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Clan_SkavenOffline
Post subject: Appothicary use  PostPosted: Feb 26, 2004 - 09:55 AM



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Ok an Appothacary can be used to heal any Injury at any time? (Including KO'd & Stunned?)

If so, if my Rat Ogre is Stunned on his belly but refuses to roll over (I roll a 1-3 on his roll over roll). Can I just automatically roll him over with my Appothicary by rolling a 2+ ?

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Melifaxis
Post subject:   PostPosted: Feb 26, 2004 - 10:09 AM



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I think you could.

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Zombie
Post subject:   PostPosted: Feb 26, 2004 - 10:18 AM



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No because you have to cure an injury right when it happens, after that it's too late.

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Darkson
Post subject:   PostPosted: Feb 26, 2004 - 10:20 AM



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No, as you can only use the apoth at the moment the Injury (in this case stun) occured.

But if you use it when the Stun occured, then yes, you'd avoid the 4+ to rolll over.

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Clan_SkavenOffline
Post subject: ok  PostPosted: Feb 26, 2004 - 10:25 AM



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ok cool ty

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SBGOffline
Post subject:   PostPosted: Feb 26, 2004 - 10:35 AM



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I thought the apoth could be used on injuries only, hence not on stunned or ko'd. I thought injuries were only 10+ on the injury roll, for apoth purposes.

Fred

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Darkson
Post subject:   PostPosted: Feb 26, 2004 - 10:39 AM



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Nope, if you break AV you've caused an injury, with is either a Stun, KO or Cas, which is futher broken down into Badly Hurt, Serious Injury or Dead. All of them are injuries.

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Melifaxis
Post subject:   PostPosted: Feb 26, 2004 - 10:59 AM



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Just saw where I went wrong reading it.

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DoubleskullsOffline
Post subject:   PostPosted: Feb 26, 2004 - 05:23 PM
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10+ is a casualty...

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XtremeOffline
Post subject:   PostPosted: Feb 26, 2004 - 09:21 PM
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I still think it should be changed to any healed player moves to the Reserves box, but untill then looks like everyone has it right here Clan-Skaven.
 
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40KVetOffline
Post subject:   PostPosted: Feb 27, 2004 - 06:14 AM



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It Dose make sence.

Using the apoth for K.O. / Stun seems wrong.

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TutenkharnageOffline
Post subject:   PostPosted: Feb 27, 2004 - 06:16 AM



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      Xtreme wrote:
I still think it should be changed to any healed player moves to the Reserves box, but untill then looks like everyone has it right here Clan-Skaven.


Agreed. That's the way we play it here. Keeps injured players off the field, where they belong.

-Chet
 
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MordreddOffline
Post subject:   PostPosted: Feb 27, 2004 - 10:30 AM



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We remove healed players to the reserves too. I would quite like to see this made official.
 
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Darkson
Post subject:   PostPosted: Feb 27, 2004 - 10:53 AM



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Personally, I'd like to see on-pitch medics brought back Wink

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Melifaxis
Post subject:   PostPosted: Feb 27, 2004 - 11:27 AM



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I wouldn't mind a choice. Automatically go to reserves with no danger to the apoth (if you don't roll a 1) or if you want to leave them on field stunned, then the apoth rolls another 2d6 on a 12 they get killed. Something like that could be interesting...

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