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Rottweilerrme |
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Post subject: Dbl 3's on rookie Cenatur
Posted: Feb 09, 2008 - 08:40 PM
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Joined: Jun 29, 2004
Posts: 75
Status: Offline
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Got dbl 3's on a rookie Bull Centaur. Was thinking about giving him RSC, or claw something to get him points faster, or just giving him SF or Jump Up something like that. Thoughts?????? |
_________________ Don't worry. Anything but a.........1........ DANG IT!!!! Why is my D6 loaded with 1's???
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SuM |
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Post subject:
Posted: Feb 09, 2008 - 09:25 PM
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Joined: Sep 02, 2003
WORMLEYSBURG, PA
Posts: 256
Location: WORMLEYSBURG, PA
Status: Offline
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The Dodge skill is good for Defense.
Next skill, give him Block and you have a Kick Arse Blodger. |
_________________ AGBBL, Harrisburg, PA, USA
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Lyracian |
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Post subject:
Posted: Feb 10, 2008 - 12:32 AM
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Joined: Jan 22, 2008
England
Posts: 31
Location: England
Status: Offline
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I agree with Dodge on the Centaur, having a Blodging Centaur is great for scoring. |
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stick_with_poo_on_the_end |
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Post subject:
Posted: Feb 12, 2008 - 09:26 AM
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Joined: Aug 15, 2005
Posts: 36
Status: Offline
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RSC does not exist anymore in LRB 5.
I would go dodge, combined with Break tackle, is very nice.ad effective cage breaker. |
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Cramy |
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Post subject:
Posted: Feb 12, 2008 - 10:59 AM
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Joined: Nov 17, 2006
Canada
Posts: 403
Location: Canada
Status: Offline
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Yes. Dodge. Then Break Tackle, then Block. Then you have an amazing blitzer / ball carrier. |
_________________ The Ottawa Gatineau Blood Bowl League, fine purveyors of Blood Bowl tournaments since 2007. Home to the Deathbowl, CCKO and Daggerbowl.
Cramy
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Doubleskulls |
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Post subject:
Posted: Feb 15, 2008 - 12:24 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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You can't get mutations on a BC
The best doubles are either dodge or sidestep IMO. Dodge combines nicely with break tackle to make him very mobile.
Sidestep is nice if you want to give him frenzy for sideline protection and just high annoyance value. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Lyracian |
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Post subject:
Posted: Feb 15, 2008 - 06:15 AM
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Joined: Jan 22, 2008
England
Posts: 31
Location: England
Status: Offline
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Doubleskulls wrote:
Sidestep is nice if you want to give him frenzy for sideline protection and just high annoyance value.
Is not Stand Firm just as good to give Sideline protection?
It is also a Normal skill so he can take it with any roll and adds less to his value. |
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Spazzfist |
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Post subject:
Posted: Feb 15, 2008 - 06:41 AM
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Joined: Aug 16, 2004
Canada
Posts: 3956
Location: Canada
Status: Offline
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Marlow wrote:
Is not Stand Firm just as good to give Sideline protection?
It is also a Normal skill so he can take it with any roll and adds less to his value.
Not really, as getting hit with a juggernaut is still going to put you out with Stand Firm, but with Side Step you are going to dodge away regardless. Also the Side Step has more practical applications.
Ona final note, the Stand Firm is available to the Bull Centaur without doubles, so getting Stand Firm at this point would be a waste of the doubles roll. |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
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PubBowler |
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Post subject:
Posted: Feb 15, 2008 - 09:09 AM
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Joined: Mar 26, 2007
Glasgow UK
Posts: 44
Location: Glasgow UK
Status: Offline
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I'd have said the main difference between Side Step & Stand Firm for this player is the ability to choose to be in a better position after the block and leading frenzied players close to the side line.
In contrast, Stand Firm is better for maintaining the integrity of a cage.
Both have counter skills (Grab & Juggernaut), although I think Grab is less common, but I would choose Side Step for GS players with Frenzy and Stand Firm for those GS without. AG access players get Side Step uniformly as they don't tend to cage. |
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Spazzfist |
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Post subject:
Posted: Feb 15, 2008 - 03:06 PM
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Joined: Aug 16, 2004
Canada
Posts: 3956
Location: Canada
Status: Offline
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PubBowler wrote:
Both have counter skills (Grab & Juggernaut), although I think Grab is less common, but I would choose Side Step for GS players with Frenzy and Stand Firm for those GS without. AG access players get Side Step uniformly as they don't tend to cage.
Also the two counter skills work for different attacks:
Grab - can only be used on a block, not a blitz
Juggernaut - can only be used on a blitz, not a block
For the puropose of defending against a crowd-push following a frenzied attack, the Side Step is still WAY more likely to save you - (unless you are stupid enough to put yourself next to an opponent with Grab!) |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
Last edited by Spazzfist on Feb 19, 2008 - 06:16 AM; edited 1 time in total
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Doubleskulls |
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Post subject:
Posted: Feb 15, 2008 - 03:43 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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Its the combo of sidestep and frenzy that makes it particularly frightening to play against. If you are near the sidelines and your opponent decides to try and surf your its quite possible for you to end up behind him and surf him next turn.
Stand Firm no longer gives the dodging bonus, so it is now marginally worse than sidestep on most players. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Xeterog |
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Post subject:
Posted: Feb 16, 2008 - 10:48 AM
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Joined: Jan 11, 2004
Texas
Posts: 73
Location: Texas
Status: Offline
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note that Grab cancels Side-step even on a Blitz Action, tho you do not get to 'use' grab on a Blitz.. |
_________________ -Xeterog
(formerly Gortex)
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