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KarlLagerbottom |
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Post subject: Break Tackle & Two Heads
Posted: Feb 16, 2009 - 04:12 PM
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Joined: May 25, 2004
Undisclosed
Posts: 1148
Location: Undisclosed
Status: Offline
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Does this work using the Players STR to dodge, and then +1 because of the 2nd head? |
_________________ Karl Lagerbottom - Dwarf Blocker of Renown
NAF Member #5236
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GalakStarscraper |
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Post subject: RE: Break Tackle & Two Heads
Posted: Feb 16, 2009 - 04:48 PM
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Ex-Rulz Committee
Joined: Feb 11, 2003
United States of America
Posts: 1562
Status: Offline
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keggiemckill |
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Post subject: RE: Break Tackle & Two Heads
Posted: May 24, 2016 - 07:37 AM
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Joined: May 13, 2011
Undisclosed
Posts: 30
Status: Offline
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Two Heads (Mutation)
Having two heads enables this player to watch where he is going and the opponent trying to make sure he does not get there at the same time. Add 1 to all Dodge rolls the player makes.
The question is, if a ST6 player has two heads and Break Tackle is a dodge into a cage a 2 or 3?(3 tackle Zones.)
It says add +1 to Dodge roll. Is it a modofier to an Agility Roll, or just an add on? |
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Tojurub |
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Post subject: RE: Break Tackle & Two Heads
Posted: May 24, 2016 - 09:33 AM
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Joined: Aug 18, 2003
Germany
Posts: 1520
Location: Germany
Status: Offline
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On the AG table he needs a 1+.... now the modifiers +1 for making a dodge and -3 for the TZ and +1 for Two Heads, sums up to -1 for all modifiers, so he needs a 2+ for the dodge |
_________________ Dwarves rule!!! Especially when they pass!
3rd place Underworld Cup 2003
Swiss Champion 2004
2nd place Royal RumBBL 2015 and White Star Cup 2016
.....and now Ex-Vize-Prez
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