003 - 04:25 AM



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Regenerate is meant to be done at the end of the drive, i.e. before the next kick off or at the end of a half.
Therefore it's injury - apothecary - regenerate.
I always roll my regenerate immediately to avoid confusing the players who have not yet rolled with those that have and failed.
 
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RedfangOffline
Post subject:   PostPosted: Apr 15, 2003 - 07:19 AM



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We always roll for Serious Injuries at the end of the game. We are a relatively new league, but with players who have almost all been playing since third edition, and all use this rule this way (even though we come from different groups originally)

Is that again one of the things that changed with the introduction of the LRB without it ever being announced, or is it just something all of us have weirdly interpretted wrong?

R

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