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Spazzfist |
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Post subject: LRB 5.0 Tourney rosters
Posted: Oct 19, 2006 - 05:37 PM
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Joined: Aug 16, 2004
Canada
Posts: 3955
Location: Canada
Status: Offline
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I had seen something like this done on TBB for the LRB 4.0 rosters, and thought it was a great idea (saves the same questions being asked over and over again!)
But wondering if people would like to contribute their own ideas of what makes good teams at different TR levels for the new LRB 5 system.
Please add on the team rosters that you have tried out, so that we can compile this resource. I am currently unable to get onto TBB so if this is already going on there, then maybe people could cut and paste, (but credit the person who posted the team). That would be excellent!
Mordredd's 1.1M Chaos roster at Spiky was:
1 Minotaur
4 Warriors
6 Beastmen
3 TRRs
FF 1
Mordredd's 1M Chaos roster:
4 Warriors
7 Beastmen
3 TRR
FF 0
Notorious JTB's "Necro Light (speed)"
2 x wight
2 x ghoul
2 x were
5 x zombie
3 x RR
3 x FF
(lacks the punch of the golems but a very quick and skilled team nonetheless). This does allow 3 RR also, however.
Notorious JTB's "Bashy Necro"
2 x golem,
1 x wight
1 x ghoul
2 x were (Block + Block at start)
5 x zombie
2 x RR
4 x FF
Notorious JTB's "Compromising Necro"
1 x golem,
2 x wight
2 x ghoul
2 x were
3 x zombie
2 x RR
3 x FF |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
Last edited by Spazzfist on Oct 23, 2006 - 05:52 PM; edited 1 time in total
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Primesupreme |
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Post subject:
Posted: Oct 20, 2006 - 05:37 PM
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Joined: Apr 04, 2006
USA
Posts: 68
Location: USA
Status: Offline
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My current DE lineup is as follows.
4 Blitzers
6 Line Elfs
1 Runner
1 Apoth
5 FF
I didn't take any RR's cause Khaine protects those from violence that do it unto others. |
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Ronnie |
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Post subject:
Posted: Oct 21, 2006 - 02:48 AM
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Joined: Jan 17, 2004
Posts: 95
Status: Offline
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Primesupreme wrote: My current DE lineup is as follows.
4 Blitzers
6 Line Elfs
1 Runner
1 Apoth
5 FF
I didn't take any RR's cause Khaine protects those from violence that do it unto others.
why have an apoth in a tourney? It doesn't do any good, especially when the apothed player goes in the BH box instead, might as well go with a reroll and get leader with the runner to gain 2 rerolls |
_________________ Yea I Know!!!!!!
Most TD in Carnage II (By a Dice off )
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Worst Performance Spikey 2004
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Mordredd |
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Post subject:
Posted: Oct 21, 2006 - 11:38 AM
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Joined: Mar 03, 2003
England
Posts: 728
Location: England
Status: Offline
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I started our league's DElf team off with:
1 Runner
1 Witch Elf
1 Assassin
2 Blitzers
6 Linemen
2 TRRs
FF 0
It has worked out pretty well so far having 2 wins and a loss after 3 games. I think if I were to take DElfs to a 1M tourney I'd stick to that line up myself.
Ronnie4655 wrote: why have an apoth in a tourney? It doesn't do any good, especially when the apothed player goes in the BH box instead... Any player that's BH after the apothecary INJ RR is fully healed and goes in reserves. But in a tourney the most useful function of the old apothecary was keeping the player on the field, so it's probably not worth taking one anyway.
Primesupreme wrote: I didn't take any RR's cause Khaine protects those from violence that do it unto others. Yes, but when Nuffle *ss rapes you for not taking any TRR back up it won't be much comfort knowing that he used Khaine as a prophylactic. Honestly, my favourite type of tourney opponent is one too stupid to take any TRRs on an Elf team so I'd say definitely swap both the apothecary and the FF for 2 TRRs.
My 1.1M Chaos roster at Spiky was:
1 Minotaur
4 Warriors
6 Beastmen
3 TRRs
FF 1
And that worked out quite well I felt. I don't think I'd change it (even if I got round to painting enough Beastmen so that I could). I doubt that I'd bother with taking Chaos at 1M, but if I did I think I'd go for:
4 Warriors
7 Beastmen
3 TRR
FF 0 |
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Primesupreme |
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Post subject:
Posted: Oct 23, 2006 - 11:29 AM
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Joined: Apr 04, 2006
USA
Posts: 68
Location: USA
Status: Offline
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Ronnie4655 wrote: Primesupreme wrote: My current DE lineup is as follows.
4 Blitzers
6 Line Elfs
1 Runner
1 Apoth
5 FF
I didn't take any RR's cause Khaine protects those from violence that do it unto others.
why have an apoth in a tourney? It doesn't do any good, especially when the apothed player goes in the BH box instead, might as well go with a reroll and get leader with the runner to gain 2 rerolls
Good Point..usually play leagues..and that is my league roster..sorry bout that. |
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Spazzfist |
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Post subject:
Posted: Nov 20, 2006 - 10:06 AM
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Joined: Aug 16, 2004
Canada
Posts: 3955
Location: Canada
Status: Offline
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Would also be interesting to hear what the coaches would feel to be the likely skill progression for these teams.
I know I have heard that some people prefer to take wrestle as oppose to block for some of the elf teams, and would like to know how that works out.
Spazz |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
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Xeterog |
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Post subject:
Posted: Nov 21, 2006 - 09:51 AM
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Joined: Jan 11, 2004
Texas
Posts: 73
Location: Texas
Status: Offline
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Dwarf 1mil
2xBlitzers
2xSlayers
2xRunners
6xBlockers
2xRR
Guard, Guard, Mighty Blow, Guard, Guard, Guard...play to your strength...blocking...
In previous versions of LRB, I'd have taken an apothecary and 2 FF instead of the 6th blocker. Dwarves are great at blocking, but suffer more and more as their numbers dwindle from casualties, so preventing one really seemed to help. Now that the apothecary does not return you to the pitch, it seems to be a waste in LRB5 tourneys...so I opted for a 12 dwarf roster as a protection against losing in the casualty department.
I'd be real tempted to replace the 6th blocker with a 3rd RR and 1 CL and 1AC...and either a FF/AC/CL depending on my mood at the time (probably a FF just because that is how I start a league dwarf team) |
_________________ -Xeterog
(formerly Gortex)
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Rodders |
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Post subject:
Posted: Nov 21, 2006 - 10:00 AM
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Joined: Jul 15, 2004
Undisclosed
Posts: 163
Status: Offline
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Last tourney 1.1mil i took
Norse
8 line
1 runner
2 berzerkers
1 ulf
1 snowtroll
3 RR
0 FF
skills were Block on ulf, sure hands on runner, MBon 1 berzerker , mb on ST, Mb on berzerker, wrestle on line (1 skill before game 1)
you need to make sure the opposition stay down and the ST is a big distraction for the opposing coach (so big I'm thinking of painting a target on him) it worked to a certain extent got best of the rest |
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Utak |
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Post subject:
Posted: Dec 03, 2006 - 02:53 AM
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Joined: Sep 08, 2003
Posts: 152
Status: Offline
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I played 2 LRB 5.0 tourneys with my Necros so far, this is the setup I used:
1M
2 x wight
2 x ghoul
2 x were
6 x zombie
2 x RR
2 x FF
2 x Cheerleader
2x Asst. Coaches
1.1M
2 x wight
2 x ghoul
2 x were
2 x golem
4 x zombie
2 x RR
0 x FF
1 x Cheerleader
1 x Asst. Coaches |
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sann0638 |
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Post subject:
Posted: Jan 14, 2007 - 03:48 PM
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President
Joined: Jul 03, 2006
England
Posts: 1113
Location: England
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Sorry if this is an obvious question, but should I definitely have 5 ogres in an ogre team? I'm a complete tournament rookie. |
_________________ NAF President 2016-17
Founder of SAWBBL, Wiltshire's BB League @ sawbbl.co.uk
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Spazzfist |
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Post subject:
Posted: Jan 14, 2007 - 07:00 PM
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Joined: Aug 16, 2004
Canada
Posts: 3955
Location: Canada
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Hopefully just a "tournament" rookie, as ogres can be a tough (and frustrating) team to play!
Having never played them in a tourney, I will leave the more absolute answers for those who have played them, but I would think that you would really want to capatalize on your strength advantage over other teams. |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
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Vinz_D |
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Post subject:
Posted: Feb 18, 2007 - 02:02 PM
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Joined: Feb 09, 2005
Netherlands
Posts: 25
Location: Netherlands
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The current setup of the Skaven team I'm using at tournaments (TV110).
1x rat ogre
2x stormvermin
4x blitzer
5x linerat
3x re-roll
1x cheerleader
For skill progression I usually aim for a linerat with kick, block on my gutter runners and (when 'doubles' being a part of progression) block for my rat ogre a.s.a.p.
Greetz |
_________________ NAF member #6587 or 'that guy who always play Goblins...'
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Spazzfist |
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Post subject:
Posted: Feb 18, 2007 - 03:34 PM
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Joined: Aug 16, 2004
Canada
Posts: 3955
Location: Canada
Status: Offline
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Vinz_D wrote: The current setup of the Skaven team I'm using at tournaments (TV110).
1x rat ogre
2x stormvermin
4x blitzer
5x linerat
3x re-roll
1x cheerleader
For skill progression I usually aim for a linerat with kick, block on my gutter runners and (when 'doubles' being a part of progression) block for my rat ogre a.s.a.p.
Greetz
No gutter runners? They are the heart and soul of the skaven scoring machine! |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
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angryrob |
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Post subject:
Posted: Feb 18, 2007 - 04:20 PM
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Joined: Jul 07, 2004
Posts: 71
Status: Offline
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I hope you mean
2 blitzers
4 gutter runners |
_________________ All Hail Chaos??!!!
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Spazzfist |
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Post subject:
Posted: Feb 18, 2007 - 04:49 PM
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Joined: Aug 16, 2004
Canada
Posts: 3955
Location: Canada
Status: Offline
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Thanks man, I missed that one! |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
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