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Skinhead |
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Post subject: Stunties with Thick Skull
Posted: Mar 14, 2009 - 12:07 AM
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Joined: Aug 23, 2008
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ok probably not a likely situation, but, under the proposed rules, if a stunty player had thick skull, would he not be KO'd on a 7, Stunned on an 8, and Badly Hurt on a 9?
ie, if the inj result ends up being 7 they are KO'd due to stunty. If it ends up being 8 they aren't KO'd because of Thick Skull.
It seems odd, but maybe it makes sense mathematically? |
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Doubleskulls |
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Post subject: RE: Stunties with Thick Skull
Posted: Mar 14, 2009 - 03:30 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
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Location: Kent, UK
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it is odd, but why would you give a stunty thick skull? |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Skinhead |
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Post subject:
Posted: Mar 14, 2009 - 04:32 AM
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Joined: Aug 23, 2008
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well, you wouldn't, but it is possible. maybe if you got the magic helmet card it would come up. |
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DarkDancer17 |
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Post subject:
Posted: Mar 16, 2009 - 04:50 PM
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Joined: Sep 19, 2003
Phoenix, Arizona, United States
Posts: 211
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Stunty adds +1 to all injury rolls.
Thick skull makes a total roll of 8 not KO'ed.
Ergo -
7 (die) +1 (stunty) = 8 = Stunned.
8 (die) +1 (stunty) = 9 = KO'ed
9 (die) +1 (stunty) = 10 = Injured Stunty.
Bryan |
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Frantic |
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Post subject:
Posted: Mar 16, 2009 - 05:22 PM
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Joined: Jun 11, 2007
Sweden
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Doubleskulls |
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Post subject:
Posted: Mar 17, 2009 - 12:12 AM
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Ex-Rulz Committee
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All injury results are determined by the final total - otherwise Niggles & Mighty Blow wouldn't work. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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smeborg |
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Post subject:
Posted: Mar 17, 2009 - 04:31 AM
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Joined: Feb 16, 2003
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I could conceive of giving a Stunty player Thick Skull as a late skill (say 5th skill advance) if he is already well tooled up, and his prior skills make you want to keep him on the pitch.
Bear in mind that Stunties will survive longer in 6th Ed.
Hope this helps |
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Welshy |
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Post subject:
Posted: Mar 17, 2009 - 01:24 PM
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Joined: Feb 24, 2009
New Zealand
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Frantic wrote:
Skinhead -> ...under the proposed rules.
The one youre explaining are in the LRB5.0
I am hoping they do address the wording in LRB6. TS/Stunty may not be a common occurance but the +1/-1 to injury is a much better way to write it.
Mathematically... maybe, 7 being the most common 2D6 number after all, but it just don't feel right!
In the current wording (LRB5 +2008 review) the stunty/TS combo does indeed read as:
Stunned 1-6
KO on a 7
Stunned on an 8
Injured on 9+ |
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Frantic |
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Post subject:
Posted: Mar 17, 2009 - 05:51 PM
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Joined: Jun 11, 2007
Sweden
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Doubleskulls |
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Post subject:
Posted: Mar 18, 2009 - 05:02 AM
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Ex-Rulz Committee
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smeborg wrote: I could conceive of giving a Stunty player Thick Skull as a late skill (say 5th skill advance) if he is already well tooled up, and his prior skills make you want to keep him on the pitch.
Bear in mind that Stunties will survive longer in 6th Ed.
Hope this helps
5th double in a row? Block/Wrestle, Strip Ball, Sure Hands, Guard etc
Or are there stunties with S access Last time this came up it was because someone wanted a custom team where his "turtles" started with TS. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Skinhead |
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Post subject:
Posted: Mar 20, 2009 - 01:50 AM
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Joined: Aug 23, 2008
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So it has come up?
It is unlikely to come up very often, but it could still be a cause of arguments. I'm loathe to suggest a rewording, but unless the intent is to have 7: KO and 8: stunned should it not be reworded?
It could just be that you add 1 to inj after any other modifiers, but if this takes the total from 9 to 10 the cas result is badly hurt, don't roll on the cas table.
Or something like that, not wanting to imply that i can write rules better than you guys or anything, but i think this needs to be looked at. |
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Doubleskulls |
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Post subject:
Posted: Mar 20, 2009 - 04:10 AM
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Ex-Rulz Committee
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Its only come up with theory bowl and one person was creating a house rule team of turtles which had TS Stunties in it. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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SolarFlare |
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Post subject:
Posted: Mar 20, 2009 - 06:47 AM
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Joined: Nov 24, 2004
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Actually, stunties with thick skull are very possible in Street Bowl. One of the Lil Shoppes items is "Pots and Pans." This allows you to give the thick skull to any one player on your team that does not have the loner skill. |
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Doubleskulls |
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Post subject:
Posted: Mar 20, 2009 - 03:05 PM
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Skinhead |
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Post subject:
Posted: Mar 20, 2009 - 09:33 PM
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Joined: Aug 23, 2008
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Magic Helmet isn't a house rule, nor is taking ST skills on doubles.
The current wording requires making a house rule to make the stunty rule work like it should if a stunty has TS.
Is there any reason not to fix it? |
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