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Rune_Master |
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Post subject: Nurgle Rotter
Posted: Aug 15, 2006 - 07:34 AM
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Joined: Apr 02, 2005
Posts: 196
Status: Offline
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If I kill an opponent, and subsequently obtain a new rotter; does the new rotter have the skills of the player that died, or is it just a normal rotter that gets added?
I'm wondering because the new rules say that the rotter cannot be above S4, but without further clarification. This leads me to think that I would obtain a rotter with the skills of the deceased. |
_________________ Erik Grogswiller
"Ho! stand to your flagons steady!
'Tis all we have left to prize.
A drink to the dead already,--
Hurrah for the next that dies."
- ancient Dwarf toast
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Mootaz |
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Post subject:
Posted: Aug 15, 2006 - 07:35 AM
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Joined: Jun 16, 2005
Undisclosed
Posts: 102
Location: Stuttgart, Germany
Status: Offline
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It is a rotter without any skills, etc. |
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Rune_Master |
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Post subject:
Posted: Aug 15, 2006 - 07:41 AM
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Joined: Apr 02, 2005
Posts: 196
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That sounds more reasonable, otherwise the rotter team could get far too powerful far too quickly. But then why mention S4 at all? Is it that if I kill say an orc with S4, I wouldn't get a new rotter? |
_________________ Erik Grogswiller
"Ho! stand to your flagons steady!
'Tis all we have left to prize.
A drink to the dead already,--
Hurrah for the next that dies."
- ancient Dwarf toast
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Mootaz |
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Post subject:
Posted: Aug 15, 2006 - 07:47 AM
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Joined: Jun 16, 2005
Undisclosed
Posts: 102
Location: Stuttgart, Germany
Status: Offline
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You would get a rotter for a black orc (because he has S4), but you wouldn't get one from killing e.g. a Mino (he has more than S4). |
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Rune_Master |
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Post subject:
Posted: Aug 15, 2006 - 07:52 AM
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Joined: Apr 02, 2005
Posts: 196
Status: Offline
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ah, fair enough. |
_________________ Erik Grogswiller
"Ho! stand to your flagons steady!
'Tis all we have left to prize.
A drink to the dead already,--
Hurrah for the next that dies."
- ancient Dwarf toast
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Wosret |
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Post subject:
Posted: Sep 15, 2006 - 04:50 AM
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Joined: Aug 31, 2005
Netherlands
Posts: 17
Location: Netherlands
Status: Offline
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SO no "Rotting" Mummy's (pun intended)
sorry could not resist it |
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Buggrit |
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Post subject:
Posted: Sep 16, 2006 - 04:48 AM
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Joined: Aug 04, 2006
In your dugout pimping your cheerleaders!
Posts: 62
Location: In your dugout pimping your cheerleaders!
Status: Offline
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Same as Necro's getting Zombies.. starts as a rookie of that position. |
_________________ Buggrit I telt 'em, Millennium Hand and Shrimp. Buggrit!!
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Post subject:
Posted: Sep 16, 2006 - 03:27 PM
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Joined: Jul 17, 2006
Posts: 31
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Rune_Master wrote: But then why mention S4 at all?
*speculation*
It's because the ability used to exclude players with the 'Big Guy' skill as well as Stunties. This is for obvious size reasons, ST5 players are all large frame much like ST2 players are small frame.
But the Big Guy skill was removed from LRB4, so there had to be another way to avoid Big Guys becoming rotters. ST5 was set as the 'too big to become a rotter' break point.
Of course, there's nothing to stop a ST4 Minotaur becoming a rotter.
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It's actually quite fun to house rule in that the Rotter starts with the same statline, SPPs and skills (With Decay added on) as the player that was 'killed' but it can unbalance the Rotter team. Luckily they have Decay, so they never last that long. And you can do something similar with the reanimated Zombies (but I'd suggest reducing their MA by 2, AG by 1 and removing all their skills (but not mutations) and SPPs when zombified.) |
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