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daloonieshaman |
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Post subject: rightstuff
Posted: Feb 03, 2012 - 12:03 PM
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Joined: Feb 28, 2003
United States of America
Posts: 883
Location: United States of America
Status: Offline
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Just wondering howcomeisit Right stuff is the only agility roll that cannot be positively modified |
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Daggers |
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Post subject: RE: rightstuff
Posted: Feb 03, 2012 - 01:08 PM
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Joined: Dec 07, 2006
Canada
Posts: 1618
Location: Canada
Status: Offline
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What positive would you like to add? The throw is never accurate? So what bonus would you get for landing? |
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daloonieshaman |
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Post subject:
Posted: Feb 03, 2012 - 01:16 PM
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Joined: Feb 28, 2003
United States of America
Posts: 883
Location: United States of America
Status: Offline
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anything
Leap has VLL, Dodge has various, Pickup, pass, catch have various
easy example:
modify right stuff to give you a RR on landing (and that barely compares to pass or catch) |
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Glamdryn |
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Post subject:
Posted: Feb 03, 2012 - 01:32 PM
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Joined: Sep 16, 2009
United States of America
Posts: 203
Location: United States of America
Status: Offline
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I always liked the sure feet to allow for a RR on landings from TTM. My previous rules inquiry got me thinking that while all non-fumbled TTM passes are inaccurate, if your roll would have resulted in an accurate throw add +1 to the landing roll. |
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daloonieshaman |
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Post subject:
Posted: Feb 03, 2012 - 03:03 PM
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Joined: Feb 28, 2003
United States of America
Posts: 883
Location: United States of America
Status: Offline
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G
Accurate TTM passes are accurate
they are treated as if they were inaccurate. |
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