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SkinheadOffline
Post subject: Stunties with Thick Skull  PostPosted: Mar 14, 2009 - 12:07 AM



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ok probably not a likely situation, but, under the proposed rules, if a stunty player had thick skull, would he not be KO'd on a 7, Stunned on an 8, and Badly Hurt on a 9?

ie, if the inj result ends up being 7 they are KO'd due to stunty. If it ends up being 8 they aren't KO'd because of Thick Skull.

It seems odd, but maybe it makes sense mathematically?
 
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DoubleskullsOffline
Post subject: RE: Stunties with Thick Skull  PostPosted: Mar 14, 2009 - 03:30 AM
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it is odd, but why would you give a stunty thick skull?

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SkinheadOffline
Post subject:   PostPosted: Mar 14, 2009 - 04:32 AM



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well, you wouldn't, but it is possible. maybe if you got the magic helmet card it would come up.
 
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DarkDancer17Offline
Post subject:   PostPosted: Mar 16, 2009 - 04:50 PM



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Stunty adds +1 to all injury rolls.

Thick skull makes a total roll of 8 not KO'ed.

Ergo -

7 (die) +1 (stunty) = 8 = Stunned.
8 (die) +1 (stunty) = 9 = KO'ed
9 (die) +1 (stunty) = 10 = Injured Stunty.

Bryan
 
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FranticOffline
Post subject:   PostPosted: Mar 16, 2009 - 05:22 PM



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      DarkDancer17 wrote:
Stunty adds +1 to all injury rolls.

Thick skull makes a total roll of 8 not KO'ed.

Ergo -

7 (die) +1 (stunty) = 8 = Stunned.
8 (die) +1 (stunty) = 9 = KO'ed
9 (die) +1 (stunty) = 10 = Injured Stunty.

Bryan


Skinhead -> ...under the proposed rules.

The one youre explaining are in the LRB5.0

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DoubleskullsOffline
Post subject:   PostPosted: Mar 17, 2009 - 12:12 AM
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All injury results are determined by the final total - otherwise Niggles & Mighty Blow wouldn't work.

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smeborgOffline
Post subject:   PostPosted: Mar 17, 2009 - 04:31 AM



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I could conceive of giving a Stunty player Thick Skull as a late skill (say 5th skill advance) if he is already well tooled up, and his prior skills make you want to keep him on the pitch.

Bear in mind that Stunties will survive longer in 6th Ed.

Hope this helps
 
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WelshyOffline
Post subject:   PostPosted: Mar 17, 2009 - 01:24 PM



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      Frantic wrote:

Skinhead -> ...under the proposed rules.

The one youre explaining are in the LRB5.0


I am hoping they do address the wording in LRB6. TS/Stunty may not be a common occurance but the +1/-1 to injury is a much better way to write it.

Mathematically... maybe, 7 being the most common 2D6 number after all, but it just don't feel right!

In the current wording (LRB5 +2008 review) the stunty/TS combo does indeed read as:
Stunned 1-6
KO on a 7
Stunned on an 8
Injured on 9+
 
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FranticOffline
Post subject:   PostPosted: Mar 17, 2009 - 05:51 PM



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Well stunty in the proposed rules are better then LRB 5.0. I thinks that better.

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DoubleskullsOffline
Post subject:   PostPosted: Mar 18, 2009 - 05:02 AM
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      smeborg wrote:
I could conceive of giving a Stunty player Thick Skull as a late skill (say 5th skill advance) if he is already well tooled up, and his prior skills make you want to keep him on the pitch.

Bear in mind that Stunties will survive longer in 6th Ed.

Hope this helps


5th double in a row? Block/Wrestle, Strip Ball, Sure Hands, Guard etc

Or are there stunties with S access Wink Last time this came up it was because someone wanted a custom team where his "turtles" started with TS.

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SkinheadOffline
Post subject:   PostPosted: Mar 20, 2009 - 01:50 AM



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So it has come up?

It is unlikely to come up very often, but it could still be a cause of arguments. I'm loathe to suggest a rewording, but unless the intent is to have 7: KO and 8: stunned should it not be reworded?

It could just be that you add 1 to inj after any other modifiers, but if this takes the total from 9 to 10 the cas result is badly hurt, don't roll on the cas table.

Or something like that, not wanting to imply that i can write rules better than you guys or anything, but i think this needs to be looked at.
 
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DoubleskullsOffline
Post subject:   PostPosted: Mar 20, 2009 - 04:10 AM
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Its only come up with theory bowl and one person was creating a house rule team of turtles which had TS Stunties in it.

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SolarFlareOffline
Post subject:   PostPosted: Mar 20, 2009 - 06:47 AM



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Actually, stunties with thick skull are very possible in Street Bowl. One of the Lil Shoppes items is "Pots and Pans." This allows you to give the thick skull to any one player on your team that does not have the loner skill.
 
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DoubleskullsOffline
Post subject:   PostPosted: Mar 20, 2009 - 03:05 PM
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More house rules Smile

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SkinheadOffline
Post subject:   PostPosted: Mar 20, 2009 - 09:33 PM



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Magic Helmet isn't a house rule, nor is taking ST skills on doubles.

The current wording requires making a house rule to make the stunty rule work like it should if a stunty has TS.

Is there any reason not to fix it?
 
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