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Helvetion |
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Post subject: What next for my Gutter Runner
Posted: Sep 18, 2008 - 02:35 AM
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Joined: Sep 11, 2007
Posts: 12
Status: Offline
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I am currantly playing in the BRAWL League in Perth, Weastern Australia. My Gutter Runner has 43 XP after 7 games, he has on top of his Dodge skill, Block, +1 Strength and Strip ball. Just after some thoughts on what to give him next. If I roll a double I thought I might give him horns as I blitz with him a lot, but if I don't get my double Im not to sure. |
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antipixi |
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Post subject: RE: What next for my Gutter Runner
Posted: Sep 18, 2008 - 04:55 AM
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Joined: Oct 02, 2005
Bedford, UK
Posts: 89
Location: Bedford, UK
Status: Offline
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I would go with tackle as he will make almost the perfect safety with block, tackle, ST3 and AG4. I know that this reduces the power of strip ball slightly, but it would mean that the ball would be less likely to be in a tackle zone when picking it up afterwards. + It makes him more likely to claim the ball from a blodger with sure hands. |
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Frantic |
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Post subject: RE: What next for my Gutter Runner
Posted: Sep 18, 2008 - 07:17 AM
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Joined: Jun 11, 2007
Sweden
Posts: 252
Location: Sweden
Status: Offline
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Spazzfist |
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Post subject: RE: What next for my Gutter Runner
Posted: Sep 18, 2008 - 08:22 AM
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Joined: Aug 16, 2004
Canada
Posts: 3957
Location: Canada
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On doubles you might want to consider Bif Hand. He is an expert at getting a ball loose, it would benefit him to be able to pick it up again and run off with it!
Otherwise I agree with leap, then there will be nowhere for your opponent to hide from him! |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
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SBG |
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Post subject: RE: What next for my Gutter Runner
Posted: Sep 18, 2008 - 04:15 PM
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Joined: Feb 15, 2003
Canada
Posts: 788
Location: Canada
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Leap would be my main pick. Definitely Big Hand on doubles: 2+ for picking the ball in any number of tackle zones is always nice, especially frustrating for your opponents if you just caused the dropped ball!
Fred |
_________________ Winner of Soup Bowls I, II, III (Chaos Dwarves); IV, V (Dwarves); XIII (Orcs); XIV (Dark Elves) & XVII (Chaos).
Forget the Yankees, forget the Habs: THAT'S a Dynasty!!!
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Doubleskulls |
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Post subject: RE: What next for my Gutter Runner
Posted: Sep 19, 2008 - 05:43 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
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Location: Kent, UK
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Leap and horns on doubles are the best choices for this guy.
Big hand is great - but better on a different GR. This one runs in and blitzes the ball loose, the Big hand one then swoops in and runs off with it. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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PubBowler |
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Post subject: Re: RE: What next for my Gutter Runner
Posted: Sep 19, 2008 - 06:43 AM
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Joined: Mar 26, 2007
Glasgow UK
Posts: 44
Location: Glasgow UK
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Doubleskulls wrote: Leap and horns on doubles are the best choices for this guy.
Big hand is great - but better on a different GR. This one runs in and blitzes the ball loose, the Big hand one then swoops in and runs off with it.
He said it. |
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Frantic |
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Post subject: Re: RE: What next for my Gutter Runner
Posted: Sep 19, 2008 - 10:57 AM
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Joined: Jun 11, 2007
Sweden
Posts: 252
Location: Sweden
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Doubleskulls wrote: Leap and horns on doubles are the best choices for this guy.
Big hand is great - but better on a different GR. This one runs in and blitzes the ball loose, the Big hand one then swoops in and runs off with it.
Hmm youre right if there is meny "speedteam" in the league. If there is more of the "bashing" team i´ll still pick jugernaut on a D.
No d, then wrestle or pro after leap.
Horns dont help you if the ball carrier is in a cage. Unless you can help him out with some other players.... |
_________________ https://pics.me.me/thumb_huge-thanks-for-the-info-thatsawesome-what-are-your-guyss-54201530.png
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SBG |
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Post subject: RE: Re: RE: What next for my Gutter Runner
Posted: Sep 19, 2008 - 11:50 AM
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Joined: Feb 15, 2003
Canada
Posts: 788
Location: Canada
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No need for doubls for Dauntless: it's a general skill.
Fred |
_________________ Winner of Soup Bowls I, II, III (Chaos Dwarves); IV, V (Dwarves); XIII (Orcs); XIV (Dark Elves) & XVII (Chaos).
Forget the Yankees, forget the Habs: THAT'S a Dynasty!!!
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Doubleskulls |
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Post subject: Re: RE: What next for my Gutter Runner
Posted: Sep 19, 2008 - 04:49 PM
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Ex-Rulz Committee
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[quote="Frantic"] Doubleskulls wrote: Horns dont help you if the ball carrier is in a cage. Unless you can help him out with some other players....
I don't really understand that statement. This GR is +ST already - so Horns makes him S4 when blitzing - so really helpful against cages. GRs can dodge into 3 TZ cages on a 5+ - which is 55% chance with the dodge reroll - so with horns he's very good at breaking cages.
Even against other flair teams the ability to blitz 9 (or 11) squares away at S4 is very useful. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Cramy |
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Post subject: RE: Re: RE: What next for my Gutter Runner
Posted: Sep 19, 2008 - 06:10 PM
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Joined: Nov 17, 2006
Canada
Posts: 403
Location: Canada
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I agree with Ian and PubBowler. Normal skill must be leap. You can now leap into a cage and one-die block the opponent (if he doesn't have any guard that is). On a double, Horns. That's a ST4 blitzer, which is amazing any day. After Horns, leap is even better. ST4 hit on the ball carrier in a cage.
Big Hand is for the GR that picks-up the ball after the ST3 leaping horns GR made the ball carrier drop the ball.
I usually give wrestle to my strip baller instead of block. But as you already gave him block, wrestle is not as useful ... |
_________________ The Ottawa Gatineau Blood Bowl League, fine purveyors of Blood Bowl tournaments since 2007. Home to the Deathbowl, CCKO and Daggerbowl.
Cramy
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Ratt |
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Post subject: RE: Re: RE: What next for my Gutter Runner
Posted: Sep 20, 2008 - 04:46 AM
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Joined: Jun 15, 2008
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The way that GR works, I think that Horns is def the way to go... He's caused me grief in Round 2, and that damn Rat Ogre as well.... Threw my star catcher into the crowd killing him, and gets the MVP - and is now AG 3... nasty, nasty team
http://www.brawl.bloodbowlleague.com/default.asp?p=ro&t=big Check it out... |
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Frantic |
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Post subject: Re: RE: What next for my Gutter Runner
Posted: Sep 20, 2008 - 05:53 PM
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Joined: Jun 11, 2007
Sweden
Posts: 252
Location: Sweden
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[quote="Doubleskulls"] Frantic wrote: Doubleskulls wrote: Horns dont help you if the ball carrier is in a cage. Unless you can help him out with some other players....
I don't really understand that statement. This GR is +ST already - so Horns makes him S4 when blitzing - so really helpful against cages. GRs can dodge into 3 TZ cages on a 5+ - which is 55% chance with the dodge reroll - so with horns he's very good at breaking cages.
Even against other flair teams the ability to blitz 9 (or 11) squares away at S4 is very useful.
Ok. I just prefere to increase the chans of getting the ball loose... |
_________________ https://pics.me.me/thumb_huge-thanks-for-the-info-thatsawesome-what-are-your-guyss-54201530.png
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Helvetion |
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Post subject:
Posted: Oct 17, 2008 - 10:47 PM
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Joined: Sep 11, 2007
Posts: 12
Status: Offline
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Thanks for the ideas guys, I finally got him to the next level and the way I play him, I gave him side step, as I did not get a double as I hoped for. 1st season, 9 games and he's on 59XP. |
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Doubleskulls |
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Post subject:
Posted: Oct 17, 2008 - 11:26 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
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Location: Kent, UK
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I'd probaly try to stop scoring with him... even SPP allocation generally produces better teams - because you have more skills over all and are less dependent on a few star players. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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