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GattolardoOffline
Post subject:   PostPosted: Apr 16, 2003 - 08:07 AM



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      Redfang wrote:
First the apo, then, if that's not used or if that fails, the Raise the Dead



Right.

And keep in mind that, by the rules, a dead regenerating palyer it's not DEAD until it fails the reg roll.
The rules say that the player is places in the D&I box, and, if the Reg roll is failed, the Injury affects him as normal.

So, no Raise Dead on regenerating players.

"That is not dead hich can eternal lie yet, with strange aeons, even death may die" Twisted Evil

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DoubleskullsOffline
Post subject:   PostPosted: Apr 17, 2003 - 06:09 AM
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      Mordredd wrote:
Do you get to use Raise the dead spell before your opponent decides to use his apothecary?


Raise the Dead is a wizard's spell so may only be cast at the beginning of the player's turn. Therefore the apoth has to go 1st.

According to LRB you do get to raise the dead on players with regeneration. Until the regeneration roll is made the player is dead - so raise the dead still works.

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MordreddOffline
Post subject:   PostPosted: Apr 17, 2003 - 06:22 AM



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Actually no, the LRB does not. It in fact makes no reference to regenerate in the text on necromancers in the wizards section. Furthermore, having just reread the text on regenerate, the wording does tend to support Gattolardo's interpretation. It basically says place the player in the dugout as normal, roll regenerate end of drive, IF he fails he suffers the injury as normal. Therefore he is not dead until he has failed to regenerate.
 
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DoubleskullsOffline
Post subject:   PostPosted: Apr 17, 2003 - 09:17 AM
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I had a good read of all the relevent sections myself and agree its not clear.

LRB pp 36 "If the player is badly hurt, seriously injured or killed, then they are placed in the Dead and Injured Players box in the Dugout as normal. However before the next kick-off takes place (or at the end of the match if that comes first), a dice is rolled for the player to see if he regenerates. On a roll of 1-3 the player suffers the effects of the injury as normal. On a roll of 4-6 the player regenerates and should be moved to the Reserves box in the Dugout."

So I'd say until you make the regenerate roll you are dead.
Raise the dead doesn't mention regenerate at all.

So there is nothing that says you can't raise a player with regen, who hasn't made his roll yet, so I'd say you can.

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MordreddOffline
Post subject:   PostPosted: Apr 26, 2003 - 07:59 AM



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"On a roll of 1-3 the player suffers the effects of the injury as normal" is the important part. It implies that the player has not fully 'suffered' the injury until he has rolled a 1-3 and succumbed or rolled a 4-6 and recovered.
 
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DoubleskullsOffline
Post subject:   PostPosted: Apr 28, 2003 - 06:20 AM
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I'd say the significant bit was "If the player is badly hurt, seriously injured or killed, then they are placed in the Dead and Injured Players box in the Dugout as normal"

Maybe this ought to be in Galak's hot list?

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TutenkharnageOffline
Post subject:   PostPosted: Apr 28, 2003 - 06:47 AM



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The more items on the Hot List, the thicker the rulebooks become. The thicker the rulebooks become, the more exceptions they engender.

Regarding the Apothecary, my league forces the healed player into the Reserves box. It works great for us, and it avoids that silly "I hope I cause a BH because I want that player off the field" syndrome that afflicts so many coaches.

-Chet
 
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SBGOffline
Post subject:   PostPosted: Apr 28, 2003 - 09:27 AM



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I thought it was now official ruling to put the "apothed" player in the reserve box, isn't it ?

Fred

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MordreddOffline
Post subject:   PostPosted: Apr 28, 2003 - 09:51 AM



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I think regenerate was worded this way to ensure that players who succeed are not left on the pitch, like with the apothecary. It represents magical medical intervention vs accelerated natural healing. So the player is placed in the casualties box 'as normal' but does not suffer the injury until after the regenerate roll is failed.

I agree, this most definitely should be on Galak's hot list. I think I have already called for this once already. I think at least a rewording is in order, if not a slight modification to the actual regenerate rule.
 
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snew
Post subject:   PostPosted: Apr 28, 2003 - 10:09 AM



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      Concordia wrote:
I thought it was now official ruling to put the "apothed" player in the reserve box, isn't it ?

Fred


No, they can stay on the pitch. You can even apoth a stunned player. Makes an Apothecary a viable weapon during a tournament.

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AgentrockOffline
Post subject:   PostPosted: Apr 28, 2003 - 10:11 AM



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Yeah, they stay on the pitch...face up (or prone).

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