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KLK |
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Post subject: very good players
Posted: Nov 27, 2003 - 08:53 PM
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Joined: Aug 20, 2003
Colombia
Posts: 91
Location: United States of America
Status: Offline
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Hello Coaches.
I want to know your opinio about a possible rule to stop the ability increasing. at least a few.
Look this, the CBBL have a wardancer who has STR 5, yes 5. in the same team, a catcher has MA 10 and sprint, sure feet, block... I guess this is an exageration. also, an undead mummy has STR 6, a skaven runner MA 10...
My proposition is that should exist some limits. I think that a player only can improve his abilities by one, and the limit in MA must be 9.
What do you think? do you have the same problem in your leagues? |
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Post subject:
Posted: Nov 27, 2003 - 10:06 PM
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Joined: Oct 24, 2003
Posts: 1671
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There already are limits in the official rules. The max increase for any stat is 2 and the max AV is 10. It's been like that ever since 3rd ed came out in 94 and it's been working great. I don't see why all of a sudden it should be changed.
Some players will always be better than others. But there's always a solution: foul, foul, foul! Maybe your league just needs more dirty players. |
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jejaatin |
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Post subject:
Posted: Nov 27, 2003 - 11:24 PM
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Joined: May 05, 2003
Posts: 37
Status: Offline
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I hear you zombie, a boot to the groin is better than a fist to the head.
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_________________ It's not how you play the Game, It's how the Game plays you.
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noodle1978uk |
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Post subject:
Posted: Nov 28, 2003 - 02:38 AM
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Joined: Jun 09, 2003
Posts: 221
Status: Offline
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I agree with Zombie. The best way to deal with "good" players is to kill them. We have a ST 4 AG 5 wardancer in our league - but we all accept it - when his bounty goes over 50,000 I intend to collect |
_________________ ABBL Commissioner
http://www.shef.ac.uk/wargamessoc
Member #2351
Noodle's Tournies
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Indigo |
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Post subject:
Posted: Nov 28, 2003 - 02:54 AM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
Status: Offline
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Luis - generally, players who become THAT good will soon be taken out as they are inevitably targets.
Do you use ageing in your league?
The ST5 wardancer is a real freak of nature remember, so doesn't come along often. Changing the rules to solve freak issues like this would badly impact the system for "regular" players. |
_________________
NAF #60
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McDeth |
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Post subject:
Posted: Nov 28, 2003 - 04:29 AM
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Joined: Feb 10, 2003
Posts: 120
Status: Offline
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If its so much a problem then house rule a bounty of 50k for each stat increase on any player. The ST 5 Wardancer will be worth 100k, lets see how long he last then and how willing he'll be to put him on the pitch |
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jejaatin |
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Post subject:
Posted: Nov 28, 2003 - 05:17 AM
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Joined: May 05, 2003
Posts: 37
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If we use bounties, somebody must put it on some players head and to pay it up, when "the deed is done" (quoting shakespeare! I rule ), so if there's a bounty the money just doesn't just come from the air but from one or more of the other coaches. Usually when the bountied player has killed some other valuable player. |
_________________ It's not how you play the Game, It's how the Game plays you.
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noodle1978uk |
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Post subject:
Posted: Nov 28, 2003 - 05:25 AM
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Joined: Jun 09, 2003
Posts: 221
Status: Offline
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Post subject:
Posted: Nov 28, 2003 - 06:48 AM
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Joined: Oct 24, 2003
Posts: 1671
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Not necessarily jejaatin, it could come from the league itself rather than from a team. In that case, it would seem to come out of thin air, since league money is not worked out in any way in Blood Bowl.
Oh and jejaatin, saying "i rule" definitely makes you very uncool. Plus, in this case, it makes you sound stupid, by implicitely saying that quoting Shakespeare is hard for you. Quoting Shakespeare = good; being all worked up about it = bad. Just a friendly tip. |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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Indigo |
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Post subject:
Posted: Nov 28, 2003 - 07:13 AM
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Da Warboss
Joined: Feb 12, 2003
England
Posts: 2168
Location: England
Status: Offline
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lol now he's in his place - that'll teach him
it might be more cool when it's not his native language? |
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NAF #60
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Post subject:
Posted: Nov 28, 2003 - 07:30 AM
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Joined: Oct 24, 2003
Posts: 1671
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Ok, that might be an excuse for "being all worked up about it", but never for saying it out loud!
Be careful Indigo, apart from you and i, people will not get that reference. That sentence taken out of context might look bad. |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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Deathwing |
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Post subject:
Posted: Nov 28, 2003 - 07:58 AM
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Former President
Joined: Feb 10, 2003
England
Posts: 1289
Location: England
Status: Offline
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He's probably actually quoting Marlowe.
And while saying "i rule" is indeed uncool, this is somewhat counterbalanced by having Hendrix (who was very cool indeed) in your avatar.
Anyway, I digress. I concur with the 'it's up to the League to target players like that' line of thinking, hell it's almost your responsibility.
No rule change required IMO. Besides, how else would players become legends?
"Do you remember that ****ing mummy that Joe Bloggs used to have?"
"Do I ever!..What happened to him in the end?"..etc.. |
_________________ Ex-UK NTO,ex- Senior Tourney Co-Ordinator, ex-VP and ex-President....because Lycos says that new members don't know who I was..
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Tutenkharnage |
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Post subject:
Posted: Nov 28, 2003 - 12:45 PM
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Joined: Feb 11, 2003
Posts: 620
Status: Offline
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Given: Players with +1 to MA, ST, or AG add character and present some interesting strategic choices.
Given: Players with +2 to MA, ST, or AG are extremely freakish and can dominate a game single-handedly for no better reason than "the coach rolled very well."
Solution: Limit stat changes to +1. And then kill the freaks.
I don't think this is absolutely necessary, but I don't believe that +2 is a magic number that must be adhered to. Let me put it this way: I'm already causing plenty of havoc in the MBBL with a trio of ST 4 Amazons. If I had a ST 5 Amazon or two...well, that would clearly give me a ridiculous advantage over everyone else. I think +1 is a more reasonable cap that would eliminate the Ogre-like Wardancer. But you still need to kill them
-Chet |
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GalakStarscraper |
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Post subject:
Posted: Nov 28, 2003 - 01:10 PM
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Ex-Rulz Committee
Joined: Feb 11, 2003
United States of America
Posts: 1562
Status: Offline
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Tutenkharnage wrote: Let me put it this way: I'm already causing plenty of havoc in the MBBL with a trio of ST 4 Amazons. If I had a ST 5 Amazon or two...well, that would clearly give me a ridiculous advantage over everyone else. I think +1 is a more reasonable cap that would eliminate the Ogre-like Wardancer. But you still need to kill them
-Chet
True ... but Tony's ST 5 Lion Warrior in the MBBL only lasted a handful of games before a Dwarf team caught his number. Those players have bullseye's on them a mile wide.
The first thing I do when I play against any team is memorize the numbers of the players I want to kill. I think any good coach does this.
Galak |
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Post subject:
Posted: Nov 28, 2003 - 02:47 PM
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Joined: Feb 10, 2003
Undisclosed
Posts: 2696
Location: Undisclosed
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GalakStarscraper wrote: The first thing I do when I play against any team is memorize the numbers of the players I want to kill. I think any good coach does this.
Galak
You mean 1-16? |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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