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Glorian_UnderhillOffline
Post subject:   PostPosted: Sep 04, 2008 - 08:47 AM



Joined: Sep 04, 2003

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...
Harald F.
Harald S.
...

Oh no! Angriff der Klonkrieger! Very Happy
 
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RavertenOffline
Post subject:   PostPosted: Sep 04, 2008 - 03:32 PM



Joined: Mar 29, 2003
Germany
Posts: 14
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Hamburg holt den Pott! Yeah!
...gibt's überhaupt einen Pott frag ich mich gerade?
 
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UtakOffline
Post subject:   PostPosted: Sep 05, 2008 - 02:59 PM



Joined: Sep 08, 2003

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Es gibt eine gravierte "Schüssel" mit den bisherigen Bundesländern, die den D-Bowl gewonnen haben.
Anmeldung hier reicht völlig, willkommen an Bord Smile
 
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Glorian_UnderhillOffline
Post subject:   PostPosted: Sep 08, 2008 - 02:56 AM



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"Schüssel" !? Nix da, das ist die Meisterschaftsschale! Very Happy
 
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SteamrollerOffline
Post subject:   PostPosted: Sep 12, 2008 - 01:40 PM



Joined: Mar 08, 2005

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Also aus Berlin Kommen
Floridaboy
TomBrady
Nordmann
HeroikTackle
Golomann
na und ich halt
 
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UtakOffline
Post subject:   PostPosted: Sep 12, 2008 - 02:18 PM



Joined: Sep 08, 2003

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Prima !!!!!
Macht ihr dann zwei Teams auf?
Dann benötigt ihr wohl 2 Freebooter, oder?
Schön zu hören, dass Ihr so zahlreich erscheint Smile
 
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FloridaboyOffline
Post subject:   PostPosted: Sep 13, 2008 - 02:38 PM



Joined: Feb 14, 2005
Germany
Posts: 91
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Mein teilnahme ist eher unwahrscheinlich, weil ich die Woche darauf schon für das Grand Tournament40k Finale in Düsseldorf bin.
Könnt ihr das Turnier nicht auf den 4+5.10. vorverlegen - da hat meine Tante ihren 50zigsten in Düsseldorf Cool Wink - das könnte ich meiner Frau dann gut verkaufen. Rolling Eyes
 
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Glorian_UnderhillOffline
Post subject:   PostPosted: Sep 15, 2008 - 02:48 AM



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Nix da! Der Termin soll gefälligst bleiben. Dann müssen aber auch leider leider die shitty, ich meine Cheeky Berlins zuhause bleiben. Smile
 
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FloridaboyOffline
Post subject:   PostPosted: Sep 15, 2008 - 03:05 AM



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@Glorian Shithill

Naja, dann werde ich mal mit meiner Frau in Klausur gehen... Cool
 
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Tom_BradyOffline
Post subject:   PostPosted: Sep 22, 2008 - 03:29 AM



Joined: Feb 14, 2005

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Ok, so wie es aussieht wird es zwei Berliner Teams geben. Die Zuteilung der Spieler ist erstmal nur vorläufig:

Team Sturm:
Captain: Steamroller
Golomann
Nordmann
Heroic Tackle

Team Drang:
Captain: Tom Brady
Floridaboy
Oberstudienrat Kroll
*tbd*

c U in der Drakenburg.

Cheers
Tom Brady
 
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UtakOffline
Post subject:   PostPosted: Sep 22, 2008 - 09:55 AM



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Hey klasse...mit so einer starken Besetzung gibt es bestimmt ein spannendes Turnier. Wir freuen uns sehr über die rege Teilnahme der Berliner Worship
 
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Tom_BradyOffline
Post subject:   PostPosted: Sep 24, 2008 - 12:54 AM



Joined: Feb 14, 2005

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Sorry aber wir haben gerade ein kleines Problem bzgl. unseres 4. Manns für Berlin 2. Ich frage schon mal vorsorglich an, ob irgendjemand Lust hätte als Freebooter für uns zu spielen? Sollten sich unsere beiden Kandidaten bis Sonntag Abend nicht gemeldet haben, würde ich demjenigen Fest den Platz zusagen.

Cheers
Tom Brady
 
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lauth81Offline
Post subject: Re: RE: D-Bowl III in der Drakenburg 11/12.10.2008  PostPosted: Sep 26, 2008 - 01:24 PM



Joined: Oct 24, 2005
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      Utak wrote:
So, Regeln gibt es jetzt auch. Im Endeffekt hat sich zum letzten Jahr nur die Skillvergabe und der Chefkoch geändert.
Nur die Clarifications des Rules Review 2007 http://www.specialist-games.com/assets/BloodBowl_RulesReview2007.pdf sind aktiv und keine changes.


Hab das gerade gelesen ... also die changes darin sind fuer den D-Bowl gueltig?

Weil RLP - wenn es denn erscheint - vorhatte, alle 4 Untoten Teams zu spielen (Khmeri, Untote, Necros, Vampire) und die Teams wurden ja ein wenig veraendert im Rules Review ...
 
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UtakOffline
Post subject: RE: Re: RE: D-Bowl III in der Drakenburg 11/12.10.2008  PostPosted: Sep 27, 2008 - 02:47 AM



Joined: Sep 08, 2003

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      Quote:
keine changes.
Smile
Also es zählen nur die CLARIFICATIONS, nicht die CHANGES, einfach deshalb weil in den CHANGES ja auch die Necromantic,Undead und Khemri Teams Modifikationen aufweisen (z.B.Mumien werden Tomb Guardians, kein Mighty Blow mehr, Rüstung runter auf 8, dafür Break Tackle etc.)

2007 Blood Bowl Rules Committee (BBRC) Rules Review
The following represents the final 2007 Rules Review. BBRC members participating in the discussion/voting were Jervis Johnson, Ian
Williams, Paul Gegg, Stephen Babbage, and Tom Anders. The next scheduled reviews are a review to update this experimental listing
if needed during Fall/Winter 2008 followed by a review of the experimental to finalize LRB 6.0 targeted for end of 2009.
CLARIFICATIONS (Clarifications are not experimental. They are considered immediate official interpretations of existing
unclear wordings in the rules
.) The changes to the existing text to make the rule clearer are listed in red.

1) Ball & Chain (Extraordinary) - (LRB 5.0 page 43)
Players armed with a Ball & Chain can only take Move Actions. To move or Go For It, place the throw-in template over the player facing
up or down the pitch or towards either sideline. Then roll a D6 and move the player one square in the indicated direction; no Dodge roll
is required if you leave a tackle zone. If this movement takes the player off the pitch, they are beaten up by the crowd in the same
manner as a player who has been pushed off the pitch. Repeat this process until the player runs out of normal movement (you may GFI
using the same process if you wish). If during his Move Action he would move into an occupied square then the player will throw a block
following normal blocking rules against whoever is in that square, friend or foe (and it even ignores Foul Appearance!). Prone or
Stunned players in an occupied square are pushed back and an Armour roll is made to see if they are injured, instead of the block
being thrown at them. The player must follow up if they push back another player, and will then carry on with their move as described
above. If the player is ever Knocked Down or Placed Prone roll immediately for injury (no Armour roll is required). Stunned results for
any Injury rolls are always treated as KO???d. A Ball & Chain player may use the Grab skill (as if a Block Action was being used) with his
blocks (if he has learned it!). A Ball & Chain player may never use the Diving Tackle, Frenzy, Kick-Off Return, Leap, Pass Block or
Shadowing skills.

2) Bombardier (Extraordinary) - (LRB 5.0 page 43)
A coach may choose to have a Bombardier who is not Prone or Stunned throw a bomb instead of taking any other Action with the
player. This does not use the team's Pass Action for the turn. The bomb is thrown using the rules for throwing the ball (including
weather effects), except that the player may not move or stand up before throwing it (he needs time to light the fuse!). Intercepted bomb
passes are not turnovers. Fumbles, or indeed any explosions that lead to a player on the active team being knocked over are
turnovers. All skills that may be used when a ball is thrown may be used when a bomb is thrown also. A bomb may be intercepted or
caught using the same rules for catching the ball, in which case the player catching it must throw it again immediately. This is a special
bonus Action that takes place out of the normal sequence of play. A player holding the ball can catch or intercept and throw a bomb.
The bomb explodes when it lands in an empty square or an opportunity to catch the bomb fails or is declined (i.e., bombs don???t
???bounce???). If the bomb is fumbled it explodes in the bomb thrower???s square. If a bomb lands in the crowd, it explodes with no effect.
When the bomb finally does explode any player in the same square is Knocked Down, and players in adjacent squares are Knocked
Down on a roll of 4+. Players can be hit by a bomb and treated as Knocked Down even if they are already Prone or Stunned. Make
Armour and Injury rolls for any players Knocked Down by the bomb. Casualties caused by a bomb do not count for Star Player points.

3) Diving Tackle (Agility) - (LRB 5.0 page 44)
The player may use this skill after an opposing player attempts to dodge out of any of his tackle zones. The opposing player must then
subtract 2 from his Dodge roll for leaving the player's tackle zone. If a player is attempting to leave the tackle zone of several players
that have the Diving Tackle skill, then only one of the opposing players may use Diving Tackle. Diving Tackle may be used on a rerolled
dodge if not declared for use on the first Dodge roll. Once the dodge is resolved but before any armour roll for the opponent (if
needed), the Diving Tackle player is Placed Prone in the square vacated by the dodging player but do not make an Armour or Injury roll
for the him.

4) Stab (Extraordinary) - (LRB 5.0 page 47)
A player with this skill is armed with something very good at stabbing, slashing or hacking up an opponent, like sharp fangs or a trusty
dagger. This player may attack an opponent with their stabbing attack instead of throwing a block at them. Make an unmodified Armour
roll for the victim. If the score is less than or equal to the victim???s Armour value then the attack has no effect. If the score beats the
victim???s Armour value then they have been wounded and an Injury roll must be made. This Injury roll should ignore all modifiers from
any source - including Niggling injuries or Stunty. If Stab is used as part of a Blitz Action, the player cannot continue moving after using
it. Casualties caused by a stabbing attack do not count for Star Player points.

5) Completions (COMP): A player who makes an accurate pass that is caught by a receiver from his own team in the targeted square
of the pass when the ball comes to rest earns 1 Star Player point. This is called a completion. - (LRB 5.0 page 26)
 
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CoachRattenfetzaOffline
Post subject:   PostPosted: Sep 28, 2008 - 10:49 AM



Joined: Oct 10, 2005

Posts: 194

Status: Offline
Team NRW 1

CoachRattenfetza
Planlos
walliesmith
Oliver


Last edited by CoachRattenfetza on Oct 02, 2008 - 10:45 AM; edited 2 times in total
 
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