Author |
Message |
Rabid_Bogscum |
|
Post subject: Lizardmen Coaches
Posted: Apr 13, 2006 - 12:08 AM
|
|
Joined: Sep 23, 2004
Australia
Posts: 255
Location: Australia
Status: Offline
|
|
What team roster would you guys recommend for a 6 game league style tournament, current LRB with a starting TR125. How important do you think Fanfactor is over these 6 games. Want to decide soon, because have some last minute painting maybe. Ive got 5 saurus and 9 skinks painted atm. So im half inclined to take them with 5 rerolls 1 Fan, or 4 rerolls 7 Fan, or keep the 5 rerolls 7 Fan but drop one skink? What do you think? |
|
|
|
|
|
Doubleskulls |
|
Post subject:
Posted: Apr 13, 2006 - 06:40 PM
|
|
Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
|
|
Leviathan is a funny one. With that money I'd get a Krox. Then I'd get the 6th Saurus too and then you are left with enough for 7 skinks & 3 rerolls giving you a healthy 14 players. Your big problem is going to be getting skills to stop elven teams (no block or tackle to start...) which ought to be fairly common. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
|
|
|
|
|
Gremdel_BB |
|
Post subject:
Posted: Apr 24, 2006 - 03:16 AM
|
|
Joined: Mar 26, 2006
Posts: 5
Status: Offline
|
|
5 rerolls does seem like a lot. Ummm... off the top of my head I'd go with
Krox (12?)
5 x Saurus ( 40 )
9 x Skink ( 54 )
3 x Reroll ( 18 )
FF 1
DSkulls suggestion for comparison:
Krox ( 12 )
6 x Saurus ( 48 )
7 x Skinks ( 42 )
3 x Rerolls ( 18 )
FF 5
Or...
6 x Saurus ( 48 )
8 x Skink ( 48 )
4 x Reroll ( 24 )
FF 5
That's probably what I'd go with (Or 1 less reroll in exhange for Skink #9). I've never been a big fan of the Krox in Lizardman teams. You've already got up to 6 heavy hitters without block, the main thing the Krox adds is MB and his Tail. But he more than makes up for that in causing turnovers without Block and doing nothing 1 in 6 times. When I do play with a Krox, he usually ends up sitting in the middle of the field throwing blocks on a single line elf or something. |
|
|
|
|
|
Shoggoth |
|
Post subject:
Posted: May 12, 2006 - 08:46 AM
|
|
Joined: Jan 02, 2004
Posts: 8
Status: Offline
|
|
I agree with Grembel about the Krox - he's fine if you're in a league, but for tournament play he's just a little too unreliable turn for turn. I'd recommend the
6 X Saurus
8 X Skink
4 X Rerolls
or
6 X Saurus
9 X Skinks
3 X Rerolls
I'd probably roll with the 9 skink option, especially if you can lose players during the tournament. Having the ability to drop 6 Saurus's on the line during defensive plays, then switch it up and flood the field with skinks on the offense is completely worth it. |
_________________ Shoggoth
"That is not dead which can eternal lie, and with strange eons even death may die"--That means you, Mummy! Get in the dead box!
|
|
|
|
|
SolarFlare |
|
Post subject:
Posted: May 15, 2006 - 06:42 AM
|
|
Joined: Nov 24, 2004
Posts: 199
Status: Offline
|
|
At 125 to start, I think I would max out on the high strength players, especially since this is a non-resurrection tournament (i.e., "league style"). Sure, the krox is not the greatest player ever, but he is STR 5 with MB and the tail. He is good to place next to the other team's big guy which will free up one of your sauruses to go do something else. It is also rare for him to get seriously hurt (meaning more players on the pitch for you). Sure, he can cause a turnover. That's why he's usually the last player on the pitch to take an action for my team.
Also, since this is "league style," you may want to put an apoth on your roster. It would suck to lose that saurus in game one or your skink that rolled doubles in game two (etc.).
Good luck! |
|
|
|
|
|
|