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jejaatinOffline
Post subject: The roll of dice  PostPosted: Mar 16, 2004 - 11:47 PM



Joined: May 05, 2003

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I was wondering about this one thing that I encountered on during my last match. situation: I was blitzing one nasty chaos warrior and voilá, down he goes Pow Pow . Then, in the heat of the moment, I follow up and accidentally move my player one step further Crying or Very sad . Then my insolent adversary said, when I was trying to make the amour roll, "you just forgot to roll the armour roll, haa haa" Laughing . Then I said, "no I didn't, you can't forget to throw it. And besides, I'll take the move back, because it didn't require any die rolls, so it didn't matter. " And roll I did, casualty and death Sad . Which wasn't very nice. Obviously he didn't like that and we argued about it. He is the comish of our league, so arguing against him is quite pointless. After a while we decided, because LRB didn't answer us, to vote on it inside our league and I lost. Now, this being a forum and having a lot of people that do know the rules, do please tell me, was I wrong?

To make it short: is armour roll compulsory when a player goes down in a block? Or if you have peas for brains as I do, can you forget it and lose to opportunity to kill and maim?

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RonnieOffline
Post subject:   PostPosted: Mar 17, 2004 - 02:10 AM



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i don't really know but in my leagues this is the order to do when blitzing: -

1) Declare the blitz
2) Move the player to the opponents player
3) Roll the block dice
4) Follow up (if opponent goes down)
5) MAKE ARMOUR ROLL
6) Carry on the the blitzing player action


and if you forget the armour roll and still move the player your still doing his BLITZING action therefore i feel you still should make an armour roll.

sorry about the babbling on Mr. Green

tell your opponent to stop crying like a little baby

IT ONLY A GAME Mr. Green

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XtremeOffline
Post subject:   PostPosted: Mar 17, 2004 - 02:20 AM
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I'd say as long as it was still that players action it is fine. In our league we often stop and say "I'll come back to the armour roll" and then continue on with the bliters movement, then roll the armour.
 
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DoubleskullsOffline
Post subject:   PostPosted: Mar 17, 2004 - 03:11 AM
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Nah - your opponent was being an a***. Lots of time we do blitzes and keep moving the blitzer before working out the casualty - its only in the blitzers advantage to wait and see what happens after all.

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smeborgOffline
Post subject:   PostPosted: Mar 17, 2004 - 03:39 AM



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If my opponent forgets to roll for armour, I will remind him.

Unless he's a beard, of course...

Hope this helps.

Cheers

Smeborg the Fleshless
 
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mtn_bikeOffline
Post subject:   PostPosted: Mar 17, 2004 - 07:45 AM



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The only roll I see that is required before the continued movement of a player is scatter of the ball if player hit was carrying the ball. It's even in the basic rules that if a player goes down for any reason an armor roll is required. The only exception are skills which spacifically state "no armor roll required." Not bashing your commish but you may want to suggest an assistant commish and a ref for the league if this keeps up. That way you have one person with a bias opinion during matches.
 
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Zombie
Post subject:   PostPosted: Mar 17, 2004 - 02:08 PM



Joined: Oct 24, 2003

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I wouldn't mind if my opponent rolled for armour later. In fact, i wouldn't mind if he rolled it after moving all of his players. I've even reminded an opponent to roll for armour on one of my players when i noticed his mistake after he had finished his entire turn. Your commish is a dick.

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neoliminalOffline
Post subject:   PostPosted: Mar 17, 2004 - 02:36 PM



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The amour roll isn't optional.

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howlinggriffonOffline
Post subject:   PostPosted: Mar 17, 2004 - 03:02 PM



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I thought Blood Bowl was supposed to be one of the more light-hearted games that GW produce... I wouldn't want to forget to move the turn counter if I was playing him - he'd probably ban me from the league or something.

I think your league needs a less anal commish.

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fnord23Offline
Post subject:   PostPosted: Mar 17, 2004 - 03:11 PM



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I remind people if they forget armour rolls --- normally anyway.

I admit to not reminding people sometimes, (like last night, when I had
4 Thralls in the dead & injured box & 4 thralls & 3 Vamps in the KO box).

But if they remember later I do not have a problem with them rolling the
armour then.

sangraal
 
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jejaatinOffline
Post subject:   PostPosted: Mar 18, 2004 - 02:19 AM



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Thanks for the support. I'm still wondering whether I can base the armour roll being not optional on the rules. If that was be the case, I would have leverage to overrule such stupid, unsportsmanshippy (wow) rulings.

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mtn_bikeOffline
Post subject:   PostPosted: Mar 18, 2004 - 07:33 AM



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If you play by the LRB...
      Quote:
LRB P12 Injuries
Unless the rules state otherwise, any player that is knocked or falls over may be injured. The opposing coach rolls two dice and adds their scores together in an attempt to try to beat the knocked over player's Armour value. If the roll succeeds, then the opposing coach is allowed to roll on the Injury table in the next column to see what injury the player has suffered.

Can't get much clearer than than. The second sentence is a must happen event unless prevented by a skill.
 
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Darkson
Post subject:   PostPosted: Mar 18, 2004 - 07:57 AM



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Your commish is being a right t*sser, and deserves to be a commissioner of a league of 1. Evil or Very Mad

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Hoshi_KomiOffline
Post subject:   PostPosted: Mar 18, 2004 - 07:59 AM



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your commish is screwed up. his player should be retroactively dead.

how did the rest of the league vote that down?
 
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mtn_bikeOffline
Post subject:   PostPosted: Mar 18, 2004 - 08:47 AM



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Ask the commish if you play by the LRB. If he says yes then you are right. If he says no then express to him that it would only be fair if he made avaliable the all rules that you are to play by. It should be made avaliable to you by internet or paper copy at his expense.

BTW, P12 injuries never says when the rolls for the armor are actually rolled. To my knowledge it is assumed after the block for simplicity. It could be done at the end of a turn as to not waste time in the 4 minute time limit. You do play by the 4 minute time limit, don't you? Wink
 
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