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GertwiseOffline
Post subject: 3rd doubles roll on orc blitzer  PostPosted: May 11, 2003 - 07:22 PM



Joined: Feb 14, 2003

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Ok, I have rolled nothing but doubles on this blitzer. He has Stand Firm and Dodge already.
It was a double 5 so he can get a 7 movement, but I've already got 2 blitzers with 7 movement.

I was thinking catch or ignore the doubles and take guard. I have a goblin with catch (which is really nice for the orcs). I was thinking that another catchy type would allow me more of a two prong attack down the sidelines.

I don't wanna waste the roll on Leader. I would rather save that for a lineman and I'm 30k away from my 5th reroll anyway.

So whatcha think I should take?
 
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jmccubbinOffline
Post subject:   PostPosted: May 11, 2003 - 07:48 PM



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If you want to improve your offense take catch; defense take guard. Wildcards of Frenzy or Dauntless as they can be helpful and harmful depending on die rolls.

With block, dodge, and standfirm I would take take catch as this makes a really good offense for your orcs.

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SBGOffline
Post subject:   PostPosted: May 11, 2003 - 07:49 PM



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Catch's a good choice. It'll help a lot. With Stand Firm and Dodge, this guy's almost unstopable. Next skill for me: Sure Hands, gets rid of all the strip baller. Unless you roll double 6 !

Fred

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kjonesinOffline
Post subject:   PostPosted: May 11, 2003 - 08:07 PM



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if you want an offensive type, catch is great. diving tackle is also worth thinking about. but i think i would go for guard; a guard with block/dodge/stand firm is a huge asset. he can go anywhere he needs to go and add the assist.
 
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skummyOffline
Post subject:   PostPosted: May 11, 2003 - 08:52 PM



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I'd highly suggest you give him Leader anyway. He's probalby your most durable player, and the Leader reroll will greatly improve the play of your big guy.

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DoubleskullsOffline
Post subject:   PostPosted: May 13, 2003 - 03:47 AM
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Nerves of Steel. Not only can he catch the ball in loads of TZ, but he can safely escape too. He'll probably suck in so much defensive cover that gaps will open up elsewhere.

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skummyOffline
Post subject:   PostPosted: May 13, 2003 - 06:47 AM



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Or you could give him Sidestep. Stand Firm/Sidestep sounds like the most irritating guy you'd never want to block.

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DoubleskullsOffline
Post subject:   PostPosted: May 13, 2003 - 09:10 AM
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      skummy wrote:
Or you could give him Sidestep. Stand Firm/Sidestep sounds like the most irritating guy you'd never want to block.


Nasty, but it just feels like overkill to have both.

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skummyOffline
Post subject:   PostPosted: May 13, 2003 - 11:18 AM



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Yeah, but I've always wanted to try it...

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AgentrockOffline
Post subject:   PostPosted: May 13, 2003 - 11:40 AM



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Yeah...being able to either stay where you are at or choose to move to an open square is pretty interesting...

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DaveOffline
Post subject:   PostPosted: May 13, 2003 - 12:14 PM
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hmmmm, now there's a thought..

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JJBOffline
Post subject:   PostPosted: May 15, 2003 - 11:06 AM



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I agree with nerves of steel. It is a much better investment than catch in my opinion. You can always keep a team reroll in case he fails the first attempt to catch.

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