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Opus |
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Post subject: Dauntless and Horns
Posted: Jun 04, 2012 - 07:09 AM
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Joined: Aug 14, 2003
United States of America
Posts: 101
Location: United States of America
Status: Offline
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If a Gutter Runner with Dauntless and Horns blitzes a ST3 opponent (with no other players around), is it a one-die or two-die block?
In other words - do you apply (Dauntless first, then Horns) or (Horns first, then Dauntless)?
Thank you in advance. |
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Daggers |
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Post subject: RE: Dauntless and Horns
Posted: Jun 04, 2012 - 07:25 AM
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Joined: Dec 07, 2006
Canada
Posts: 1618
Location: Canada
Status: Offline
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Horns is first, then Dauntless. |
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Grumbledook |
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Post subject: RE: Dauntless and Horns
Posted: Jun 04, 2012 - 08:56 AM
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Joined: Feb 10, 2003
Posts: 922
Status: Offline
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It depends what version of the rules you are using. Under the current rules it is as Dwarfrunner said, so only a 1DB.
If you are using anything pre LRB5 / LRB6 / CRP then dauntless is applied first and then you add horns making it 2DB. |
_________________ 'Boomshanker an Interception'
Jon
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Opus |
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Post subject: RE: Dauntless and Horns
Posted: Jun 04, 2012 - 10:24 AM
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Joined: Aug 14, 2003
United States of America
Posts: 101
Location: United States of America
Status: Offline
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Ahh - that explains my confusion. So this combination went from being incredibly awesome to a complete waste of a skill. |
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quietdominator |
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Post subject: RE: Dauntless and Horns
Posted: Nov 07, 2012 - 10:43 AM
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Joined: Dec 08, 2011
United States of America
Posts: 66
Location: United States of America
Status: Offline
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Not really it just depends on how you look at it. I mean use a Gutter runner ST2 vs the Dwarf SW. ST7. The old way for Dauntless to work you would need a 5+ then horns. Now with horns added you only need a 4+. That goes from a 33.3 % chance to a 50 % chance. I think that is an improvement. Now true that 33.3 % chance is for a 2D block with horns but how hard is it to get an extra creature in there for a 2D block. That is against a ST7 creature it gets even better with a ST6 creature. |
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Grumbledook |
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Post subject: RE: Dauntless and Horns
Posted: Nov 07, 2012 - 11:11 AM
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Joined: Feb 10, 2003
Posts: 922
Status: Offline
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not really, who uses a st2 player to go after st5+ guys even with dauntless...
the classic gutter runner build was to put both skills on them so they could hunt ball carriers deep in the opposing half and get a 2 dice blitz without needing any assists
the change means you can't do that and as a result I don't think anyone uses that combo and will take a different more useful skill
it is an instance that will happen so rarely other skills are more beneficial
I've certainly never seen anyone take it as a combo since, though perhaps your experiences differ ;] |
_________________ 'Boomshanker an Interception'
Jon
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