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Doubleskulls |
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Post subject: RE: Re: RE: Re: RE: Re: RE: Help, Human League team roster..
Posted: Jan 01, 2008 - 07:38 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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Yep - Juggernaut is a great skill on the right sort of players - and I'd take 1st on Rat Ogres & Minotaus. Since Juggernaut only works when blitzing then you only really get value from players who blitz a lot - and I wouldn't have put Ogres in that category. For me Guard is the automatic 1st choice, followed by Stand Firm. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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daloonieshaman |
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Post subject: RE: Re: RE: Re: RE: Re: RE: Help, Human League team roster..
Posted: Jan 01, 2008 - 08:57 PM
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Joined: Feb 28, 2003
United States of America
Posts: 883
Location: United States of America
Status: Offline
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the apoth is not worth the cost in 5th for a starting team |
_________________ Why restrict yourselves by only playing local tournaments, take your team on the road.
Best Painted: Rocky Mountain Rampage 2012, 2013, Avatar Blood Bowl Championship 2011
Stunty Cup: West Coast Quake 2012, Zlurpeebowl IV 2008
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Frantic |
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Post subject: RE: Re: RE: Re: RE: Re: RE: Help, Human League team roster..
Posted: Jun 02, 2008 - 03:26 PM
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Joined: Jun 11, 2007
Sweden
Posts: 252
Location: Sweden
Status: Offline
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So, i´m just minutes away from my first game (lost 2-1 against those fast goddamn woodelves) but i have something to be glad of. One of my blizers roled a double five for his "skillpick". But thats also my problem...
Which skill should i choose?
A agility skill?
Dodge? - A Blodger is most of the time nice.
Sidestep? - Later on with other skills it could be very interesting.
Movement skill?
Movement? 8 is more useful than 7.
or stick with my plan and take a normal skill?
Btw, no one died, and i got my 40k in winning for my apothecary. |
_________________ https://pics.me.me/thumb_huge-thanks-for-the-info-thatsawesome-what-are-your-guyss-54201530.png
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Lycos |
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Post subject: RE: Re: RE: Re: RE: Re: RE: Help, Human League team roster..
Posted: Jun 03, 2008 - 11:42 AM
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Former President
Joined: Aug 22, 2003
Undisclosed
Posts: 1532
Location: Undisclosed
Status: Offline
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Wow, 6 months after the last post you got to play! A double 5 is handy for a blitzer. I would go Dodge myself as you will soon pick up Guard and Tackle and MB on standard rolls. If had been 6/4 then yes, MV8 or even AV9 would be good but I would use that double for Dodge. |
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Frantic |
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Post subject: RE: Re: RE: Re: RE: Re: RE: Help, Human League team roster..
Posted: Jun 03, 2008 - 12:48 PM
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Joined: Jun 11, 2007
Sweden
Posts: 252
Location: Sweden
Status: Offline
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tenwit |
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Post subject:
Posted: Jun 03, 2008 - 04:48 PM
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Joined: Sep 06, 2007
Posts: 48
Status: Offline
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Dodge Blitzers are great, they're the ones you put Mighty Blow on. When you build Guard Blitzers, the doubles skills of choice are either Diving Tackle or Side Step, depending on your play style. I'd suggest just the one Mighty Blow Blitzer, and three Guard ones. |
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Kheldar |
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Post subject:
Posted: Jun 04, 2008 - 03:18 AM
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Joined: Sep 23, 2003
Posts: 118
Status: Offline
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I gave my first double blitzer Jump Up. He'll become a mighty blow, pilling on killer. Next double will be dodge. |
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Frantic |
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Post subject:
Posted: Jun 04, 2008 - 03:44 AM
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Joined: Jun 11, 2007
Sweden
Posts: 252
Location: Sweden
Status: Offline
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tenwit wrote: Dodge Blitzers are great, they're the ones you put Mighty Blow on. When you build Guard Blitzers, the doubles skills of choice are either Diving Tackle or Side Step, depending on your play style. I'd suggest just the one Mighty Blow Blitzer, and three Guard ones.
I´ll want to make my team so flexible as posible so, i wont pick guard on three of them, probebly two. But i´ll like the ide of sidestep/guard
Kheldar wrote: I gave my first double blitzer Jump Up. He'll become a mighty blow, pilling on killer. Next double will be dodge.
Hmm, interesting... why not, never tried that combo before. It will pay for it self. Next skill pile or might? |
_________________ https://pics.me.me/thumb_huge-thanks-for-the-info-thatsawesome-what-are-your-guyss-54201530.png
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PubBowler |
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Post subject:
Posted: Jun 05, 2008 - 08:35 AM
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Joined: Mar 26, 2007
Glasgow UK
Posts: 44
Location: Glasgow UK
Status: Offline
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Mighty Blow is better than Piling On so MB first. |
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Frantic |
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Post subject:
Posted: Mar 12, 2009 - 12:21 AM
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Joined: Jun 11, 2007
Sweden
Posts: 252
Location: Sweden
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Cramy |
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Post subject:
Posted: Mar 12, 2009 - 08:19 AM
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Joined: Nov 17, 2006
Canada
Posts: 403
Location: Canada
Status: Offline
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If you have lots of guard, one option can be frenzy. You can get the your target with Dodge and AG5, and then get two hits on the target. Get a one-die block on the first hit and push the player next to your guard players, and a two-dice you chose on the second hit. But that can be a risky proposition.
Strip Ball or Tackle could be interesting if you want to use the AG5 to get in the cage and hit the ball carrier. But that depends on how much Sure Hands and Dodge you face.
Fend could be good to help protect the player, but does not combine with Mighty Blow. |
_________________ The Ottawa Gatineau Blood Bowl League, fine purveyors of Blood Bowl tournaments since 2007. Home to the Deathbowl, CCKO and Daggerbowl.
Cramy
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Frantic |
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Post subject:
Posted: Mar 12, 2009 - 08:52 AM
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Joined: Jun 11, 2007
Sweden
Posts: 252
Location: Sweden
Status: Offline
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Well I have one Blitzer with AG4, Strip Ball and Juggernaut. If I´m lucky then I got a Double skill on him as his next skill, I´ll give him leap. Then it would be nice with the Sure Hands skill for this player to come and pick the ball up in a bunch of tacklezones.
Otherwise I was thinking Stand Firm, Guard (Has 2 Guards i the team) Or Fend. There are alot of Piling on / MB and Frenzy players in the league.
I dont have any pass blockers in the team but dont realy know if I want to spend that skill on this player. |
_________________ https://pics.me.me/thumb_huge-thanks-for-the-info-thatsawesome-what-are-your-guyss-54201530.png
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