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JeffB |
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Post subject: Tournament strategy: 1M + Star Players, 4 rounds + final
Posted: May 23, 2003 - 08:20 AM
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Joined: Apr 29, 2003
Posts: 11
Status: Offline
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I've been looking for some help with an upcoming tournament. Never played tournament before. The rules are the same as this year's Blood Bowl (1M gp, can use star players at full cost, etc. - see http://www.secfi.org/concarolinas/Tourney%20Rules.pdf).
I'm thinking either Orcs (with Varag) or Amazons, since those are my two painted teams. Nothing like limiting yourself. I might be able to borrow a Dwarf team if they work better. Here's what I'm considering:
ORCS OF THE CARIBBEAN
1 Varag (160K)
3 Blitzers (240K)
2 BOB (160K)
1 Throwers (70K)
2 Lineorc (100K)
2 Goblin (80K)
3 Rerolls (180K)
1 FF (10K)
I'm not sure what skill I give to what player after each round. Block for the two BOBs, DP for a Goblin...?
I'm also unsure how well an orc team will work given that first tiebreaker is TDs. Any thoughts?
I could go Amazons or play my painted 'zon team as humans.
Any and all input (particularly from anyone who saw what worked at BB2003) appreciated. |
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Mordredd |
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Post subject:
Posted: May 23, 2003 - 10:36 AM
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Joined: Mar 03, 2003
England
Posts: 728
Location: England
Status: Offline
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The Orc list looks fine to me. Might like to think about a rookie ogre though.
If you mean Dirty Player for the Goblin, then bad news. He can't have it unless he rolls doubles. If it's the same as the BB then only skills you could take on a standard non-doubles roll may be taken.
Try accurate for the thrower and catch for the goblins, but block for the BOBs is always a good start. |
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Indigo |
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Post subject:
Posted: May 23, 2003 - 10:50 AM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
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I am always tempted to include an Ogre so you can use TTM in a tight spot. Dropping a blitzer and a goblin would give you enough to afford one, but take you down to 10 players. Alternatively, losing a blitzer and a re-roll would keep you at 11, giving some extra FF. Remember you have Varag's re-roll to keep you going. |
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NAF #60
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skummy |
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Post subject:
Posted: May 23, 2003 - 10:58 AM
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Joined: Feb 11, 2003
Posts: 506
Status: Offline
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Varag's leader reroll does have a lot of synergy with a rookie Ogre. It's going to be tough to work in, though. |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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Indigo |
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Post subject:
Posted: May 23, 2003 - 11:06 AM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
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There were teams at the BB that had varag, morg and I think one of the secret weapon gobbos at the expense of regular linemen
personally I'd rather have some strength in depth rather than rely on a superb 1st line. then again I lose lots of players |
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NAF #60
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Doubleskulls |
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Post subject:
Posted: May 26, 2003 - 03:29 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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At The Blood Bowl I took Varag, Ogre, 3 Blitzers, 2 Goblins, 4 Line orcs, 1 Thrower, 2 TRR, 1 FF.
It worked quite well as I was top placed Orcs
What it didn't handle were Undead teams with 2 Piling On mummies and Luthor or Human teams with Griff and/or Luthor.
To help against those I'd recommend you take Strip Ball on a blitzer asap and probably Piling On on the Ogre (I'd taken Block). |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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