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Mr_Smigs |
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Post subject: Hmm... how important is that last yard.... custom pitch
Posted: Jun 23, 2009 - 08:11 PM
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Joined: Nov 08, 2008
Phoenix, AZ
Posts: 28
Location: Phoenix, AZ
Status: Offline
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right.. didn't realize I'd made it too short until after getting almost a dozen games on it..
so far, I don't think the missing yard on each end has affected the game, but then, I get the feeling later in the league when there are MV 10 (give or take) models, that it might start to make a difference...
on the lighter side, using a special D6 as the score counter (0-5 on the sides) and turn marker has worked out nicely as an 'all in 1' board, and it's survived a week in AZ heat in my car with only a little glue giving way (when the whole thing goes, I'm going to re-do the pitch...
really it was a prototype mockup... the origional plan was to do the whole thing in grass and paint out all the areas...
but at this level... 20 bucks for the "sketch board", 3 bucks for the grass, and 5 bucks for the markers to draw the lines (a silver, black, and red paint marker)... IMO, acceptable for a 30 buck investment and some free time... |
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Grumbledook |
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Post subject: RE: Hmm... how important is that last yard.... custom pitch
Posted: Jun 24, 2009 - 11:18 AM
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Joined: Feb 10, 2003
Posts: 922
Status: Offline
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well it will matter for those turns you need to run the receiver into the endzone before you pass rather than pass then run into the endzone
ie when they are heavily marked so catching it will be unlikely
guess you will just have to use the turn marker squares at the end of the pitch ;] |
_________________ 'Boomshanker an Interception'
Jon
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DarkDancer17 |
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Post subject: RE: Hmm... how important is that last yard.... custom pitch
Posted: Jun 24, 2009 - 01:20 PM
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Joined: Sep 19, 2003
Phoenix, Arizona, United States
Posts: 211
Location: Phoenix, Arizona, United States
Status: Offline
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Nice - where in AZ?
Wonder if I will see that pitch in my league... |
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Axtklinge |
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Post subject: Re: Hmm... how important is that last yard.... custom pitch
Posted: Jun 25, 2009 - 06:06 AM
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Joined: May 29, 2006
Portugal
Posts: 325
Location: Portugal
Status: Offline
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Mr_Smigs wrote: right.. didn't realize I'd made it too short until after getting almost a dozen games on it...
Its so annoying when we go for sucha a project and in the end we miss a 'detail' like that. (Who cares about 1 or 2 yards anyway?!? )
I have a friend who had to plot 3 BB fields before he got the size right...
Just out as suggestions, you can either add those two missing, or cut a few more and play it like BB7, and do a new one for 'regular' BB.
Cheers
A. |
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CoffinDodger |
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Post subject:
Posted: Jun 26, 2009 - 02:43 AM
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Joined: Jun 03, 2004
Scotland
Posts: 43
Location: Dundee
Status: Offline
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AS you've surmised, faster teams will benefit most - expect an increase in one turn TD attempts that work. Teams with TTM will also get a bit of a boost over others (pun intended) with the increased likelyhood of scattering and staying in range of the endzone.
BFN
Paul |
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Mr_Smigs |
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Post subject:
Posted: Jun 26, 2009 - 01:28 PM
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Joined: Nov 08, 2008
Phoenix, AZ
Posts: 28
Location: Phoenix, AZ
Status: Offline
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yeah, basically, when the pitch glue wears off, or I get bored of it Il be cutting a new pitch which will cover the "turn" marker, so I'll have to relocate it.
as for where in AZ, I'm part of the Imperial Outpost Games League (northern PHX area) as it's easy to hit on my way home from work... |
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DarkDancer17 |
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Post subject:
Posted: Jun 26, 2009 - 04:05 PM
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Joined: Sep 19, 2003
Phoenix, Arizona, United States
Posts: 211
Location: Phoenix, Arizona, United States
Status: Offline
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Mr_Smigs wrote: yeah, basically, when the pitch glue wears off, or I get bored of it Il be cutting a new pitch which will cover the "turn" marker, so I'll have to relocate it.
as for where in AZ, I'm part of the Imperial Outpost Games League (northern PHX area) as it's easy to hit on my way home from work...
Aha... I'm in the Tempe Area at Game Depot. |
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Mr_Smigs |
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Post subject:
Posted: Jun 28, 2009 - 07:15 PM
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Joined: Nov 08, 2008
Phoenix, AZ
Posts: 28
Location: Phoenix, AZ
Status: Offline
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DarkDancer17 wrote: Mr_Smigs wrote: yeah, basically, when the pitch glue wears off, or I get bored of it Il be cutting a new pitch which will cover the "turn" marker, so I'll have to relocate it.
as for where in AZ, I'm part of the Imperial Outpost Games League (northern PHX area) as it's easy to hit on my way home from work...
Aha... I'm in the Tempe Area at Game Depot.
are of the Phoenix BBL, I assume.
yeah, alas, getting out there Tuesdays is hard for me, and I'm still relearning the game (last I played was 2nd ed.) and the local league up here has a couple alternate/house rules ("custom" teams in an attempt to keep some of the flavor of the older lists, every model stands at the beginning of the turn instead of at their activation, and we're alot more lax on turn lengh and declairing actions...)
my goal is to get enough practice up to roll out to Cali for the big tourney next year... |
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Cramy |
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Post subject: Re: RE: Hmm... how important is that last yard.... custom pi
Posted: Jun 28, 2009 - 07:47 PM
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Joined: Nov 17, 2006
Canada
Posts: 403
Location: Canada
Status: Offline
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Grumbledook wrote: guess you will just have to use the turn marker squares at the end of the pitch ;]
I think it matters quite a bit. GR with sprint can score in one turn.
I'd do what Grumbledook suggested. |
_________________ The Ottawa Gatineau Blood Bowl League, fine purveyors of Blood Bowl tournaments since 2007. Home to the Deathbowl, CCKO and Daggerbowl.
Cramy
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DarkDancer17 |
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Post subject:
Posted: Jun 29, 2009 - 04:28 PM
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Joined: Sep 19, 2003
Phoenix, Arizona, United States
Posts: 211
Location: Phoenix, Arizona, United States
Status: Offline
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Mr_Smigs wrote:
are of the Phoenix BBL, I assume.
yeah, alas, getting out there Tuesdays is hard for me, and I'm still relearning the game (last I played was 2nd ed.) and the local league up here has a couple alternate/house rules ("custom" teams in an attempt to keep some of the flavor of the older lists, every model stands at the beginning of the turn instead of at their activation, and we're alot more lax on turn lengh and declairing actions...)
my goal is to get enough practice up to roll out to Cali for the big tourney next year...
We try to give our new folks a bit of a break on time limits, etc.
We also play on Thursdays as well, if you are interested - we actually tend to have a bit more of a turn out, as the store stays open until 9 on Thursdays.
Either way - good to know another player out here.
Which tournament in Cali? |
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Mr_Smigs |
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Post subject:
Posted: Jun 29, 2009 - 05:47 PM
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Joined: Nov 08, 2008
Phoenix, AZ
Posts: 28
Location: Phoenix, AZ
Status: Offline
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DarkDancer17 wrote:
Either way - good to know another player out here.
Which tournament in Cali?
thusday's "other boardgames" for me...
don't recall the tourney name off the top of my head... it was posted either here or zlurpy... IIRC, it was like back on 5-23 or so... |
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