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Indigo |
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Post subject:
Posted: Aug 01, 2003 - 03:44 AM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
Status: Offline
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Although I agree that aging is needed, I think Chet's league rules are better. TBH I'm surprised to see so many people supporting this, although that's not meant to be detrimental to the idea in any way! |
_________________
NAF #60
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Ratin_Mutants |
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Post subject:
Posted: Aug 01, 2003 - 05:13 AM
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Joined: Mar 12, 2003
Posts: 57
Status: Offline
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We uses the possibility to heal nig. It cost 1d6 + 50K, and the critter has to be left out for 1d3 matches. |
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noodle1978uk |
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Post subject:
Posted: Aug 01, 2003 - 08:44 AM
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Joined: Jun 09, 2003
Posts: 221
Status: Offline
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The reason I'm actually all for a kind of ageing (although thats a bad word for it - you don't AGE after 2 games of BB!!) is because we had a situation where teams would get to 400, 500, 600+ team ratings (after a LONG LONG time) and NEVER level off. That was bad IMO
Also - that was 3rd ed and a long time ago.
Now with less winnings from matches and our semi-reasonable "wear and tear/peaking" ageing rule, I think we might find a place, say around 350 - 400 where teams just won't get much BETTER. They will still eveolve but not keep getting BETTER.
Also there was the problem of a 300 rated team not playing its rookies who would never get skills because of this. Now I think we have an interesting (and expensive) training rule to hopefully mean that teams can take deaths and retire players without having to immediately field a total rookie. |
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GalakStarscraper |
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Post subject:
Posted: Aug 01, 2003 - 09:57 AM
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Ex-Rulz Committee
Joined: Feb 11, 2003
United States of America
Posts: 1562
Status: Offline
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My two leagues the MBBL and MBBL2 dropped aging altogether at the start of our new season. My coaches were pretty darn happy about it and I cannot say that I see my league spiralling to new and incredible TR heights.
The tighter Cash table, FF mods, the increased SPP table, and a revised better Handicap table seem to keep both leagues in line pretty well.
Galak |
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AnthonyTBBF |
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Post subject:
Posted: Aug 01, 2003 - 11:34 AM
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Joined: Feb 10, 2003
Toronto, ON
Posts: 1313
Location: Toronto, ON
Status: Offline
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We dropped the first roll in our league. Dunno if it will have an effect or not, but the guys are sure a lot happier.
Quote: Something close to what Wadedidit suggested, perhaps add in some results that give aging a more of a "roleplaying" feel. Some negative personality traits etc.
I'd really like to see something along these lines. |
_________________ Anthony - Ex Presidente
www.xtbbf.org
Orion Cup - June 8, 2013
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Tutenkharnage |
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Post subject:
Posted: Aug 01, 2003 - 11:48 AM
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Joined: Feb 11, 2003
Posts: 620
Status: Offline
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The BBRC considered "quirky" bits in 2001 - items like "Bad Back" (roll to stand up), "Bad Hands" (-1 to handle the ball), things like that. After testing this during the summer, we shelved the idea for a few reasons, including these:
1. Each item was individually rare. Remembering which players have which of six different quirks quickly becomes tiring.
2. Some items were rather useless (e.g., "Bad Hands" on a Black Orc). Useless items exist now (e.g., AG -1 on a Black Orc), but they're rare.
The closest I've come with any success is Bonehead, for three reasons:
1. It's a popular mechanic. Many coaches employ Ogres, so everyone understands Bonehead.
2. It universally affects all players.
3. It fits the "max loss of two" clause very well, because a second Bonehead results in a Really Stupid player; further brain trauma is ignored
Mind you, we're incorporated this into our Serious Injury table, a quick-and-easy 2D6 construct that looks like this:
2-7: No effect
8: Bonehead
9: AV -1
10: MA -1
11: AG -1
12: ST -1
No, we don't use niggling injuries; and, yes, we have a smaller percentage of negative effects (by 3 out of 36) than the standard SI table. But niggled players usually play without any effects; in fact, if they're playing, they are by definition unaffected by their "serious" injury. But something's always risky about activating a Bonehead, more AV -1 players result in additional injuries, etc.
-Chet |
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