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GriffOberwald69 |
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Post subject: "Eagle eye" Magic Card
Posted: May 20, 2003 - 03:02 AM
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Joined: Mar 15, 2003
Posts: 35
Status: Offline
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This magic card allow a complete pass without a dice trow, what about the experience for the player ?
Cheers
Stè |
_________________ ...My Apothecary hates me !!! ...
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Redfang |
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Post subject:
Posted: May 20, 2003 - 03:05 AM
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Joined: Feb 12, 2003
Posts: 195
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I don't know the exact wording of the card, but I'd think you'd get it normally; it's a completed pass, after all
R |
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Indigo |
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Post subject:
Posted: May 20, 2003 - 04:09 AM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
Status: Offline
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out of interest, why are you still using those cards? |
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NAF #60
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Agentrock |
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Post subject: Re: "Eagle eye" Magic Card
Posted: May 20, 2003 - 07:19 AM
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Joined: Mar 21, 2003
Posts: 182
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GriffOberwald69 wrote: This magic card allow a complete pass without a dice trow, what about the experience for the player ?
Yes, your thrower gets the SPPs for the completion. |
_________________ The end-zone ???line of death??? does not discriminate when one tempts fate by using a ???go for it??? to pass over it.
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Gattolardo |
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Post subject:
Posted: May 20, 2003 - 07:58 AM
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Joined: Mar 10, 2003
Posts: 169
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Indigo wrote: out of interest, why are you still using those cards?
In our league we still use them to add a little "twist" and uncertainity to the game.
Obviously we use the revised (4th edition) version of the cards.
Cheers
Rob
(I play in the same league as Griff ) |
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Indigo |
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Post subject:
Posted: May 20, 2003 - 08:03 AM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
Status: Offline
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I see. Do you not find they unbalance the game too much? Some are much more powerful than others. |
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NAF #60
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GriffOberwald69 |
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Post subject:
Posted: May 20, 2003 - 12:57 PM
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Joined: Mar 15, 2003
Posts: 35
Status: Offline
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Quote:
I see. Do you not find they unbalance the game too much? Some are much more powerful than others.
Really not, We think it's funny way to play ... However never try to break a orks cage (4 BO,4 Bl,Ogre, Varag ...) with only dark elves ? In this case the right card in the right moment and no one could be sure to score a easy touchdown ...
Cheers
Stè |
_________________ ...My Apothecary hates me !!! ...
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skummy |
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Posted: May 20, 2003 - 01:13 PM
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Joined: Feb 11, 2003
Posts: 506
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If they're freebooting Varag, you can afford a wizard. Cages tend to dislike fireballs. |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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Gattolardo |
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Post subject:
Posted: May 21, 2003 - 04:40 AM
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Joined: Mar 10, 2003
Posts: 169
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Indigo wrote: I see. Do you not find they unbalance the game too much? Some are much more powerful than others.
The really powerful (and nasty) ones were modified or scrapped in the 4th edition revamp, so its quite diffcult to have (at least) long lasting effects on the team.
As for umbalancing the game, both coaches have the same chance of getting really useful or really stupid cards, so, in the end, is all a a matter of luck (like rollng 4 six in a row to pick up the ball, dodge, dodge, dodge TD!!!) or lack of it (a PRO troll standing stupid on the pitch 8 turns out of nine). |
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Gattolardo |
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Post subject:
Posted: May 21, 2003 - 04:47 AM
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Joined: Mar 10, 2003
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skummy wrote: If they're freebooting Varag, you can afford a wizard. Cages tend to dislike fireballs.
Yep, but even without Varag...
Sometimes the cards take the "math" out of the game....
BTW, in our league we don't allow freebooted wizards (only hired ones) and every SP takes up a position slot (so an orc tema cannot freeboot Varag if it already has four blitzas).
In the next league we'll scrap the wizzi altogheter and adopt the on-pitch spell casters |
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skummy |
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Post subject:
Posted: May 21, 2003 - 06:56 AM
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Joined: Feb 11, 2003
Posts: 506
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I don't know that I'm qualified to give you advice. Your brand of BB is just too different from what I'm used to playing. |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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Gattolardo |
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Post subject:
Posted: May 22, 2003 - 05:02 AM
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Joined: Mar 10, 2003
Posts: 169
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Well, the rules are exactly the same, only with the teams from the MBBL form the good Galak, Stadiums, On-Pitch spellcasters, some little tidbit here and there (mainly most of the next BBRC revisions), the and the in-game use of cards....
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Indigo |
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Post subject:
Posted: May 22, 2003 - 05:09 AM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
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I prefer playing a game of BB where the possibilities of outrageous good or bad luck are limited, and IMO that means ditching those cards. I'd prefer to win a game through skilful play rather than being lucky enough to get a special play card that gave a big advantage.
Having said that though, in one-off matches the special play cards were fairly good fun, but only when the outcome didnt really matter |
_________________
NAF #60
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Mordredd |
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Post subject:
Posted: May 22, 2003 - 05:16 AM
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Joined: Mar 03, 2003
England
Posts: 728
Location: England
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Special play cards added a variety to the games that I miss greatly. A certain random element that is present in real life tournaments of all kinds. I, too, want to win on skill, but outrageous fortune should still play it's part, if only occasionally. |
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Gattolardo |
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Post subject:
Posted: May 22, 2003 - 05:23 AM
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Joined: Mar 10, 2003
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I believe that, having to roll dice, outrageous good or bad luck comes into play an awful lot of times, regardless of the use of cards or not....
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