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CyberHare
Post subject:   PostPosted: Jan 14, 2006 - 01:39 PM



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Why do monkies like milk? Wink

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WolfhowlOffline
Post subject:   PostPosted: Jan 15, 2006 - 08:52 AM



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      Spazzfist wrote:
I am wondering whether the chaos teams are going to be allowed to take mutations as regular skills as is now the case in some tournaments. If yes, then will they be allowed to buy them as normal skills with the starting 1,250,000?


Thanks


Spazz


That would rock if it's allowed!!!!!!!

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Notorious_jtbOffline
Post subject:   PostPosted: Jan 17, 2006 - 08:34 AM



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The link to the 'Open' website in the tournament section just takes you back to the NAF homepage.....

I know the link in this thread works, but just thought it might want changed....
 
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BenOffline
Post subject:   PostPosted: Jan 18, 2006 - 07:22 AM



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I have added Nurgle's Rotters to the list of available teams as it was an oversight.

With regards to mutations costing less, I would like to hear from the non chaos coaches and hear what they think.

Ben

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BenOffline
Post subject:   PostPosted: Jan 18, 2006 - 07:24 AM



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      VBZ wrote:
After a recent conferance with my social coordinator I'm pleased to announce that I'll probably make it out to this thing... and if James decides to show up tell'im i still owe him a round Wink .


You better get your a$$ out to this thing, just think you won't be playing me. Wink

Ben

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Melifaxis
Post subject:   PostPosted: Jan 18, 2006 - 07:25 AM



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"Chaos and Nurgle teams will be able to take mutations as regular rolls on chaos warriors, nurgle rotters, and beastmen. There is a limit of one Claw(s) mutation per team."

This worked well at the Brouhaha, Death Cup, and Deathbowl...

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VBZOffline
Post subject:   PostPosted: Jan 18, 2006 - 08:42 AM



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      Ben wrote:

just think you won't be playing me. Wink

Ben



SOLD!!!! Laughing

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WolfhowlOffline
Post subject:   PostPosted: Jan 18, 2006 - 02:06 PM



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      Ben wrote:
With regards to mutations costing less, I would like to hear from the non chaos coaches and hear what they think.

Ben


True, I'm a bit biased on that one. hehe

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KarlLagerbottomOffline
Post subject:   PostPosted: Jan 18, 2006 - 03:28 PM



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yeah...lets ask the Chaos coaches what they think about having cheap mutations. Rolling Eyes

here's another thought...lets ask the Skaven coaches if they should be able to have 0-8 Gutter Runners. Smile

-Rob

P.S. Seriously now...if mutations are clasified as a "Regular" skill for Chaos...can they be stacked?
I certainly agree with Chaos having this concession generally because it makes them more viable/fun in a tourney setting...BUT in a tourney where you can buy skills and can start with multiple players with stacked mutations...this may unbalance them.

(Just thinking outloud...not from experience or statistical analysis.)

EDIT:
A Chaos Warrior with Large Hand and Sure Hands would be a pretty nice start. Especially if he were joined by a Claw, Break Tackle Mino buddy. Twisted Evil Given that he already has Mighty Blow and Horns...this could be pretty scary.

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SpazzfistOffline
Post subject:   PostPosted: Jan 18, 2006 - 06:19 PM



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      KarlLagerbottom wrote:
here's another thought...lets ask the Skaven coaches if they should be able to have 0-8 Gutter Runners. Smile


Yeah, because that is a fair comparison.... Rolling Eyes

Before you make too much noise about it, try making a list of some other team at the 125K mark and then do the same for Chaos or Nurgle. I think that they are still at a big disadvantage. They are spending a lot of their extra cash buying skills that many of the other teams start with. Mutations give them a slight boost, but not enough to make them even comparable to the overall effectiveness of the other teams at that level. Try making a team of Amazons with lots of rerolls and most players are blodge!


Spazz

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SpazzfistOffline
Post subject:   PostPosted: Jan 18, 2006 - 06:50 PM



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Ben,

One more question - how do Goblin secret weapons fit into the scheme of things? Their cost is listed under "star players". Does this mean that they will not be allowed?


Spazz

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KarlLagerbottomOffline
Post subject:   PostPosted: Jan 18, 2006 - 08:05 PM



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      Spazzfist wrote:
      KarlLagerbottom wrote:
here's another thought...lets ask the Skaven coaches if they should be able to have 0-8 Gutter Runners. Smile


Yeah, because that is a fair comparison.... Rolling Eyes


My point here is that Chaos Players are not necesarily the best source for an unbiased voice on weather or not Mutations should be cheap.

As an occassional skaven player...if you ask me if the Skaven team should be allowed more that 4 GRs...I say yes!

      Quote:

Before you make too much noise about it, try making a list of some other team at the 125K mark and then do the same for Chaos or Nurgle. I think that they are still at a big disadvantage. They are spending a lot of their extra cash buying skills that many of the other teams start with. Mutations give them a slight boost, but not enough to make them even comparable to the overall effectiveness of the other teams at that level. Try making a team of Amazons with lots of rerolls and most players are blodge!


Spazz


You're right...other teams can have loaded lineups with the skill purchasing...but only Chaos can have a STR 4 Blitzer who can pick up the ball on a 2 with a re-roll.

Same goes for the Mino with Skills that can stack...if you've never played with a Mino with Break Tackle and Claw...imagine having a Big Guy who can dodge into a cage on a 4+ then have a 2D block on any the ball carrier except for a tree. (In most cases.) Then Claw and Mighty Blow come into effect. Evil or Very Mad


I'm just saying before a blanket ruling is made one way or the other, combos need to be considered. Possibly allow only a certain number of mutations, or limit the number of stacks, or how this effects Chaos Big Guys...something. Just examine this before a decision is made.

-RobO

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SpazzfistOffline
Post subject:   PostPosted: Jan 18, 2006 - 09:07 PM



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      KarlLagerbottom wrote:
      Spazzfist wrote:
      KarlLagerbottom wrote:
here's another thought...lets ask the Skaven coaches if they should be able to have 0-8 Gutter Runners. Smile


Yeah, because that is a fair comparison.... Rolling Eyes


My point here is that Chaos Players are not necesarily the best source for an unbiased voice on weather or not Mutations should be cheap.


... and that is why Ben asked for the voice of non-chaos coaches....

      Ben wrote:
With regards to mutations costing less, I would like to hear from the non chaos coaches and hear what they think.

Ben

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VBZOffline
Post subject:   PostPosted: Jan 19, 2006 - 04:51 AM



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Rob, Rob, Rob Laughing ... I swear to God Laughing If you have had nothing to complain about I honestly believe you'd just burst ! Laughing Laughing Laughing

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KarlLagerbottomOffline
Post subject:   PostPosted: Jan 19, 2006 - 06:28 AM



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      VBZ wrote:
Rob, Rob, Rob Laughing ... I swear to God Laughing If you have had nothing to complain about I honestly believe you'd just burst ! Laughing Laughing Laughing

I'm not complaining...I may actually bring Nurgle's Rotters to this party.
Smile

I am just trying to be objective....and point out my misgivings to asking the coach who has the most to gain about how to proceed with mutations.


Now Spazz...


      Spazzfist wrote:


... and that is why Ben asked for the voice of non-chaos coaches....

      Ben wrote:
With regards to mutations costing less, I would like to hear from the non chaos coaches and hear what they think.

Ben


...had you just pointed this out initially intstead of the smartass response, then perhaps you could have saved me a bit of explaining/time.


Hey Ben...I'm sorry...I misread yor initial post.

As a "possibly" non-Chaos coach, I believe that you may want to limit the cheap Mutations in some way so that they do not go from being a nice perk to Chaos coaches...to an unbalancing factor. Again, I like the fact that tournies have started doing this with Chaos team to promote variety, but you should be careful to not give them a blank check.

-RobO

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