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Poll
Alternate Aged Rule (as detailed on Table Below)
I Like The Idea
44%
 44%  [ 12 ]
I Like The Current Rules
22%
 22%  [ 6 ]
Neither but the Ageing rule needs changing
33%
 33%  [ 9 ]
Total Votes : 27


Author Message
WadediditOffline
Post subject: ALTERNATE AGEING RULE  PostPosted: May 07, 2003 - 06:56 PM



Joined: Feb 16, 2003
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In my league, these are going to be the ageing rules for the next season. I posted this to see if anyone else uses something similar and to find out the general opinion on the subject.

Below is an example of a Lion Warrior in the first game and also our Aged Table.

Example of aged rule ruining a player:
Rookie Lion Warrior first game scores four TDs and the MVP. Ageing roll for first skill, snake eyes, Nig. Second roll a one and two, another Nig. I know this is a rare thing but it has happened and will happen again, how does this even a side up? No It makes a 90k purchase an absolute waste.

The first two skill rolls should be exempt and the first ageing roll be a four or more.

Eg. Below table is our leagues next aging table.

SPP’s Title Ageing
0–5 Rookie None
6–15 Experienced None
16–30 Veteran None
31–50 Emerging Star 4+
51–75 Star Player 5+
76–125 Super-Star 6+
126–125 Mega-Star 7+
176+ Legend 8+
 
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GalakStarscraperOffline
Post subject:   PostPosted: May 07, 2003 - 07:48 PM
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My 2 leagues just completely scrapped aging.

Galak
 
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dwarfcoachOffline
Post subject:   PostPosted: May 07, 2003 - 07:53 PM
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Hmm, well aging does make sense but I'm not really sure of a fair version, the current one does seem a little harsh...

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WadediditOffline
Post subject:   PostPosted: May 07, 2003 - 08:22 PM



Joined: Feb 16, 2003
Australia
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May be a good idea to take the results to the BBRC in October Galak??!!
 
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DaveOffline
Post subject:   PostPosted: May 08, 2003 - 02:53 AM
da Veiz-Prez


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this suits me fine but perhaps the ageing should start at 4+ at 31 and 6+ at 51

this gives you the chance to reasonably devellop your team AND cancelles out the loss of ageing effects when changing the table.

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DoubleskullsOffline
Post subject:   PostPosted: May 08, 2003 - 04:34 AM
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ECBBL just scrapped ageing on the main competiton too. Personnally I don't have a big problem with ageing on 2nd or 3rd roll - but I've seen teams really screwed by getting unlucky ageing rolls early on (one player got -AG on both his throwers in one game).

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GattolardoOffline
Post subject:   PostPosted: May 08, 2003 - 04:55 AM



Joined: Mar 10, 2003

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As I said in the prev. topic..

Keep the rule, scrap the first two rolls.... Smile
 
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MordreddOffline
Post subject:   PostPosted: May 08, 2003 - 06:38 AM



Joined: Mar 03, 2003
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I seem to recall someone once suggesting a system based on how many times a player has been injured, rather than games played or SPP earned. I think it would fit better with the idea of a player picking up compounded injuries from too much play. Or should that be pain Twisted Evil

Maybe something as simple as keeping a tally of injuries (after apothecary/regenerate perhaps?) in the INJ column and making ageing rolls after certain numbers? Or make ageing roll after each increase if player fails to roll over their INJ number?
 
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Darkson
Post subject:   PostPosted: May 09, 2003 - 01:27 PM



Joined: Feb 10, 2003
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I think that rule would push the balance to far in far of high AV teams, as they suffer less injuries than low AV (dodgy) teams.

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DaveOffline
Post subject:   PostPosted: May 09, 2003 - 04:31 PM
da Veiz-Prez


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Yeah, that won't work.
I think the current table is about the best thing that does work, only it's kinda sad to have your 1 comp + MVP thrower suffer a -1AG

The rolls should start little later (31+) but not on a 3+ then, perhaps 4+ at 31SPP and 6+ at51SPP

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WadediditOffline
Post subject:   PostPosted: May 11, 2003 - 06:28 PM



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I thought that having expensive players was the disadvantage for the AG Teams. So with the current rule you will need to retire Elves quicker because they gain SPP's quicker and are more expensive to replace.
 
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noodle1978ukOffline
Post subject:   PostPosted: Jul 31, 2003 - 08:32 AM



Joined: Jun 09, 2003

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See our leagues ageing and other house rules (under resources)

at:

http://usitweb.shef.ac.uk/~wargamessoc/whfb/bloodbowl/

p.s. - references to the team "Mordred's Apocalypse" in the Archives *DO* refer to an undead team coached by, Mordredd!

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TutenkharnageOffline
Post subject:   PostPosted: Jul 31, 2003 - 11:29 AM



Joined: Feb 11, 2003

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We don't use ageing here. After 14-16 games per team, we have 3 players with 51+ SPPs among 8 teams.

The trick isn't finding the right ageing rules; it's finding the right combination of all the other rules that could influence team and player growth. Examples include fouling, match winnings, and the SPP table.

-Chet
 
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DoubleskullsOffline
Post subject:   PostPosted: Aug 01, 2003 - 02:51 AM
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      Tutenkharnage wrote:
We don't use ageing here. After 14-16 games per team, we have 3 players with 51+ SPPs among 8 teams.


Very Happy I'm glad to hear you are trying the "no ageing" option.

ECBBL has used that for the current season, but after 10 games it isn't enough to see what longer term effect is has. Hopefully by Xmas we will have some more useful data.

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MestariOffline
Post subject:   PostPosted: Aug 01, 2003 - 03:03 AM



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Even though I agree that other rules should be the main factor in keeping teams and their players in check, I have to say I like some sort of an aging rule to exist, albeit a very light one.

Something close to what Wadedidit suggested, perhaps add in some results that give aging a more of a "roleplaying" feel. Some negative personality traits etc.

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