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Frantic |
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Post subject: Help with a dwarf start rooster.....
Posted: Dec 19, 2008 - 02:14 PM
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Joined: Jun 11, 2007
Sweden
Posts: 252
Location: Sweden
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Doubleskulls |
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Post subject: RE: Help with a dwarf start rooster.....
Posted: Dec 19, 2008 - 03:39 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
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Location: Kent, UK
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The first one is better. Death roller gets sent off, meaning you have to start with him in the first drive and never get to field him again in the match. DR is an interesting 12th or 13th player for the team. Generally reports seem to be pretty mixed. I think best described as a high-risk high-reward piece, which given the rest of the team are low-risk low-reward means they can be difficult to integrate properly. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Frantic |
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Post subject: RE: Help with a dwarf start rooster.....
Posted: Dec 19, 2008 - 06:50 PM
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Joined: Jun 11, 2007
Sweden
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Cramy |
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Post subject: RE: Help with a dwarf start rooster.....
Posted: Dec 20, 2008 - 07:37 AM
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Joined: Nov 17, 2006
Canada
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3 RR is enough for Dwarves. So keep the Troll Slayer IMO. |
_________________ The Ottawa Gatineau Blood Bowl League, fine purveyors of Blood Bowl tournaments since 2007. Home to the Deathbowl, CCKO and Daggerbowl.
Cramy
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Frantic |
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Post subject: RE: Help with a dwarf start rooster.....
Posted: Dec 20, 2008 - 09:42 AM
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Joined: Jun 11, 2007
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SBG |
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Post subject: RE: Help with a dwarf start rooster.....
Posted: Dec 20, 2008 - 02:16 PM
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Joined: Feb 15, 2003
Canada
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Location: Canada
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Hey! Don't forget the RR's are now 50 K !!!! So you'll need to drop ont of the position players to start with three. I'd be tempted to drop one runner or one Slayer.
Fred |
_________________ Winner of Soup Bowls I, II, III (Chaos Dwarves); IV, V (Dwarves); XIII (Orcs); XIV (Dark Elves) & XVII (Chaos).
Forget the Yankees, forget the Habs: THAT'S a Dynasty!!!
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Frantic |
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Post subject: RE: Help with a dwarf start rooster.....
Posted: Dec 20, 2008 - 03:10 PM
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Joined: Jun 11, 2007
Sweden
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SBG |
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Post subject: RE: Help with a dwarf start rooster.....
Posted: Dec 20, 2008 - 03:43 PM
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Joined: Feb 15, 2003
Canada
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Well, if you play under LRB 5b, they are. And that DR would have Loner.
Fred |
_________________ Winner of Soup Bowls I, II, III (Chaos Dwarves); IV, V (Dwarves); XIII (Orcs); XIV (Dark Elves) & XVII (Chaos).
Forget the Yankees, forget the Habs: THAT'S a Dynasty!!!
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Frantic |
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Post subject: RE: Help with a dwarf start rooster.....
Posted: Dec 20, 2008 - 04:19 PM
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Frantic |
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Post subject: RE: Help with a dwarf start rooster.....
Posted: Dec 22, 2008 - 05:22 PM
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Joined: Jun 11, 2007
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Ok, the first match is now in the history books.
I won over Chaos Dwarfs with 3-1. (1-0 cas) no one got a new skill, but when they do what do pic?
I was thinking of:
Runners, Kick off return, Dump Off, Nerves Of Steel (On D = Dodge)
Troll Slayers: Mighty blow, Piling on, Tackle (On D = Jump Up)
Blitzers: Tackle, pro, Mighty blow. (On D = Dodge, Diving Tackle, Dodge)
Blockers: Guard, Mighty blow, stand firm (On D = Diving tackle)
Or? Give me sugestions. |
_________________ https://pics.me.me/thumb_huge-thanks-for-the-info-thatsawesome-what-are-your-guyss-54201530.png
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Doubleskulls |
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Post subject: RE: Help with a dwarf start rooster.....
Posted: Dec 22, 2008 - 11:39 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
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Location: Kent, UK
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Runner normally get Block first skill to help them survive should they get hit. KoR is a good second choice. I'd only consider dump off if you get some catch or +AG players to get the ball.
Troll Slayers - MB first is good. Stand firm is very useful too - to stop you being crowd surfed.
Blitzers - guard is good for a first skill as they are more mobile than blockers. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Frantic |
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Post subject: Re: RE: Help with a dwarf start rooster.....
Posted: Dec 23, 2008 - 01:12 AM
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Joined: Jun 11, 2007
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Doubleskulls wrote: Runner normally get Block first skill to help them survive should they get hit. KoR is a good second choice. I'd only consider dump off if you get some catch or +AG players to get the ball.
Troll Slayers - MB first is good. Stand firm is very useful too - to stop you being crowd surfed.
Blitzers - guard is good for a first skill as they are more mobile than blockers.
Runners: Block. *CHECK*
Stand firm on TS, great. I´ll keep that in mind.
Blitzers: Guard *CHECK*
Thanks! And Mary X-Mas.
BTW I have a rule Q for you Mr. Doubleskulls.
Play with the ide that the Deathroller got 76 starplayer points (thats 4 skills as we all know) and you do not roll a single double or a roll that increase any characteristics. Then you have no choice. Youre Deathroller rather you want it or not got the following skills. Grab, Guard, Piling On and Multible Block. What happens if he got his fifth skill and again roll a normal skill. Now theres no skill left to pick. Can he choose whatever skill he wants or is he stuck with "only" 4? Plz dont say that he have to go with the strong arm skill since he has "no hands".
Cheers! |
_________________ https://pics.me.me/thumb_huge-thanks-for-the-info-thatsawesome-what-are-your-guyss-54201530.png
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Doubleskulls |
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Post subject: RE: Re: RE: Help with a dwarf start rooster.....
Posted: Dec 23, 2008 - 04:50 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
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You've got the following skill options... so you've got the TS option too. If you ever get to 176 then you have to take strong arm - you've less than a 1/4 chance of not getting a double or 10 by the 6th skill.
Grab
Guard
Multiple Block
Piling On
Thick Skull
Strong Arm |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Frantic |
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Post subject: RE: Re: RE: Help with a dwarf start rooster.....
Posted: Dec 23, 2008 - 06:54 AM
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Joined: Jun 11, 2007
Sweden
Posts: 252
Location: Sweden
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