NAF Logo
leftstar May 23, 2024 - 02:31 AM
capleft
spacer
NAF World Headquarters
home forum rankings tourneys nyleague faq
Talk Blood Bowl is down. rightstar
capright

Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
StoutYoungbloodOffline
Post subject: Player Value after an injury...  PostPosted: Aug 31, 2006 - 12:46 PM



Joined: Jul 18, 2005
Undisclosed
Posts: 87
Location: Undisclosed
Status: Offline
Hey, in our league this week an Undead team had a Wight sustain a serious injury (-1 AV). That player received the MVP which gave the player a new skill. The coach rolled a '10' and took the +1AV.

Am I correct that the player's value is 120,000gp?

Injuries do not take away from the value of the player and an AV increase still increases the value by 30,000gp. So the wight (price of 90,000) now has a value of 120,000 even though, after everything, his stats are the same?
 
 View user's profile Send private message  
Reply with quote Back to top
nyarlathotepOffline
Post subject:   PostPosted: Aug 31, 2006 - 12:57 PM
Mekboy


Joined: Mar 15, 2006

Posts: 298

Status: Offline
Yup.

_________________
Crawling Chaos since 1842...B.C.

My Tournament Record
 
 View user's profile Send private message  
Reply with quote Back to top
Notorious_jtbOffline
Post subject:   PostPosted: Sep 01, 2006 - 07:20 AM



Joined: Sep 02, 2005
Canada
Posts: 1456
Location: Canada
Status: Offline
Its true, but it is pretty dumb!
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
TuernRedvenomOffline
Post subject:   PostPosted: Sep 01, 2006 - 07:57 AM



Joined: Dec 28, 2003

Posts: 142

Status: Offline
      Notorious_jtb wrote:
Its true, but it is pretty dumb!

No it isn't, the idea was to give coaches an incentive to fire players. With cost reducing injuries every Khemri coach would want his skellies to pick up a -AG injury.
 
 View user's profile Send private message  
Reply with quote Back to top
Notorious_jtbOffline
Post subject:   PostPosted: Sep 01, 2006 - 10:04 AM



Joined: Sep 02, 2005
Canada
Posts: 1456
Location: Canada
Status: Offline
      Quote:

No it isn't, the idea was to give coaches an incentive to fire players. With cost reducing injuries every Khemri coach would want his skellies to pick up a -AG injury.


I do agree with the general rule of not reducing a players cost due to injury (using the improvement table increase values as a guide) as its really easy to make players free, like the skellies you mention.

However, it is dumb that an injured player with a rookie stat line is worth more than a regular player who still has more options to improve.

It makes "sense" for an increase which cancels a decrease to have no affect on value.

In fact you could even interpret the rules this way as "No
characteristic may ever be increased by more than 2 points over
its starting value or to a value greater than 10."

So an increase, which returns a player to the "starting value" does not prohibit a further 2 increases. Therefore, this is not a "real" increase and is not an improvement (relative to the starting position) and as a consequence it could be argued that the player's value should not be increased, as only improvements add to value.

I understand the desire to see players be retired, and the new rules are marvelous for that with the spiralling expenses being another tool.

bit of a rant, sorry Embarassed just my 2 cents

JTB

p.s. I actually enjoy seeing crippled players as part of a team though Very Happy
So I'd actually be in favour of a system which did reduce a players value if injured but much less dramatically, say by 10% the cost of the gain of stat maybe? Anything to encourage 3/1/2/4 halflings to take the field Smile


Last edited by Notorious_jtb on Sep 01, 2006 - 10:05 AM; edited 2 times in total
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
LycosOffline
Post subject:   PostPosted: Sep 01, 2006 - 10:04 AM
Former President


Joined: Aug 22, 2003
Undisclosed
Posts: 1532
Location: Undisclosed
Status: Offline
Good point TRV......good point
 
 View user's profile Send private message  
Reply with quote Back to top
XeterogOffline
Post subject:   PostPosted: Sep 01, 2006 - 01:29 PM



Joined: Jan 11, 2004
Texas
Posts: 73
Location: Texas
Status: Offline
But by having a player with a rookie stat line (due to +av and -av) but costing 30k more than a rookie does encourage the coach to retire that 'veteran' for a less expensive, but just as effective, rookie.

there may be other reasons to keep him, but the incentive to retire him is definitely there. Remember, Player turnover is the goal...since there is no more aging, injuries are the chosen way to encorage this turnover.

Also, Bloodbowl isn't about what makes sense (we are playing Orcs and Dwarves and Undead teams), but what makes a good and relatively balanced game.

_________________
-Xeterog
(formerly Gortex)
 
 View user's profile Send private message  
Reply with quote Back to top
XtremeOffline
Post subject:   PostPosted: Sep 02, 2006 - 01:41 PM
Da Boss


Joined: Mar 12, 2003
United States of America
Posts: 1096
Location: United States of America
Status: Offline
There can't be much reason to keep the player. He is 10SPPs from his next skill, while a rookie would only be 6 points to his first. I would think as soon as you have the cash you dump that player for a rookie.
 
 View user's profile Send private message Visit poster's website  
Reply with quote Back to top
StoutYoungbloodOffline
Post subject:   PostPosted: Sep 02, 2006 - 07:53 PM



Joined: Jul 18, 2005
Undisclosed
Posts: 87
Location: Undisclosed
Status: Offline
I don't understand, either. Unless the coach is keeping the wight until a replacement can be purchased.
 
 View user's profile Send private message  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are
Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © 2003-2009 The Zafenio Team
Credits