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Iceman |
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Post subject: Alternative tactics for strength team
Posted: Jul 29, 2003 - 03:38 AM
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Joined: Jul 10, 2003
Posts: 19
Status: Offline
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I play dwarves and everybody expects me to crush my opponent and go for the cage etc. Do the dwarvishthing. Then there are those games where block dices just fail to work for me.
To battle this is it worth my while to take skills for my players that actually improve my throwing game even if I play a strength team? Or is it just pointless waste of SP rolls to create anything but homicidal maniacs that want to kill and maim?
Ive read several tactic articles for dwarves and most people just aim to develop their good killing potential but completely ignore the possibility of AG3 dwarveas actually throwing. AG3 is not bad, it average. |
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Doubleskulls |
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Post subject:
Posted: Jul 29, 2003 - 06:57 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
Undisclosed
Posts: 2627
Location: Kent, UK
Status: Offline
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Developing a passing game is, IMO, vital to the long term success of dwarves. However you must be able to bash too - passing is only ever going to be a nice option, rather than the prefered play.
Its not AG3 that kills the passing game, its the low movement meaning you can't afford to spread the play out - and don't have the speed to escape if you don't. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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jmccubbin |
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Post subject:
Posted: Jul 29, 2003 - 08:01 AM
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Joined: Mar 12, 2003
Posts: 152
Status: Offline
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Dump pass is important for both your runners. Accurate and safe throw as well. This makes it possible to have your runners play keep away while chugging down the field. |
_________________ Officially 0-1-1 in NAF.
At least my team looked good.
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Tutenkharnage |
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Post subject: Re: Alternative tactics for strength team
Posted: Jul 31, 2003 - 11:26 AM
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Joined: Feb 11, 2003
Posts: 620
Status: Offline
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Iceman wrote: I play dwarves and everybody expects me to crush my opponent and go for the cage etc. Do the dwarvishthing. Then there are those games where block dices just fail to work for me.
To battle this is it worth my while to take skills for my players that actually improve my throwing game even if I play a strength team? Or is it just pointless waste of SP rolls to create anything but homicidal maniacs that want to kill and maim?
Ive read several tactic articles for dwarves and most people just aim to develop their good killing potential but completely ignore the possibility of AG3 dwarveas actually throwing. AG3 is not bad, it average.
I played Dwarves for the first time at GenCon. I quickly discovered that...
1. ...Dwarves aren't very good if your blocking dice don't work.
2. ...Dwarves are even worse if your AV rolls don't work.
3. ...Dwarves are definitely against the wall if your INJ rolls don't work.
And if you add all of those up, they aren't very good at all
I suggest you give your Runners the following skills:
* Block
* Accurate
After that, doesn't much matter: Dodge and Sure Feet are good on doubles, Pro otherwise, I suppose. Tackle and Strip Ball are good if you want to play them on defensive and make some use of them.
Blitzers should be geared to mobility and helping, not really to hitting. To wit, grab the Guard skill as soon as you get a normal roll. After that, hope for doubles (Dodge) or AG+1. Take Pro if you can't get those.
As another poster noted, it's the lack of MA that will slow down your attack. It's hard to cage up and move downfield quickly when your ball carriers are all 2 MA faster than the cage players.
-Chet |
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Khankill |
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Post subject:
Posted: Jul 31, 2003 - 12:10 PM
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Joined: Feb 10, 2003
United States of America
Posts: 105
Location: United States of America
Status: Offline
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It my belief that too often Blitzer are under utilized as ball carriers. The best Dwarf coach in my area advances his runners as catchers/safeties and his blitzers as Ball handlers/Guards. |
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AnthonyTBBF |
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Post subject:
Posted: Jul 31, 2003 - 01:06 PM
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Joined: Feb 10, 2003
Toronto, ON
Posts: 1313
Location: Toronto, ON
Status: Offline
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Yeah, best Dwarf team I have seen use their Blitzers to score. You have a whole team of guys that can stick up for themselves, your 2 Blitzers are invaluable as ball carriers. |
_________________ Anthony - Ex Presidente
www.xtbbf.org
Orion Cup - June 8, 2013
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westonwyse |
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Post subject: Re: Alternative tactics for strength team
Posted: Jul 31, 2003 - 10:06 PM
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Joined: Apr 22, 2003
Posts: 37
Status: Offline
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Iceman wrote: I play dwarves and everybody expects me to crush my opponent and go for the cage etc. Do the dwarvishthing...
To battle this is it worth my while to take skills for my players that actually improve my throwing game even if I play a strength team? Or is it just pointless waste of SP rolls to create anything but homicidal maniacs that want to kill and maim?
From a fellow Dwarf player, I say think of it as a "surprise attack." Here's my team. You'll notice the 4AG Runner and the Blitzer with Catch. Admittedly, the 4AG was *really* lucky, but it's worth the look on the other guy's face when I make a pass at 2+ with a Dwarf.
No, don't base your team around it -- I made that mistake before -- but definately keep that ace in the hole. |
_________________ --Tiny, Dwarven Coach
"Us Dwarves may be short, but I prefer to think of myself as 'in weapons range of your groin.'"
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