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dlb1969 |
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Post subject: Squiggoth...allies
Posted: Feb 20, 2003 - 08:13 AM
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Joined: Feb 18, 2003
United States of America
Posts: 28
Location: Peotone
Status: Offline
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Squiggoth wrote: Allies stink, they should never have come up with that stupid idea; IMHO it's just an easy way of dealing with your team's weaknesses.
Martijn
Man, do I ever agree. I wish I could get the players in my league to see that, but it ain't happening. We have made our own ally rules that are pretty balanced. The allies can't use team RR and pick up a racial characteristic called "Outcast". Basically you have to roll 3+ to get the guy on the field to play for every drive. |
_________________ "I'll see you on the pitch little man!"
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Spiky |
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Post subject:
Posted: Feb 20, 2003 - 02:55 PM
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Joined: Feb 17, 2003
Swindon
Posts: 27
Location: Swindon
Status: Offline
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I might be getting things wrong by the sounds of it....
So are Allies allowed or not? Is the stuff printed in the BB magazines not 'official' as such?
There were ally rules in BBmag 1 which were revised in BB mag 2 and I haven't seen anywhere that importing a Human thrower into a lizardman team is 'Illegal'
Please could someone set me straight on this?
Thanks! |
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ZanzerTem |
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Post subject:
Posted: Feb 20, 2003 - 03:10 PM
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Joined: Feb 14, 2003
United States of America
Posts: 98
Status: Offline
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BB Magazine stuff is just experimental trash that GW comes up with. The only "official" stuff is in the LRB 2.0.
Consider BB Mag stuff GW encouraged "house rules". Thats it.
It's not illegal if your commish allows it, but if he allows the BBMag allies, he is a bad commish. The majority of the BB Mag stuff needs to be changed in order to be balanced. Just look at the ogres in BB# 6 |
_________________ Blood
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Marcus |
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Post subject:
Posted: Feb 20, 2003 - 03:59 PM
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Joined: Feb 11, 2003
Posts: 31
Status: Offline
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skummy wrote: What went wrong?
Not the best of dice, coupled with some world class opposition.
They're not my best team, by a long shot. I can play them but I don't really have the chops. They're not as good a team as people make out, I think you'll find it's generally the coach that makes the difference.
Speaking of top coaches - Sputnik's certainly your man for Lizard tactics. Although it has to be said he was lucky against my Skaven |
_________________ Marcus
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Max_Horseman |
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Post subject:
Posted: Feb 21, 2003 - 02:26 AM
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Joined: Feb 11, 2003
England
Posts: 15
Location: England
Status: Offline
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Marcus,
Can I use that excuse for my game against Sputnik as well ???
Max |
_________________ NWUK - No need for introductions....
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Dave |
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Post subject:
Posted: Feb 21, 2003 - 12:26 PM
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da Veiz-Prez
Joined: Feb 10, 2003
Netherlands
Posts: 895
Location: Netherlands
Status: Offline
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Marcus wrote:
Not the best of dice, coupled with some world class opposition.
Except for your first round match against Wouter...
You got sixes twice to grab a scattering ball with a saurus.
Nt the best of dice .. (grumble grumble) |
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Thadrin |
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Post subject:
Posted: Feb 23, 2003 - 02:38 AM
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Joined: Feb 10, 2003
Sweden
Posts: 353
Location: Sweden
Status: Offline
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FF is NOT all imprtant, especially for a relatively expensive team like Lizards.
I started 5 Saurus/6skinks/2 reroll/6FF/Apo on FUMBBL. I won my first game 3-0.
I'm in deep crap now though - I had one saurus killed and one MNG (-1MA). 3 saurus 7 skinks to play the next game because I couldn't afford to replace the Saurus that croaked.
Gotta love that MA8 though As someone who's usual team is dwarfs its a joy to behold.
Make a hole with the big fellas, send a lot of little fast dodgy fellas through. |
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Grumbledook |
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Post subject:
Posted: Feb 23, 2003 - 04:57 AM
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Joined: Feb 10, 2003
Posts: 922
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FF is all important then, if it had been higher you could have replaced him, or even had more players in the first place so that it would have been harder to block your players to get them killed ;] |
_________________ 'Boomshanker an Interception'
Jon
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ZanzerTem |
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Post subject:
Posted: Feb 23, 2003 - 11:37 AM
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Joined: Feb 14, 2003
United States of America
Posts: 98
Status: Offline
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I have to agree with grumble. Especially since on FUMBBL you tend to lose FF faster then you gain it |
_________________ Blood
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Thadrin |
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Post subject:
Posted: Feb 23, 2003 - 04:34 PM
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Joined: Feb 10, 2003
Sweden
Posts: 353
Location: Sweden
Status: Offline
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BUt without the Apo I would have lost the OTHER player who was killed in the game, without the reroll I would probably have lost and without any of those players I'm compromising the line up.
I'm still a firm proponent of "Buy what your team needs and the use the rest on FF." |
_________________ Thadrin
Jag är inte svensk, men jag här bott här ett tag nu.
Member nr. 219
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Dave |
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Post subject:
Posted: Feb 24, 2003 - 04:15 PM
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da Veiz-Prez
Joined: Feb 10, 2003
Netherlands
Posts: 895
Location: Netherlands
Status: Offline
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I like high FF, usually take 7+ |
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Apedog |
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Post subject:
Posted: Feb 25, 2003 - 10:13 AM
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Joined: Feb 17, 2003
Posts: 146
Status: Offline
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With expensive players high FF is more important, you need more money to buy the players!
Also taking the low FF is more risky, if one of your players dies in the first couple of games you may have trouble recovering.
Shame it took me ages to realise this |
_________________ Munkey
Boom! He's on his back!
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Aristodeimos |
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Post subject:
Posted: Feb 25, 2003 - 11:16 AM
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Joined: Feb 24, 2003
Posts: 16
Status: Offline
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If you play Lizardmen, I've got two words for you...Break Tackle. The only way a saurus can support skinks is to be able to dodge away. Not to mention, unless you like having to blitz with your skinks all the time, it's too easy to pin down a saurus without this skill. |
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ZanzerTem |
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Post subject:
Posted: Feb 25, 2003 - 12:39 PM
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Joined: Feb 14, 2003
United States of America
Posts: 98
Status: Offline
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Unfortunately, because it is so hard for bashing players to get SPP's, most choose either Block, Mighty Blow, Pile On, or Tackle to increase the number of knockdowns, or increase the chance to break armor, in order to get more SPP's. Break Tackle isnt always a viable choice for Saurus' |
_________________ Blood
Check out my teams here, courtesy of: FUMBBL.com
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skummy |
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Post subject:
Posted: Feb 25, 2003 - 01:25 PM
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Joined: Feb 11, 2003
Posts: 506
Status: Offline
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I consider Break Tackle on a Lizardman team like Guard on a Dwarf team. It's going to help you win and it will get you more SPP's for other players down the road. After seeing how most good coaches lock up lizardmen and start seeking and destroying skinks, it is the only skill I'd take for my first two saurii. |
_________________ The only thing to do with good advice is pass it on. It is never any use to oneself.
-Oscar Wilde
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