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jigplums |
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Post subject: skilling Hobgoblins
Posted: Apr 08, 2010 - 05:13 PM
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Joined: Aug 03, 2009
Posts: 44
Status: Offline
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I have 3 hobgoblins in my Chaos dwarf team, 2 have block and a third has +ag, dodge.
one of the hobgoblins with block just got another normal skill, and im really unsure as to what to give him. Some options i'm considered are tackle, wrestle, strip ball all with the view of making him an interceptor to back up my bulls. Another would be to give him frenzy for a bit of a laugh and to go for the sneaky corwd pushes. The other option would be to give him sure hands so he can run the ball, but the fact i have an ag4 hobbo kinda puts me off that a little. |
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SolarFlare |
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Post subject: RE: skilling Hobgoblins
Posted: Apr 09, 2010 - 10:31 AM
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Joined: Nov 24, 2004
Posts: 199
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I like sure hands. Since hobgoblins have AV7, it's good to have a second ball carrier. |
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smeborg |
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Post subject: RE: skilling Hobgoblins
Posted: Apr 15, 2010 - 02:21 PM
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Joined: Feb 16, 2003
Posts: 223
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The AG4 Hobgob is your obvious ball carrier, so I suggest you do not need Sure Hands on one of the others.
Have you considered Fend? It is good for keeping the weeds alive (protects against P-On and Frenzy), and helps to leave you with a free (unmarked) Receiver or utility player when he is blocked.
Another possibility is Pro (utility player concept). |
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miloquaser |
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Post subject:
Posted: Apr 16, 2010 - 06:25 AM
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Joined: Feb 11, 2003
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Pass block or dirty player can make your hobgoblins 'specialists'. |
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Frikipe |
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Post subject:
Posted: Apr 16, 2010 - 07:36 AM
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Joined: Jul 06, 2004
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Posts: 141
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I'll have a hobgoblin with wrestle - strip ball, but with the 2 hob with block maybe dirty player will be better. |
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