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SBG |
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Post subject:
Posted: Mar 25, 2003 - 08:18 AM
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Joined: Feb 15, 2003
Canada
Posts: 774
Location: Canada
Status: Offline
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Just to make sure I interpret this the right way Galak:
Boris, my dumb a** minotaur, has to Block that stinky Black Orc Bloker who thought it was a good idea to mingle with the cowhead;
He rolls Double skulls;
Since he has Pro, he uses it and rolls a 1;
There's a Leader on the pitch, so he can use a re-roll on his pro roll and gets a 4;
He rolls Double POW's
Piles on to break the AV;
Rolls Double 6 and another 6 to teach that BOB a good lesson!
Is that correct ?
Fred |
_________________ Winner of Soup Bowls I, II, III (Chaos Dwarves); IV, V (Dwarves); XIII (Orcs); XIV (Dark Elves) & XVII (Chaos).
Forget the Yankees, forget the Habs: THAT'S a Dynasty!!!
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GalakStarscraper |
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Post subject:
Posted: Mar 25, 2003 - 01:33 PM
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Ex-Rulz Committee
Joined: Feb 11, 2003
United States of America
Posts: 1562
Status: Offline
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Concordia wrote: Just to make sure I interpret this the right way Galak:
Boris, my dumb a** minotaur, has to Block that stinky Black Orc Bloker who thought it was a good idea to mingle with the cowhead;
He rolls Double skulls;
Since he has Pro, he uses it and rolls a 1;
There's a Leader on the pitch, so he can use a re-roll on his pro roll and gets a 4;
He rolls Double POW's
Piles on to break the AV;
Rolls Double 6 and another 6 to teach that BOB a good lesson!
Is that correct ?
Fred
Yup, the entire sequence you described is perfectly legal with the current LRB 2.0 rules, and yes that will teach that BOB a lesson.
Galak |
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AnthonyTBBF |
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Post subject:
Posted: Mar 25, 2003 - 03:35 PM
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Joined: Feb 10, 2003
Toronto, ON
Posts: 1313
Location: Toronto, ON
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skummy |
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Post subject:
Posted: Mar 25, 2003 - 03:39 PM
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Joined: Feb 11, 2003
Posts: 506
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But Anthony - he was Piling On your Dirty Player! |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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ponkavitch |
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Post subject:
Posted: Mar 26, 2003 - 10:43 PM
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Joined: Feb 13, 2003
Posts: 21
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Now my question is if the roll was that important why didn't you use the TRR in the first place? |
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Post subject:
Posted: Mar 27, 2003 - 12:21 AM
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Joined: Feb 10, 2003
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Posts: 2696
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Perhaps because they wanted to make an action later in their turn which they didn't have a skill re-roll for? For example, maybe making a short pass with a catcher or something like that?
In some cases, it might be better to try the Pro and save the TRR. Doesn't always work though (speaking from bitter experience here). |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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jejaatin |
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Post subject:
Posted: May 07, 2003 - 06:18 AM
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Joined: May 05, 2003
Posts: 37
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I just wanted to point out one tiny factor that has been bothering me in this pro reroll and TRR issue. I don't deny that these arguments about rerolling the pro-roll wouldn't be correct, but if we look more closely on the LRB 2.0 it says "Once per team turn, a Pro is allowed to re-roll any one dice roll he has made. However, before the re-roll may be made, his coach must roll a dice. On a roll of 4, 5 or 6 the re-roll may be made." Okay this is quite clear: Pro-player is allowed to re-roll one dice roll he has made. Then it get's complicated: However, blablaa, his COACH must roll a dice.
See my point?
I assume that we know the differences between the dice rolls made by the players and the dice rolls made by the coach. When a player uses a skill he is allowed to use a team re-roll to re-roll that dice roll. Again LRB says:"A coach may use a team re-roll to re-roll a dice roll for an action carried out by a player in their own team during their own team turn." So when using TRR the coach is using it for an action carried out by a player. But when the coach rolls a dice i.e. kick off-results etc, the TRR is unavailable.
So here we must choose, whether the coach is the one rolling the roll to see if the pro-skill can be used, and ergo TRR couldn't be used to re-roll that die roll, or it is actually the player rolling the pro-roll to see if he can re-roll the original roll (which is not the case in LRB) and ergo he could get the coach use the TRR for his pro-roll.
I think that we should see the difference between the rolls made by the COACH and the rolls made by the players (which are also actually made by the coach, but probably you understand what I'm saying) on the field.
What sayst thou? |
_________________ It's not how you play the Game, It's how the Game plays you.
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GalakStarscraper |
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Post subject:
Posted: May 07, 2003 - 08:33 AM
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Ex-Rulz Committee
Joined: Feb 11, 2003
United States of America
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I sayst that the coach has diddly squat to do with a player's skill that caused him to become a Pro, and that it is clearly the player rolling this.
If the coach has the Pro skill ... I'd agree ... but he doesn't so clearly this is a case of the player making the Pro skill roll. Which means it can be rerolled with a team reroll.
Galak |
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Fozzybear76 |
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Post subject:
Posted: May 07, 2003 - 09:21 AM
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Joined: Mar 14, 2003
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This is really a silly arguement. If you have a team re-roll, why would not use that before the pro roll. The only reason that I see for using a Pro re-roll is for Big Guys, who cannot use a team re-roll, and when you are out of the team rerolls for the half. |
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skummy |
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Post subject:
Posted: May 07, 2003 - 10:06 AM
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Joined: Feb 11, 2003
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You could try to do it if you have a long series of very questionable rolls to make. Say the only way you can score is to have your 3 AG pro beastman hand off the ball to your agility gimped Chaos Warrior, who still needs to go for it twice and dodge to get to the end zone before the half ends. The Beastman rolls a 1 when he's trying to get to the CW. Using Pro on the GFI is actually a smart move in this situation, as you're almost certainly going to need the reroll for a chance at a score. |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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Post subject:
Posted: May 07, 2003 - 10:11 AM
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Joined: Feb 10, 2003
United States of America
Posts: 2320
Location: United States of America
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Great example! |
_________________ aka Rob (NAF #248)
President of the Lord Borak Fan Club
Founder of the GCLU
Commissioner, TO, Goblin King, NEBBN TSO
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Dave |
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Post subject:
Posted: May 07, 2003 - 01:17 PM
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da Veiz-Prez
Joined: Feb 10, 2003
Netherlands
Posts: 895
Location: Netherlands
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yeah roll enough 4+ and no one needs TR (look at my wardancer leap in your cage and fall .. 4+ .. push back and strip ball your ball carrier.)
it saves TR |
_________________ First ever poster on the NAF site, Former Prez' proverbial pain in the bum and NTO-Netherlands
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Old_Man_Monkey |
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Post subject:
Posted: May 07, 2003 - 01:20 PM
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Joined: Apr 16, 2003
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Quote:
It a good tactic when you have a player with Pro and want to try and save the team reroll for a later action in the turn.
Galak:
I think your sequence is correct in the last post, but earlier, it looked as if you were recommending it as a way of saving the team reroll for later in the turn. If I'm following you correctly, wouldn't the team reroll already have been used during this sequence and therefore be unavailable? And if so, it may be a high price to pay unless the particular move for that player is critical. |
_________________ Tournament Organizer - The Three Kingdoms Challenge
Semi-retired NAF staff
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dwarfcoach |
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Post subject:
Posted: May 07, 2003 - 02:23 PM
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The Best Dressed Man in Blood Bowl
Joined: Apr 13, 2003
Posts: 764
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That is exactly as I thought it worked, glad there is someone out there with sufficiant command of the English language to make clear that which until now has only made sense in my head.....
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_________________ Chuck Norris does not sleep. He waits.
224th at The World Cup II
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Post subject:
Posted: May 07, 2003 - 02:28 PM
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Joined: Feb 10, 2003
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Posts: 2696
Location: Undisclosed
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Fozzybear76 wrote: This is really a silly arguement. If you have a team re-roll, why would not use that before the pro roll. The only reason that I see for using a Pro re-roll is for Big Guys, who cannot use a team re-roll, and when you are out of the team rerolls for the half.
Howabout my 4 vamps all needing to use their Pro in one turn to get the ball (dodge, gaze, block and GFI iirc). Couldn't have pulled off the play without it. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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