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Doubleskulls |
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Post subject:
Posted: Aug 10, 2009 - 07:32 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
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DarkDancer17 wrote: Same with any big guy. Block
Actually I think on most big guys its pretty much an even choice - there are advantages both. For me one of the big things is that you are more likely to get another double than another 12, so +ST Block players are more likely if you take the strength.
Also rocking up with a S6 Troll or Ogre can cause some teams lots of headaches that a S5 Block one doesn't.
Pretty close to 50/50 IMO. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Frantic |
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Post subject:
Posted: Aug 11, 2009 - 12:48 AM
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Joined: Jun 11, 2007
Sweden
Posts: 252
Location: Sweden
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DarkDancer17 |
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Post subject:
Posted: Aug 11, 2009 - 03:43 PM
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Joined: Sep 19, 2003
Phoenix, Arizona, United States
Posts: 211
Location: Phoenix, Arizona, United States
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I have to admit - I used to be a big fan of +1 STR.
But then I went the opposite with the Minotaur on my Chaos team - and let me tell you, it allowed him to roll up more SPPs, and get better.
The next 12? I may have taken block. I would have likely taken Tackle, though. |
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pathwinder14 |
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Post subject: Re: RE: What to take (+1 Strength on Deathroller)
Posted: Aug 11, 2009 - 08:32 PM
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Joined: Aug 01, 2009
Posts: 14
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Xeterog wrote: pathwinder14 wrote: Str 8!!! You have 3 dice against anyone. Most opponents will need something like 4 assists to even think about getting 2 dice against you. Take Block as your second skill. The wait for skill two is not very long. Do not wait till Skill 3 though.
Str 8, you would be 3db vs...str 3 and less players..just like str 7
You'd need a str 9 to have more than double the str of str 4 players..and you aren't getting 3db without assists against str 5+ players at all.
Block is the choice..str 7 just doesn't make sense to take at all. It's easy to get 2 assists if you want a 3db vs str 4 (especially with dwarves)
I must admint that you are right. I was exaggeratting when I said 3 dice against anyone. I forgot the deathroller did not have access to G. Block does make more sense. |
_________________ "Wisdom means having the ability to admit what you do not know"
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Doubleskulls |
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Post subject:
Posted: Aug 11, 2009 - 08:54 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
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Location: Kent, UK
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DarkDancer17 wrote: I have to admit - I used to be a big fan of +1 STR.
But then I went the opposite with the Minotaur on my Chaos team - and let me tell you, it allowed him to roll up more SPPs, and get better.
The next 12? I may have taken block. I would have likely taken Tackle, though.
One thing there is that Mino's on Chaos teams aren't necessarily representative of all big guys. IMO, you shouldn't take a rule that applies to one big guy and assume it is correct for all of them.
+ST real advantage over Block is to draw in extra assists or be able to tie down more players with them. So players you use to hit benefit more from Block, players who get hit more benefit from +ST (this isn't a huge difference - in my mind I'd thinking the difference between maybe 55/45 and 60/40). Minotaurs, being Av8, generally don't want to get hit much!
So an Ogre on a human team has an important job of tying down opposition blockers to create more space for the rest of the team to do its job. Its arguable that +ST helps them do that more than Block.
Also part of it is how you play and develop them too. I can't envisage having too much difficulty getting SPPs on a S6 mino with nothing else. 3 dice blocks should be easy and Claw on top will really get those cas coming in heading up to that 3rd skill. However if you are more risk adverse than me you might not block/blitz with them as much as you would a Block S5 one. So it might be that different play styles actually gets more benefit from the +ST than the Block.
Tackle for me wouldn't be as good as either Pro (which allows you to reroll pushes as well as the WA roll so comes out pretty close in percentage terms against blodgers) or Sidestep (which is nasty skill on strong frenzy players). If you want to effectively mark then tentacles and prehensile tail both give that capability without needing doubles. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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Bjorn9486 |
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Post subject:
Posted: Aug 13, 2009 - 05:31 AM
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Joined: Jun 01, 2009
Binghamton, New York
Posts: 105
Location: Binghamton, New York
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I would take block in that situation. |
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jigplums |
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Post subject:
Posted: Aug 13, 2009 - 05:54 AM
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Joined: Aug 03, 2009
Posts: 44
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