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Mr_Smigs |
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Post subject: Bloodbowl 40k? ideas?
Posted: Jul 22, 2009 - 01:22 PM
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Joined: Nov 08, 2008
Phoenix, AZ
Posts: 28
Location: Phoenix, AZ
Status: Offline
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so, thus was the discussion,
what would happen if one were to draw the 40k races into the Bloodbowl game...
some ideas are simple,
Cadians stat as humans,
Catachans perhaps as Norse...
but after that, things get shady...
so the question I pose, what kinda "teams" would you see coming out of each army of the 40k universe? |
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Post subject: RE: Bloodbowl 40k? ideas?
Posted: Jul 22, 2009 - 01:34 PM
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Joined: Feb 10, 2003
Undisclosed
Posts: 2696
Location: Undisclosed
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Get ready to duck - some purists hate this sort of thought. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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BigSexy |
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Post subject: RE: Bloodbowl 40k? ideas?
Posted: Jul 22, 2009 - 10:22 PM
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Joined: Jul 01, 2009
SE MIchigan
Posts: 21
Location: SE MIchigan
Status: Offline
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There would of course be Space Marines at MA 5 ST 4 AG 3 AV 10 for the whole team and everyone would play them |
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katadder |
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Post subject: RE: Bloodbowl 40k? ideas?
Posted: Jul 23, 2009 - 05:44 AM
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Joined: Oct 08, 2008
Carterton, UK
Posts: 23
Location: Carterton, UK
Status: Offline
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eldar, dark eldar as high/dark elves, harlies as woodie equivalent. dunno how tau would do as they rely on tech and suits in 40k, so would probably be secret weapons users. |
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daloonieshaman |
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Post subject: RE: Bloodbowl 40k? ideas?
Posted: Jul 23, 2009 - 11:57 AM
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Joined: Feb 28, 2003
United States of America
Posts: 883
Location: United States of America
Status: Offline
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Tau are so skaven |
_________________ Why restrict yourselves by only playing local tournaments, take your team on the road.
Best Painted: Rocky Mountain Rampage 2012, 2013, Avatar Blood Bowl Championship 2011
Stunty Cup: West Coast Quake 2012, Zlurpeebowl IV 2008
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Mr_Smigs |
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Post subject: Re: RE: Bloodbowl 40k? ideas?
Posted: Jul 25, 2009 - 06:49 PM
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Joined: Nov 08, 2008
Phoenix, AZ
Posts: 28
Location: Phoenix, AZ
Status: Offline
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BigSexy wrote: There would of course be Space Marines at MA 5 ST 4 AG 3 AV 10 for the whole team and everyone would play them
well, if they were stat'd like Chaos in that effect (No skills to start) they could actually stay balanced in the system...
0-16 "Scouts" - MA 6, St 3, AG 3, AV 9 (60k)
0-4 "Marines" - MA 5, ST 4, AG 3, AV 10 (80k)
0-2 "Terminators" - MA 5, ST 5, AG 1, AV 10 , SKill "Power Fists" (might pop ball) (100k)
Tau seem to be the first major hangup, with no analog in the old game... they're no "horde" or "sneaky" armies, (at least not that I've seen)
but could have high speed units (jetpacks with "leap") and heavy hitters (crisis suits) as well as no-hands blockers (Drones) |
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Draakus |
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Post subject: Re: RE: Bloodbowl 40k? ideas?
Posted: Jul 26, 2009 - 08:11 AM
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Joined: Apr 23, 2003
Australia
Posts: 37
Location: Australia
Status: Offline
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Mr_Smigs wrote:
well, if they were stat'd like Chaos in that effect (No skills to start) they could actually stay balanced in the system...
0-16 "Scouts" - MA 6, St 3, AG 3, AV 9 (60k)
0-4 "Marines" - MA 5, ST 4, AG 3, AV 10 (80k)
0-2 "Terminators" - MA 5, ST 5, AG 1, AV 10 , SKill "Power Fists" (might pop ball) (100k)
Tau seem to be the first major hangup, with no analog in the old game... they're no "horde" or "sneaky" armies, (at least not that I've seen)
but could have high speed units (jetpacks with "leap") and heavy hitters (crisis suits) as well as no-hands blockers (Drones)
Marines are under costed, they are basically Chaos warriors with better AV.
I'd say more like 110K-120K
also the termies are to powerful, two ST 5 players is OTT |
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arturin |
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Post subject: RE: Re: RE: Bloodbowl 40k? ideas?
Posted: Jul 27, 2009 - 07:58 AM
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Joined: Jun 30, 2008
Tudela, Spain
Posts: 43
Location: Tudela, Spain
Status: Offline
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Your "Terminators" are Mummies with more movement, and more armor, and the mummies are 120k gold coins. I think you need to be more objective , you seem to like the 40k marines too much. |
_________________ NAF ID 12713
"The sky above the port was the color of television, tuned to a dead channel."
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Gaixo |
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Post subject: RE: Re: RE: Bloodbowl 40k? ideas?
Posted: Jul 27, 2009 - 11:58 AM
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Former President
Joined: May 08, 2009
United States of America
Posts: 811
Location: United States of America
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Giving the Terminators Secret Weapon would solve that problem. The idea that players would be able to bring largely unmodified versions of their wargear onto the pitch is one of the things that makes BB40k somewhat ridiculous. I think it would be much more interesting if you rethought the way 40k races would approach athletics. Aspect Warriors that followed the path of their totem spirits through training instead of technology, for instance. |
_________________ National Tournament Organizer, USA
(NAF Tournament Director, 2014-2018; NAF President, 2018-2024)
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SuM |
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Post subject:
Posted: Jul 27, 2009 - 01:26 PM
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Joined: Sep 02, 2003
WORMLEYSBURG, PA
Posts: 256
Location: WORMLEYSBURG, PA
Status: Offline
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I thought about this before.
Nids would make a decent Lizard Team.
Gaunts as Skinks and Guards as Saurus.
But Rippers could be used also... Many options with the Nids mini selections. |
_________________ AGBBL, Harrisburg, PA, USA
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Mr_Smigs |
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Post subject: Re: RE: Re: RE: Bloodbowl 40k? ideas?
Posted: Jul 28, 2009 - 11:23 AM
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Joined: Nov 08, 2008
Phoenix, AZ
Posts: 28
Location: Phoenix, AZ
Status: Offline
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arturin wrote: Your "Terminators" are Mummies with more movement, and more armor, and the mummies are 120k gold coins. I think you need to be more objective , you seem to like the 40k marines too much.
not really, was just spitballing... was just estimating price mentally (didn't look at existing teams for comparison) but then, Chaos Warriors could cost "more" for having access to Mutations (do they?) whereas Marines only have access to General, with SAP on doubles... standardized training slows their progress...
it seems logical to make Termies "secret weapons" since they're over armored...
and/or I could see dropping 'em to basically mummy stats. slowing them down because of the bulky armor... (tho, don't mummies have Regen?)
'Nids would strike me as having access to Mutations..
and Guard (at least "Catachans") should have access to say, a Sentinel (No Hands, S 5) which could perhaps get the "chainsaw/secret weapon" skills...
gotta say, I do like the idea of Eldar "Aspect Warrior" Teams (heck, their titles already sound like sports teams...)
thinking more on Tau, it dawned on me that with their drones and the like, they could do an android team (and/or a Kroot team)
emulate the Dwarf team (lower speed, higher durability) by using robots...
hmm... "hive" minds... how overpowered would a team where all the linemen get "Guard" be?
So updated thoughts
Marines
0-16 "Scouts" - MA 6, St 3, AG 3, AV 9 (60k) - Skill Advances G / SAP
0-4 "Marines" - MA 5, ST 4, AG 3, AV 10 (100k) - Skill Advances G / SAP
0-2 "Terminators" - MA 2, ST 5, AG 1, AV 10 , Skills "Power Fists" (might pop ball) (120k) - Skill Advances G / S
Nids
0-10 "Gaunts" (skinks)
0-4 "Warriors" (saurs)
0-4 "Genestealers" (humans with extra arms)
0-1 Ripper Swarm (no hands, secret weapon, basically a chainsaw)
or
0-1 Carnifex "Big Guy"
Eldar "Mixed Aspects"
0-16 High Elf Linemen
then 0-4 "Aspect Warriors" (improved Linemen)
Warp Spiders with "Leap"
Swooping Hawks with "Dodge" and +1 MA
Striking Scorpions with "Block" and access to Strength skills
Harlequins with "Sidestep" "Dodge" and "Stab"
(don't recall the other aspects off hand...)
perhaps a Wraithlord as thei "Big Guy" (MV 4, ST 5, AG 3, AV 9 for 140?) |
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Gaixo |
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Post subject: RE: Re: RE: Re: RE: Bloodbowl 40k? ideas?
Posted: Jul 28, 2009 - 06:10 PM
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Former President
Joined: May 08, 2009
United States of America
Posts: 811
Location: United States of America
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Yes, I have too much time on my hands. Especially when you consider that I've always thought 40k BB was a pretty silly idea. I would love it if I actually had a tight enough group to playtest the lists below, though. They look fun to me, but feel free to tell me why they're dumb, fluff- or balance-wise
Craftworld Eldar
0-16 Guardians 6 3 4 8 None 70k GA
0-1 Howling Banshee 7 3 4 8 Disturbing Presence 90k GA
0-1 Dire Avenger 6 3 4 8 Dauntless 90k GA
0-1 Swooping Hawk 8 2 4 7 Leap 90k GAP
0-1 Striking Scorpion 5 4 4 9 None 90k GAS
0-1 Dark Reaper 5 3 4 8 Mighty Blow 90k GAS
Rerolls 50k
Space Marines
0-16 Marines 6 3 3 8 Block, Dauntless 90k GS
0-4 Scouts 7 3 3 7 Shadowing 70k GA
0-2 Devastators 5 4 3 8 Mighty Blow 100k GS
0-1 Terminator 4 5 2 10 Stand Firm, Mighty Blow, Block, Secret Weapon 120k GS
Rerolls 40k
Space Orks
0-16 Orks 5 3 3 9 None G 50k
0-4 Nobz 6 3 3 9 Block GSP 80k
0-2 Speed Freakz 7 3 3 9 Sprint G 70k
0-2 Stormboyz 6 3 3 9 Frenzy, Dauntless, Leap GS 80k
0-4 Grotz 6 2 3 7 Dodge, Stunty, Sure Hands A 40k
Rerolls 60k
Chaos Space Marines
0-16 Marines 6 3 3 8 Block, Horns GS (M on double) 90k
0-4 Possessed 6 3 3 8 None GSM 70k
0-1 Terminator 4 5 2 10 Horns, Stand Firm, Block, Secret Weapon GS (M on double) 120k
Rerolls 50k
Tyranids
0-16 Gaunts 8 2 3 7 Dodge, Stunty A 60k
0-2 Genestealers 7 3 3 8 Claw G 80k
0-4 Tyranid Warriors 6 4 3 8 None GSMP 110k
0-1 Lictor 7 4 3 8 Stab, Multiple Block, Shadowing, Loner GM 130k
0-1 Carnifex 4 5 2 10 Claw, Bonehead, Loner SM 150k
Rerolls 40k
Imperial Humans
0-16 Linemen 6 3 3 8 None G 50k
0-2 Catchers 8 2 3 7 Dodge, Catch GA 70k
0-2 Throwers 6 3 3 8 Sure Hands, Pass 70k
0-4 Blitzers 7 3 3 8 Block 90k
0-1 Ogryn 5 5 2 9 Loner, Bonehead, Mighty Blow, Thick Skull, TTM S 140k
0-2 Ratlings 5 2 3 7 Dodge, Right Stuff, Stunty GA 40k
Rerolls 50k
Squats
0-16 Squats 4 3 3 8 Block, Fend, Thick Skull GS 60k
0-4 Hearthguard 4 3 2 10 Block, Stand Firm, Thick Skull GS 80k
0-1 Engineer 5 3 2 9 Chainsaw, No Hands, Secret Weapon, Thick Skull G 60k
0-1 Living Ancestor 3 2 2 8 Disturbing Presence, Foul Appearance, Hypnotic Gaze, Decay G 90k
0-1 Exo-Armor Squat 3 5 1 10 Stand Firm, Guard, Thick Skull Take Root, Secret Weapon GS 140k
Rerolls 50k |
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Mr_Smigs |
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Post subject: RE: Re: RE: Re: RE: Bloodbowl 40k? ideas?
Posted: Aug 06, 2009 - 04:33 PM
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Joined: Nov 08, 2008
Phoenix, AZ
Posts: 28
Location: Phoenix, AZ
Status: Offline
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Squats seem a bit powered up... Agil 3 Linemen with Block and Fend... backed by guys with Stand firm... |
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Gaixo |
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Post subject: RE: Re: RE: Re: RE: Bloodbowl 40k? ideas?
Posted: Aug 07, 2009 - 05:24 AM
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Former President
Joined: May 08, 2009
United States of America
Posts: 811
Location: United States of America
Status: Offline
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Oh, thanks for the feedback. I guess I was thinking that with the team's overall speed being even less than BB dwarves', and a general lack of specialists or ballcarriers, they'd need something to help them out. Do you think there's a common skill for the linemen that would be slightly less useful/unbalancing? Or should they just have block? Or just be more expensive? |
_________________ National Tournament Organizer, USA
(NAF Tournament Director, 2014-2018; NAF President, 2018-2024)
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