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TomB |
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Post subject: Dungeonbowl Questions
Posted: Dec 29, 2014 - 01:49 AM
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Joined: May 06, 2004
Undisclosed
Posts: 101
Location: north east england
Status: Offline
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I have a few dungeonbowl specific questions for using with lrb6.
1. Can you move off of a transporter and back on again to go somewhere else in the same turn
2. When pushed into a wall you make an armour roll, if this is passed does the player stay standing?
3. Can you cut corners with diagonal movement? I would go no but there is no real rule for this.
4. it says transporters go in end zones, does this mean if you are holding the ball and transport to this square you win? or should it just be the end zone room.
thanks in advance |
_________________ ---------------------------------------------------
Tom B
Chrace Chargers
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Gaixo |
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Post subject: RE: Dungeonbowl Questions
Posted: Dec 29, 2014 - 06:22 AM
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Former President
Joined: May 08, 2009
United States of America
Posts: 811
Location: United States of America
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1. You can, but you take an immediate injury roll.
2. Yes.
3. Debatable. Allowing all diagonal movement is more popular than banning it.
4. That's just a recommendation. If you follow it, I would say that teleporting into the endzone wins. It's probably a better idea to just have one near each endzone and not cut off by a narrow tunnel. For what it's worth, I have never seen a teleporter in an endzone. |
_________________ National Tournament Organizer, USA
(NAF Tournament Director, 2014-2018; NAF President, 2018-2024)
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TomB |
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Post subject:
Posted: Dec 29, 2014 - 03:18 PM
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Joined: May 06, 2004
Undisclosed
Posts: 101
Location: north east england
Status: Offline
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thanks for the quick reply, i will place teleporters near but not in end zones. |
_________________ ---------------------------------------------------
Tom B
Chrace Chargers
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