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GalakStarscraperOffline
Post subject:   PostPosted: Apr 15, 2003 - 11:24 AM
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      snotsngrots wrote:
LRB rules. After.


Correct
 
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jmccubbinOffline
Post subject:   PostPosted: Apr 18, 2003 - 03:01 PM



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So how many signed up so far?

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GalakStarscraperOffline
Post subject:   PostPosted: Apr 18, 2003 - 05:34 PM
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      jmccubbin wrote:
So how many signed up so far?


Wish I knew ... have a request in to find out. Just about have the 4th trophy finished out of the 8 for the tournament.

Galak
 
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GalakStarscraperOffline
Post subject:   PostPosted: Apr 25, 2003 - 08:30 AM
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      jmccubbin wrote:
So how many signed up so far?

24 at this point.

But since the tournament is still 3 months away, I've had a LOT of emails from folks saying they are waiting until the tournament is closer to register.

Oh and Old_Man_Monkey and I just finished a GenCon practice game.

He took Humans:
Thrud, Ogre, 4 Blitzers, 4 Linemen, 2 Throwers, 1 Reroll, 3 FF

I took Halfings:
Deeproot, 2 Ogres, 9 Halflings, Master Chef, 1 Reroll, 2 FF

The game made me certain of one thing. If there was ever a year that a Stunty team can win a Major tournament ...this is it. I won 3-1 with 3-0 on casualties. That's a 60 point victory in the GenCon point system.

My Goblin team would be one of these 3 ... not decided:
Ripper, 2 Ogre, Nobbla, 8 Goblins, 2 Rerolls, 4 FF
Ripper, 2 Ogre, 9 Goblin, 3 Rerolls, 2 FF
Ripper, 2 Ogre, 9 Goblin, 2 Rerolls, 8 FF

Anyway, just a quick thought if you have a leaning toward Stunty this might be the year to try them.

Old_Man_Monkey can comment, but I didn't find Deeproot or Thrud detracted from the game at all (in fact Thrud was kinda fun!) So I think I have a good system for starplayers planned for GenCon.

Galak
 
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skummyOffline
Post subject:   PostPosted: Apr 25, 2003 - 09:19 AM



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I have to ask, Galak - did the Halflings ever get to use Thrud? One popular tactic in my league is to foul with Thrud late on your first long drive of the game in an attempt to get him thrown out and deny his possible use to the opponent.

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GalakStarscraperOffline
Post subject:   PostPosted: Apr 25, 2003 - 09:50 AM
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      skummy wrote:
I have to ask, Galak - did the Halflings ever get to use Thrud? One popular tactic in my league is to foul with Thrud late on your first long drive of the game in an attempt to get him thrown out and deny his possible use to the opponent.


Human scored on turn 4 of the first Half and Thrud switched sides (that Master Chef was cooking something gooooodddd). On turn 6 of the 1st half, Thrud fouled and KO'd a Human Blitzer and was ejected ... for some reason the Halfings choose not to argue.

Galak

If you take Thrud you almost have to look at him like a Deathroller. He's good for basically one drive ... if you get more out of him you were forunate.

After playing the team for practice, I'd definitely go with Pro as my first two assigned skills for both of the Ogres.
 
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skummyOffline
Post subject:   PostPosted: Apr 25, 2003 - 10:43 AM



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      Quote:
Galak: ... for some reason the Halfings choose not to argue.


Laughing

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GalakStarscraperOffline
Post subject:   PostPosted: Apr 25, 2003 - 10:57 AM
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      skummy wrote:
I have to ask, Galak - did the Halflings ever get to use Thrud? One popular tactic in my league is to foul with Thrud late on your first long drive of the game in an attempt to get him thrown out and deny his possible use to the opponent.


For 50k this sounds like a sound tactic by good coaches ... however, to bring him to the GenCon Bowl you'll need to cough up 100k ... makes it a bit more of tactical decision at that price. Especially since unlike a Deathroller which only rolls if it takes the pitch, Thrud rolls even if he sat in the Dugout.

Galak
 
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skummyOffline
Post subject:   PostPosted: Apr 25, 2003 - 11:22 AM



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Here is an even better tactical situation: Amazon team with a tr 100 lower faces an Orc team with a 15 player roster but 2 rookie goblins. The Amazons freeboot Thrud and choose "In the Bag" as the "pick 'em" handicap. Not only do they deny the Orcs their best players for a majority of the game, but Thrud can't play against them unless they score first!

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Old_Man_MonkeyOffline
Post subject:   PostPosted: May 02, 2003 - 02:14 PM



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Galak et al:

Sorry this reply has taken so long - I'm still ducking from all the flying 'Flings that were raining down a couple of weeks ago.

Upon reflection, these thoughts:

1. I agree that Thrud and Deeproot were not distractions - the Hunam team (sorry . . . old StarControl reference) I tested was in theory at least a strength side; the loss of Thrud was not as difficult to overcome as was the loss of the Blitzer.
2. Not having played against a 'Fling side for awhile, I had forgotten how much tougher the Master Chef can make with the loss of RRs.
3. I had wondered whether a more agile team would have stayed most of the 'Fling movement, however Galak has passed along this week that the same Halfing side won convincingly against a DElf team, so Galak may be on to something here Smile It may be that the first drive against a similar 'Fling team should be devoted less to scoring and more to planting 'Bits in the ground - but that will be seen later.

Thanks for the match, GS, I real ... LOOK OUT!!! INCOMING 'FLINGS!!!
Shocked

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Old_Man_MonkeyOffline
Post subject:   PostPosted: May 02, 2003 - 02:22 PM



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One further thing: full marks to Tom and any others for well-thought out rules for the GenCon tournament. I think the SP rule forces a careful look at team design, rewards close matches, and is a great balance between team building and the requirements of tournament play.

Just an "Atta Boy" to Tom. Very Happy

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GalakStarscraperOffline
Post subject:   PostPosted: May 05, 2003 - 05:59 AM
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      Old_Man_Monkey wrote:
One further thing: full marks to Tom and any others for well-thought out rules for the GenCon tournament. I think the SP rule forces a careful look at team design, rewards close matches, and is a great balance between team building and the requirements of tournament play.

Just an "Atta Boy" to Tom. Very Happy


Thanks ... I really tried to talk to a lot of the coaches that went to the large tournaments about what worked and what didn't. I'm hoping the rules and point scoring format of GenCon will be the best mess of all that.

GenCon flings are playing Chaos Dwarves now in my 4th test game.

But so far I'm 3-0 with my GenCon Flings and all 3 were 60 point wins.

Galak
 
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DeathwingOffline
Post subject:   PostPosted: May 05, 2003 - 01:45 PM
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(OT here: OMM, any idea how irritating flashing avatars are??? Aaargh!)

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Old_Man_MonkeyOffline
Post subject:   PostPosted: May 05, 2003 - 01:55 PM



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No, not really, didn't see it as a real bother, but I am happy to discontinue using it.

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jmccubbinOffline
Post subject:   PostPosted: May 06, 2003 - 09:17 AM



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Galak. I checked out hte web page for how to use the PBeM tool and understand it except for 1 thing. Handoff's Do I just type in handoff and roll a catch roll for the reciever?

My scaven are ready for our test game.

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