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Poll
Should Skinks have the +1 to injury roll rule?
NO
18%
 18%  [ 6 ]
YES
81%
 81%  [ 27 ]
Total Votes : 33


Author Message
dwarfcoachOffline
Post subject: Lizardman Team Rules 'disappearing'....  PostPosted: Apr 30, 2003 - 04:22 AM
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Ok, so maybe you guys can clarify things a little. The original appearance of the Lizardman team had a special rule for skinks that read something like:
"Add +1 to injury rolls for Skinks" - To represent the fact they are so little and wimpy I think.

It is not in the Living Rulebook which leads me to ask the following question:
"Is this a purposefull choice by the Blood Bowl Rules Commission or an omission on the rulebook which needs to be updated?"

What do you think? I personally think that they SHOULD add +1 to the injury roll as otherwise they are far too good a player - making them easier to hurt will certainly offset their amazing speed and dodge/stunty combo...
 
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McDethOffline
Post subject:   PostPosted: Apr 30, 2003 - 05:09 AM



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I'm pretty sure that it is +1 to the injury haven't got annual 2003 to hand but i'm sure its in there

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LongshotOffline
Post subject:   PostPosted: Apr 30, 2003 - 05:33 AM



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well +1 for injury rolls is a part of Stunty now so they already have +1

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GalakStarscraperOffline
Post subject: Re: Lizardman Team Rules 'disappearing'....  PostPosted: Apr 30, 2003 - 05:48 AM
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      dwarfcoach wrote:
What do you think? I personally think that they SHOULD add +1 to the injury roll as otherwise they are far too good a player - making them easier to hurt will certainly offset their amazing speed and dodge/stunty combo...


Page 37 of the LRB:
      Quote:

Stunty players are just a bit too small to throw the ball very
well, and so must increase the range by one category when
they make a pass. In addition, the little guys tend to break
rather easily, which is represented by allowing the opposing
coach to add +1 whenever he makes an Injury roll to a stunty
player. This is in addition to any other modifiers that might
apply.


Skinks still have +1 to injury, it was never deleted.

Galak
 
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dwarfcoachOffline
Post subject:   PostPosted: Apr 30, 2003 - 09:12 AM
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Great! I knew it should be in there somewhere but just couldn't find it. So the only stunty players are Goblins and Skinks, right?
 
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AgentrockOffline
Post subject:   PostPosted: Apr 30, 2003 - 09:24 AM



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Currently and officially, yes. I haven't heard of any new teams team being created that include any new stunty players.

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DoubleskullsOffline
Post subject:   PostPosted: Apr 30, 2003 - 09:27 AM
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Er Halflings?

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GalakStarscraperOffline
Post subject:   PostPosted: Apr 30, 2003 - 09:28 AM
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      Doubleskulls wrote:
Er Halflings?


Doubleskulls beat me to this one ... how the heck can you forget the Flings.

Galak
 
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skummyOffline
Post subject:   PostPosted: Apr 30, 2003 - 09:58 AM



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Yet another reason why Gutter Runners are superior...

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AgentrockOffline
Post subject:   PostPosted: Apr 30, 2003 - 10:05 AM



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Oops...forgot about them. Sorry about that!

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SBGOffline
Post subject:   PostPosted: Apr 30, 2003 - 10:06 AM



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I've never played them, but from what I've heard, they're a pretty tough bunch to beat. If you remove the +1 Injury, I think it's a big advantage to them.

Now, if you remove Stunty, it isn't the same ballgame. But do you want to remove all the good part of Stunty for "only" the +1 injury ? Don't think so !

Let them be smashed !

Fred

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JJBOffline
Post subject:   PostPosted: Apr 30, 2003 - 10:55 AM



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And who does not want to have a party hat made of skink skin like Borak's?...

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dwarfcoachOffline
Post subject:   PostPosted: Apr 30, 2003 - 11:45 AM
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Well I never really considered Halflings a much of a serious team, but you are right, a resounding DOH for forgeting them. Embarassed

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dwarfcoachOffline
Post subject:   PostPosted: Apr 30, 2003 - 11:52 AM
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      Quote:

I've never played them, but from what I've heard, they're a pretty tough bunch to beat.

They are a really hard team. You can have a starting line up of 6 strength 4 players and still run 10 squares (God of go for it being with you) in one turn!! WOW!

I beat them last night with my Dwarfs by using a very shamefull tactic: Gaining the ball, running up to the endzone and then staying there while battering the enemy players so that I can win near the end of the half giving my opponant not enough time to score....

Embarassed Embarassed

I know, outragious and not in the spirit of the game really. All I can say in my defence was that my opponant used effectively the same tactics with a little git of a skink in our last game. By speeding off with the ball so he hade at least a 7 square lead on my Longbeards, he simply kept hitting me with strength 4 blocks until he got bored and scored....

Fight fir with fire is my line and I'm sticking to it!!

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AgentrockOffline
Post subject:   PostPosted: Apr 30, 2003 - 12:08 PM



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      dwarfcoach wrote:
Well I never really considered Halflings a much of a serious team, but you are right, a resounding DOH for forgeting them. Embarassed


Yeah, they are one of the few teams that I don't have...so I tend to forget about them.

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