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Wolfhowl |
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Post subject: Question about Dauntless and Horns.
Posted: Apr 24, 2006 - 09:42 PM
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Joined: Mar 12, 2005
Posts: 51
Status: Offline
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In the LRB, Dauntless says that you roll two dice, add them together, and if the total is higher then the str of the person you are attacking, then your str is equal to the str of the person you are attacking, before adding any str+ due to skills or assists.
Does this mean, that if a beastman with Horns and Dauntless blitses a... Say a Beast of Nergal, gets past Foul Apparence, moves at least one space, and get's a 5,6 on his Dauntless roll, then he would do a Two die block against the Big guy all by himself?
Please confrim or deny this for me.
The reason I ask is because I've got a Beastman, who earned his second skill, rolled Double "1's", and his first skill was an AG+. I was thinking about making him a catcher, but that really doesn't fit my Play style. (much more of a crush kill distroy kind of player).
I know I could always go with Claw, but the idea of a supper Blitzer sounds like the perfect way to take care of all the Big Guys in the league. |
_________________ Into the Dark Tower it will bare him,
And the world of Light will see him No More.
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Bevan |
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Post subject:
Posted: Apr 24, 2006 - 09:57 PM
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Joined: Feb 13, 2003
Posts: 194
Status: Offline
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Yes, you get the result of the dauntless roll, then add the effect of Horns (and assists) to whatever strength you have at that point.
So a Horned dauntless player can roll 2 dice blocks against anyone without assistance, provided you pass the dauntless roll and the opponent doesn't have any assists.
If it was me I'd take advanatge of his agility by choosing Big Hand so he can act as a thrower. He can pick up in multiple tackle zones then dodge away or just get the ball on the kickoff and pass it. But it sounds like you're not the sort of player who just passes the ball around each turn to rack up SPPs. |
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Spazzfist |
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Post subject: Re: Question about Dauntless and Horns.
Posted: Apr 25, 2006 - 06:56 AM
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Joined: Aug 16, 2004
Canada
Posts: 3956
Location: Canada
Status: Offline
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Wolfhowl wrote: I know I could always go with Claw, but the idea of a supper Blitzer sounds like the perfect way to take care of all the Big Guys in the league.
Actually a "supper" blitzer would be the best way to take care of all the halflings in the league!
Spazz |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
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Spazzfist |
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Post subject:
Posted: Apr 25, 2006 - 06:58 AM
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Joined: Aug 16, 2004
Canada
Posts: 3956
Location: Canada
Status: Offline
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Bevan wrote: If it was me I'd take advanatge of his agility by choosing Big Hand so he can act as a thrower. He can pick up in multiple tackle zones then dodge away or just get the ball on the kickoff and pass it. But it sounds like you're not the sort of player who just passes the ball around each turn to rack up SPPs.
But having a Big Hand does not mean that you have to pass the ball, that skills ig reat for getting the ball out of tight spots and then it can even be handed off to a free player.
In the end, winning is the objective and you have to get the ball and score to do that (what REALLY?) so Big Hand can be great for that when the going gets messy. |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
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