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TuernRedvenom |
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Post subject:
Posted: Nov 17, 2006 - 12:46 AM
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Joined: Dec 28, 2003
Posts: 142
Status: Offline
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Opus wrote: I think that elf teams are hurt by using the cage. In my opinion, you want to spread out your opponent, giving you the opportunity to dodge, handoff, and pass your way into the endzone.
Depends, dark elves can outbash a lot of races if they get a few doubles on skill rolls. I often run a mobile cage with them and control the clock vs teams I can outbash. |
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juggler434 |
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Post subject:
Posted: Nov 17, 2006 - 03:16 AM
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Joined: May 14, 2006
Posts: 15
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I tried caging with my dwarves against chaos in a match tonight. My dwarves didn't fare to well. (It didn't help that nuffle seemed to be in cahoots with the chaos gods for the match) |
_________________ 1 Die block-POW
1 Die block-POW
3 Dice block-Triple Skulls! Nuffle sucks
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voyagers_uk |
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Post subject:
Posted: Nov 17, 2006 - 04:51 AM
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Joined: May 19, 2003
Posts: 66
Status: Offline
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With any Elf team I tend not to "cage" per se, I use what I like to think of as a rolling pocket maul to get the ball carrier open. |
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Glorian_Underhill |
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Post subject:
Posted: Nov 17, 2006 - 06:22 AM
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Joined: Sep 04, 2003
Posts: 413
Status: Offline
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Dwarfs need the tight "Star" Cage where Elfes tend to use an more open version.
Caging is important for elfes to park some turns before the opponents endzone. The error of most elf teams is that they just make a TD with high risks in 2 Turns. |
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aerofool |
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Post subject:
Posted: Nov 17, 2006 - 07:33 AM
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Joined: Mar 24, 2003
United States
Posts: 273
Location: USA
Status: Offline
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juggler434 wrote: It didn't help that nuffle seemed to be in cahoots with the chaos gods for the match
Should have guessed Nuffle is one of the many Chaos gods! |
_________________ Scott
Editor-In-Chief
Triple POW! Magazine
triplepow.com
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Barrel05 |
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Post subject:
Posted: Feb 25, 2007 - 07:59 PM
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Joined: Jan 28, 2007
Posts: 52
Status: Offline
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I'm a Skaven team and on the weekend i used the cage against humans. It worked well but meant that it took five turns to score when i could've done it in three without the cage if need be. Think i'll go back to running in a pack. |
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TuernRedvenom |
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Post subject:
Posted: Feb 27, 2007 - 03:31 AM
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Joined: Dec 28, 2003
Posts: 142
Status: Offline
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Barrel05 wrote: I'm a Skaven team and on the weekend i used the cage against humans. It worked well but meant that it took five turns to score when i could've done it in three without the cage if need be. Think i'll go back to running in a pack.
You do realise that scoring in 5 turns instead of 3 is a good thing vs humans don't you? Ideally you should score 2 or 3 turns before half time vs bashy teams (if the score would pull you level, if it puts you ahead stall till the last turn). It still gives them some hope at scoring but they'll need to take risks to pull it off which makes it easier for you to turn them over and score on their drive which will usuallly mean game won for you. |
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Primesupreme |
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Posted: Feb 27, 2007 - 10:04 PM
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Joined: Apr 04, 2006
USA
Posts: 68
Location: USA
Status: Offline
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Does this thread beg another thread..mainly tactics against (insert team here) |
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Barrel05 |
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Post subject:
Posted: Feb 27, 2007 - 10:29 PM
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Joined: Jan 28, 2007
Posts: 52
Status: Offline
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TuernRedvenom wrote: Barrel05 wrote: I'm a Skaven team and on the weekend i used the cage against humans. It worked well but meant that it took five turns to score when i could've done it in three without the cage if need be. Think i'll go back to running in a pack.
You do realise that scoring in 5 turns instead of 3 is a good thing vs humans don't you? Ideally you should score 2 or 3 turns before half time vs bashy teams (if the score would pull you level, if it puts you ahead stall till the last turn). It still gives them some hope at scoring but they'll need to take risks to pull it off which makes it easier for you to turn them over and score on their drive which will usuallly mean game won for you.
But if i'd scored in 3 i woulda had another chance to score before half time |
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ekimekim |
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Post subject:
Posted: May 18, 2007 - 05:02 AM
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Joined: Apr 25, 2007
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I've tried using the cage a handful of times, with orcs. It doesn't matter if they're more bashy than me, they just chain-push out my ball carrier and blitz him. I think I'm not getting the formation shape right...
I tried to use a solid block, with the carrier in the middle.
X X X
X 0 X
X X X
Edit: I should mention I've only really played 8 or so games (against competent players, anyway). |
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Primesupreme |
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Post subject:
Posted: May 18, 2007 - 08:11 PM
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Joined: Apr 04, 2006
USA
Posts: 68
Location: USA
Status: Offline
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A cage looks more like this
X_ X
_O_
X_ X |
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Cramy |
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Post subject:
Posted: May 21, 2007 - 12:43 PM
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Joined: Nov 17, 2006
Canada
Posts: 403
Location: Canada
Status: Offline
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With a solid block, your opponent can chose who to push when he hits a player on the edge of your cage, and you ball carrier will get pushed to the edge. Not good.
Use the cage that primesupreme suggests. On the more vulnerable side, keep a few players outside of the cage to create tackle zones to prevent a blitz to the cage. Those players are also there to allow you to move the cage laterally if you need to.
Cramy |
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Primesupreme |
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Post subject:
Posted: May 21, 2007 - 05:31 PM
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Joined: Apr 04, 2006
USA
Posts: 68
Location: USA
Status: Offline
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Players on the outside also give you someone to pass to in case they manage to get a player into your center guys tackle zone. I play DE's most of the time and I don't think I ever really cage...I just keep guys open and pass off the ball... |
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