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Clan_Skaven |
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Post subject: Appothicary use
Posted: Feb 26, 2004 - 09:55 AM
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Joined: Aug 19, 2003
Niagara Falls ON, Canada
Posts: 2604
Location: Niagara Falls ON, Canada
Status: Offline
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Ok an Appothacary can be used to heal any Injury at any time? (Including KO'd & Stunned?)
If so, if my Rat Ogre is Stunned on his belly but refuses to roll over (I roll a 1-3 on his roll over roll). Can I just automatically roll him over with my Appothicary by rolling a 2+ ? |
_________________ "2006 SPIKE Champion!"
"Death-Bowl IV & V, Most Casualties!, Death-Bowl VI Best Team!"
"2008 Dagger Bowl Champion"
Host of the Warpstone Cup, Q'ermitt Bowl & the Hope Bowl
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Post subject:
Posted: Feb 26, 2004 - 10:09 AM
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Joined: Feb 10, 2003
United States of America
Posts: 2319
Location: United States of America
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I think you could. |
_________________ aka Rob (NAF #248)
President of the Lord Borak Fan Club
Founder of the GCLU
Commissioner, TO, Goblin King, NEBBN TSO
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Post subject:
Posted: Feb 26, 2004 - 10:18 AM
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Joined: Oct 24, 2003
Posts: 1671
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No because you have to cure an injury right when it happens, after that it's too late. |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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Post subject:
Posted: Feb 26, 2004 - 10:20 AM
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Joined: Feb 10, 2003
Undisclosed
Posts: 2696
Location: Undisclosed
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No, as you can only use the apoth at the moment the Injury (in this case stun) occured.
But if you use it when the Stun occured, then yes, you'd avoid the 4+ to rolll over. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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Clan_Skaven |
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Post subject: ok
Posted: Feb 26, 2004 - 10:25 AM
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Joined: Aug 19, 2003
Niagara Falls ON, Canada
Posts: 2604
Location: Niagara Falls ON, Canada
Status: Offline
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ok cool ty |
_________________ "2006 SPIKE Champion!"
"Death-Bowl IV & V, Most Casualties!, Death-Bowl VI Best Team!"
"2008 Dagger Bowl Champion"
Host of the Warpstone Cup, Q'ermitt Bowl & the Hope Bowl
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SBG |
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Post subject:
Posted: Feb 26, 2004 - 10:35 AM
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Joined: Feb 15, 2003
Canada
Posts: 772
Location: Canada
Status: Offline
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I thought the apoth could be used on injuries only, hence not on stunned or ko'd. I thought injuries were only 10+ on the injury roll, for apoth purposes.
Fred |
_________________ Winner of Soup Bowls I, II, III (Chaos Dwarves); IV, V (Dwarves); XIII (Orcs); XIV (Dark Elves) & XVII (Chaos).
Forget the Yankees, forget the Habs: THAT'S a Dynasty!!!
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Post subject:
Posted: Feb 26, 2004 - 10:39 AM
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Joined: Feb 10, 2003
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Posts: 2696
Location: Undisclosed
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Nope, if you break AV you've caused an injury, with is either a Stun, KO or Cas, which is futher broken down into Badly Hurt, Serious Injury or Dead. All of them are injuries. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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Post subject:
Posted: Feb 26, 2004 - 10:59 AM
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Joined: Feb 10, 2003
United States of America
Posts: 2319
Location: United States of America
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Just saw where I went wrong reading it. |
_________________ aka Rob (NAF #248)
President of the Lord Borak Fan Club
Founder of the GCLU
Commissioner, TO, Goblin King, NEBBN TSO
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Doubleskulls |
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Post subject:
Posted: Feb 26, 2004 - 05:23 PM
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Ex-Rulz Committee
Joined: Mar 05, 2003
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Posts: 2627
Location: Kent, UK
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Xtreme |
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Post subject:
Posted: Feb 26, 2004 - 09:21 PM
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Da Boss
Joined: Mar 12, 2003
United States of America
Posts: 1096
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I still think it should be changed to any healed player moves to the Reserves box, but untill then looks like everyone has it right here Clan-Skaven. |
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40KVet |
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Post subject:
Posted: Feb 27, 2004 - 06:14 AM
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Joined: Aug 19, 2003
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It Dose make sence.
Using the apoth for K.O. / Stun seems wrong. |
_________________ Coach of the Lorderon Buccaneers of the NFBBA
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Coach of the Stone Temple Pylons of the NFBBA
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Tutenkharnage |
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Post subject:
Posted: Feb 27, 2004 - 06:16 AM
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Joined: Feb 11, 2003
Posts: 620
Status: Offline
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Xtreme wrote: I still think it should be changed to any healed player moves to the Reserves box, but untill then looks like everyone has it right here Clan-Skaven.
Agreed. That's the way we play it here. Keeps injured players off the field, where they belong.
-Chet |
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Mordredd |
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Post subject:
Posted: Feb 27, 2004 - 10:30 AM
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Joined: Mar 03, 2003
England
Posts: 728
Location: England
Status: Offline
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We remove healed players to the reserves too. I would quite like to see this made official. |
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Post subject:
Posted: Feb 27, 2004 - 10:53 AM
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Joined: Feb 10, 2003
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Posts: 2696
Location: Undisclosed
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Personally, I'd like to see on-pitch medics brought back |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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Post subject:
Posted: Feb 27, 2004 - 11:27 AM
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Joined: Feb 10, 2003
United States of America
Posts: 2319
Location: United States of America
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I wouldn't mind a choice. Automatically go to reserves with no danger to the apoth (if you don't roll a 1) or if you want to leave them on field stunned, then the apoth rolls another 2d6 on a 12 they get killed. Something like that could be interesting... |
_________________ aka Rob (NAF #248)
President of the Lord Borak Fan Club
Founder of the GCLU
Commissioner, TO, Goblin King, NEBBN TSO
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