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Agentrock |
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Post subject: Skills for an Ogre?
Posted: Apr 18, 2003 - 06:59 AM
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Joined: Mar 21, 2003
Posts: 182
Status: Offline
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My Ogre finally got some SSPs and received a whopping two skill rolls! One roll was 10 (non-doubles) = +1 MA (or normal skill) and the other was a 4 (on doubles).
What skills would be suggested for this guy? He plays on a (ahem) dwarf team.
I was think converting the +1 MA to the Block skill (since he is always failing blocks due to not having the skill), but I am at a loss for the doubles roll. Dodge comes to mind... |
_________________ The end-zone ???line of death??? does not discriminate when one tempts fate by using a ???go for it??? to pass over it.
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Gattolardo |
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Post subject:
Posted: Apr 18, 2003 - 08:49 AM
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Joined: Mar 10, 2003
Posts: 169
Status: Offline
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Block and Dodge man.......
Classic beardy...
Cheers
Rob |
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Dave |
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Post subject:
Posted: Apr 18, 2003 - 09:23 AM
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da Veiz-Prez
Joined: Feb 10, 2003
Netherlands
Posts: 895
Location: Netherlands
Status: Offline
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LEADER |
_________________ First ever poster on the NAF site, Former Prez' proverbial pain in the bum and NTO-Netherlands
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skummy |
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Post subject:
Posted: Apr 18, 2003 - 09:34 AM
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Joined: Feb 11, 2003
Posts: 506
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Save the Leader for a dwarf. Go with Block and Stand Firm. Your 3rd skill can be Break Tackle, and you're a very good cage breaker.
XOX X=Player
OBO O=Empty Space
XOX B=Ballcarrier
If you have Break Tackle and Stand Firm, you can attempt a hard blitz into any of the O squares at a 4+. Even if you don't make it, you can stand firm and hit one of the X "post" players. This will give you a 5 Str. Stand Firm tackle zone on the ballcarrier. Not too shabby... |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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Agentrock |
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Post subject:
Posted: Apr 18, 2003 - 09:50 AM
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Joined: Mar 21, 2003
Posts: 182
Status: Offline
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Yeah, I like the Standfirm idea more and more...maybe he can get Break Tackle as his 3rd skill. I have to go with Block for one of the skills...this guy keeps killing me with the skull/skull-block two-dice results.
But Dodge and Block on a BG is just suprising to most opponents...making it a mental psy-ops game... |
_________________ The end-zone ???line of death??? does not discriminate when one tempts fate by using a ???go for it??? to pass over it.
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Post subject:
Posted: Apr 19, 2003 - 02:23 PM
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Joined: Feb 10, 2003
Undisclosed
Posts: 2696
Location: Undisclosed
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Pro. Very handy for those failed boneheads.
Or Frenzy. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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Dave |
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Post subject:
Posted: Apr 20, 2003 - 04:19 PM
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da Veiz-Prez
Joined: Feb 10, 2003
Netherlands
Posts: 895
Location: Netherlands
Status: Offline
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Oooeeer Frenzy, had a frenzyign Ogre once. A rather silly league mate of mine offered a 10K bounty. noone found that a reason to kill him but did anyway |
_________________ First ever poster on the NAF site, Former Prez' proverbial pain in the bum and NTO-Netherlands
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Zevarin |
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Post subject:
Posted: Apr 21, 2003 - 07:10 AM
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Joined: Apr 02, 2003
Posts: 4
Status: Offline
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Just a clarification... Stand Firm will give you the fail safe dodge, but if you do fail it, the action with the Stand Firm player is over. You would be unable to throw the block at the cage escorts in the above example. You just stay in place. Not a turnover, but the Ogre would be done. |
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Tutenkharnage |
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Post subject:
Posted: Apr 21, 2003 - 07:10 AM
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Joined: Feb 11, 2003
Posts: 620
Status: Offline
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skummy wrote: Go with Block and Stand Firm. Your 3rd skill can be Break Tackle, and you're a very good cage breaker.
XOX X=Player
OBO O=Empty Space
XOX B=Ballcarrier
If you have Break Tackle and Stand Firm, you can attempt a hard blitz into any of the O squares at a 4+. Even if you don't make it, you can stand firm and hit one of the X "post" players. This will give you a 5 Str. Stand Firm tackle zone on the ballcarrier.
If you fail the dodge, your action ends. You will have wasted your blitz, and you will be unable to hit player X. From the LRB, page 37:
"His action ends and he may do nothing else that turn."
If you don't think you can make the dodge, forget player B and attack player X instead. You'll likely shove him away and get your Ogre atop the player B anyway.
-Chet |
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skummy |
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Post subject:
Posted: Apr 21, 2003 - 07:31 AM
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Joined: Feb 11, 2003
Posts: 506
Status: Offline
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Well, that's what I get for not reading the whole skill, I guess. I'd still take a 50/50 roll with no chance of a turnover, especially if I had a leader. |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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SBG |
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Post subject:
Posted: Apr 23, 2003 - 08:48 AM
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Joined: Feb 15, 2003
Canada
Posts: 772
Location: Canada
Status: Offline
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I'd definitely drop the MA for Block, that Big Guy needs it like halflings need a snack !
For the double roll, I'd go with Stand Firm, aiming for Break Tackle as your 3rd skill. That makes a helluva blitzer !
Fred |
_________________ Winner of Soup Bowls I, II, III (Chaos Dwarves); IV, V (Dwarves); XIII (Orcs); XIV (Dark Elves) & XVII (Chaos).
Forget the Yankees, forget the Habs: THAT'S a Dynasty!!!
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Martin |
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Post subject:
Posted: Apr 23, 2003 - 01:26 PM
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Joined: Feb 14, 2003
Posts: 34
Status: Offline
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I would go for kick and catch. But I also haven't played you yet.
Martin |
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Agentrock |
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Post subject:
Posted: Apr 24, 2003 - 06:51 AM
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Joined: Mar 21, 2003
Posts: 182
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It should be an interesting game... |
_________________ The end-zone ???line of death??? does not discriminate when one tempts fate by using a ???go for it??? to pass over it.
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