There may be a little room for debate BUT the LRB states as follows:
Quote: To reflect this, if the Armour and/or Injury roll is a doubles (i.e.,
two 1s, or two 2s, etc), the referee has spotted the foul, and the
player taking the Foul Action is sent off to the dungeon that lies
under every Blood Bowl pitch. In addition, his team suffers a
turnover and their turn ends immediately. If the sent off player
was holding the ball, the ball bounces from the square he was
standing in when sent off. A player who is sent to the dungeon is
locked up and may not play for the rest of the match, even if the
referee is subsequently ???got??? by the crowd as a result of a roll on
the Kick-Off table. A coach may not replace a player who has
been sent off until after the drive ends.
The and/or says, that if there was a double at any point during your fouling action, your player is sent off (you do get to roll the injury, even when you trow a double on the armour roll). So you should see the foul as one action requiring two rolls.
The bribe can avoid that your player is sent off:
Quote: Each bribe allows you to attempt to ignore one call by the referee
for a player who has committed a foul to be sent off, or a player
armed with a secret weapon to be banned from the match. Roll a
D6: on a roll of 2-6 the bribe is effective (preventing a turnover if
the player was ejected for fouling), but on a roll of 1 the bribe is
wasted and the call still stands! Each bribe may be used once
per match.
So judging from the text you can decide to use the bribe after you completed the foul (with armour and injury if necessary). And it does not matter wether you rolled doubles on either or both of them. |