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Messiah |
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Post subject: Basic Tactics
Posted: Jun 10, 2003 - 11:58 AM
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Joined: May 06, 2003
Posts: 2
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Does anyone have a link to or feel like posting some basic Tactics for bloodbowl in general.
Such as best starting positions, setups, basic plays, etc.
For any team would be great. I play High elves specifically but being new to bloodbowl any info would be great.
I'm just haveing a tough time figuring out how to execute (order of commands) and best basic positions or plays to try for.
I have hunted around but dont see much.
Thanks
Byron |
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skummy |
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Post subject:
Posted: Jun 10, 2003 - 12:13 PM
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Joined: Feb 11, 2003
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There is a real dearth of good LRB strategy guides. The only ones I know of that are really good are Chaos and Wood Elf. Here's a link to the Woodies, and best of luck to you. If you need general help with the game, give a holler. Lion Warriors are by far the best player on your roster. You need to learn to use them as defensive specialists.
http://mama.indstate.edu/users/python/bbowl/welves/ |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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Indigo |
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Post subject:
Posted: Jun 10, 2003 - 12:28 PM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
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One of the aims of the NAF is to become a repository for articles just like you've described. I know of a few people working on some at the moment, myself included. It can't hurt for you to write down what ideas you do have and post them in for publishing - people may not agree, they may be "wrong" but you can always edit and maintain them as you learn more. Mail anything like that to me and I will edit it and spruce it up and send it "upstairs" to get included on the site. |
_________________
NAF #60
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jmccubbin |
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Post subject:
Posted: Jun 11, 2003 - 06:20 AM
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Joined: Mar 12, 2003
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May seem simple but as a general rule for first moves of a given turn.
(besides move turn counter and start clock.)
1. Wizard (if you choose to use it)
2. Wild Animal goes first if you have one.
3. Roll them stunned players over
4. Stand up any players you do not wish to blitz or get the ball with.
5. Re-roll only failures (skulls or pow/Skulls) in which your turn will end if you don't re-roll.
DO NOT re-roll a "I wish I would have knocked you down." I have ended my turn too many times by doing this.
These are not as important as the bove 4, so from here it is style:
6. (agility style teams) Try to score, then block
7. (Strength teams) Block, then try to score.
Last thing. Learn when not to do the above. (takes a while for this) |
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noodle1978uk |
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Posted: Jun 11, 2003 - 08:11 AM
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Joined: Jun 09, 2003
Posts: 221
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Especially "4" - don't stand them up if a) you need to do anything with them or b) they are going to get the living **** kicked out of them and can't dodge....
There are basic tactics in the annual but they are basic... |
_________________ ABBL Commissioner
http://www.shef.ac.uk/wargamessoc
Member #2351
Noodle's Tournies
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Indigo |
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Post subject:
Posted: Jun 11, 2003 - 08:51 AM
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Da Warboss
Joined: Feb 12, 2003
England
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Location: England
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Best "basic" advice I can give is to play to your team's strengths and your opponents weaknesses. The best players are those who can do this effectively, while preventing their opponent from doing the same.
Also, when playing, avoid getting into the rut of using the same tactics. In a league, take the oppurtunity to try new things to see if they work, rather than arrive at a tournament with only one idea of how to play the game. |
_________________
NAF #60
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aerofool |
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Post subject:
Posted: Jun 11, 2003 - 08:57 AM
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Joined: Mar 24, 2003
United States
Posts: 273
Location: USA
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I've been menaing to get an article on HE together. Maybe I will.
Here's the things to remember about playing with the HE. First, don't go toe to toe against teams that have high ST and AV. Just youse your linemen as barriers and not as hitters. Against average AV and ST teams, you can often walk away ahead in the casulty dept.
You will never have enough re-rolls to get you out of trouble because HE players are expensive, so rely on your skills to get you by, such as pass and catch. |
_________________ Scott
Editor-In-Chief
Triple POW! Magazine
triplepow.com
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Post subject:
Posted: Jun 13, 2003 - 06:51 AM
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Joined: Feb 10, 2003
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Posts: 2321
Location: United States of America
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aerofool wrote: I've been menaing to get an article on HE together. Maybe I will.
Here's the things to remember about playing with the HE. First, don't go toe to toe against teams that have high ST and AV. Just youse your linemen as barriers and not as hitters. Against average AV and ST teams, you can often walk away ahead in the casulty dept.
You will never have enough re-rolls to get you out of trouble because HE players are expensive, so rely on your skills to get you by, such as pass and catch.
and Dodge!! |
_________________ aka Rob (NAF #248)
President of the Lord Borak Fan Club
Founder of the GCLU
Commissioner, TO, Goblin King, NEBBN TSO
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aerofool |
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Post subject: ...
Posted: Jun 13, 2003 - 08:30 AM
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Joined: Mar 24, 2003
United States
Posts: 273
Location: USA
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Melifaxis wrote:
and Dodge!!
HE don't come with that skill. I do recommend giving your players Dodge on your first skill roll(s), however. That skill is almost invaluable! |
_________________ Scott
Editor-In-Chief
Triple POW! Magazine
triplepow.com
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Post subject:
Posted: Jun 13, 2003 - 08:35 AM
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Joined: Feb 10, 2003
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Posts: 2321
Location: United States of America
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Correct, my bad. |
_________________ aka Rob (NAF #248)
President of the Lord Borak Fan Club
Founder of the GCLU
Commissioner, TO, Goblin King, NEBBN TSO
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Tutenkharnage |
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Post subject:
Posted: Jun 13, 2003 - 01:31 PM
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Joined: Feb 11, 2003
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Want some good strategy? "Roll well." It covers for a number of poor plays, and it makes good play almost unassailable
-Chet |
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SkinkFury |
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Post subject:
Posted: Jun 13, 2003 - 02:16 PM
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Joined: Jun 06, 2003
United States of America
Posts: 51
Location: United States of America
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I like it. But how can I do it (without loaded dice)?
Maybe when my NAF dice come...they'll be REAL lucky |
_________________ We shall sweep away all that is chaos and disorder, for ours is the true path...
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Khaine |
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Post subject: Human Strategy Strength or Agillity?
Posted: Sep 09, 2003 - 12:47 AM
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Joined: Sep 06, 2003
Posts: 193
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Is it better to use Strength or Agillity based strategy with humans? Is it best to play both ways depending on opponents? I'm trying to get some good tips before I got to my first NAF tourney and make a fool of myself trying to play. I've decided on humans for no better reason then I seem to have bad luck with squishy teams, and bashy teams seem to be a bit too much bashing for me. Humans seem to be a good mix of both with the option to play many different ways. |
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Post subject:
Posted: Sep 09, 2003 - 02:04 AM
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Joined: Feb 10, 2003
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Posts: 2696
Location: Undisclosed
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There's no right or wrong way to play humans, they can do both. Play the way that you find easiest. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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Doubleskulls |
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Post subject:
Posted: Sep 09, 2003 - 02:29 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
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Posts: 2627
Location: Kent, UK
Status: Offline
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Humans are excellent, so long as you don't roll too many 2s. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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