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The Wood Elf team is overpowered. rightstar
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RashOffline
Post subject: Elven passers  PostPosted: Mar 22, 2004 - 08:39 PM



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Perhaps this has been asked and answered many times but... I wasn't around. Smile

Why does the High Elf passer cost 10K less than his Dark counterpart, for the identical statline?

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majortuskOffline
Post subject:   PostPosted: Mar 22, 2004 - 09:56 PM



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Evil is 10k

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TimOffline
Post subject:   PostPosted: Mar 23, 2004 - 02:01 AM



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ROFL ...

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jaylazerOffline
Post subject:   PostPosted: Mar 23, 2004 - 07:03 AM



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I believe it has to do with overall team balance. The prices for players is first based off the actual stat line but then it's tweaked once the whole team is put together.

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mtn_bikeOffline
Post subject:   PostPosted: Mar 23, 2004 - 07:23 AM



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Yep, Khemri and Undad mummies are 10K difference as well. As stated above it's team balance. The DE's get a witch elf that has a bunch of skills vs. the HE's who have all players starting with one skill. The only difference I can think for the Khemri mummy vs the Undead mummy is the Khemri team has a player with the access to Passing skills and the Undead does not.
 
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TimOffline
Post subject:   PostPosted: Mar 23, 2004 - 07:51 AM



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      mtn_bike wrote:
The only difference I can think for the Khemri mummy vs the Undead mummy is the Khemri team has a player with the access to Passing skills and the Undead does not.


Undead have access to AG skills, much better than the passing skills on a AG2 player.

The real reason for the higher price tag on the Khemri team is that Khemri get 4 Mummies, while undead only get 2 ...

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GColeman76Offline
Post subject:   PostPosted: Mar 23, 2004 - 12:23 PM



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Surely it is to encourage Dark Elves to play a running game as per the background! They do in effect have 6 Blitzers and no catchers!

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GColeman76Offline
Post subject:   PostPosted: Mar 23, 2004 - 12:27 PM



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Khemri are an unbalanced side anyway I have seen it stated in print, they are classed in the middle group between the balanced sides and the small guys teams, they are in a group with the ogre and vampire teams.

They are not meant to be easy to play hence the price increase.

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High Elves, it has to be High Elves

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Zombie
Post subject:   PostPosted: Mar 24, 2004 - 10:00 PM



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There's also a fluff factor. Surely it's easier to find a high elf thrower (all high elves want to be quarterbacks) and much harder to find a dark elf one. It's basic offer and demand. Same reason why human throwers are better value than orc throwers or dwarf runners.

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GColeman76Offline
Post subject:   PostPosted: Mar 25, 2004 - 02:02 PM



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absolutely agree with you Zombie.

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MordreddOffline
Post subject:   PostPosted: Mar 26, 2004 - 06:58 AM



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Whilst I do think that the fluff as presented by Zombie is accurate I personally doubt it had any impact on player cost. The differences between the typical aspirations of High and Dark Elves is represented in the number of blitzers and catcher on each team rather than their cost.

I also doubt that making the Khemri team harder to play had anything to do with the increased cost of the Mummies. Having 4 players with AG 1 and the rest with AG 2, and all but 6 player with only AV 7 and MA 5 is what make Khemri a difficult team. Tim had the true reason for the Mummies price increase; you can escape from 2 Mummies but from 4 is much harder.
 
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Zombie
Post subject:   PostPosted: Mar 26, 2004 - 10:40 AM



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That and the fact that mummies should have been 110k or even 120k in the first place. They've always been the most underpriced player in the whole game.

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MordreddOffline
Post subject:   PostPosted: Mar 26, 2004 - 11:21 AM



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And if increasing the price of players made a team harder to play then there wouldn't be any difficulties in balancing the Ogre or Vampire teams.
 
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RashOffline
Post subject:   PostPosted: Apr 03, 2004 - 12:29 AM



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All "fluff" aside, if we are looking at team balance, wouldn't the High Elf cost more as he has a better core of eligible receivers to throw to?
 
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DoubleskullsOffline
Post subject:   PostPosted: Apr 05, 2004 - 02:40 AM
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      Mordredd wrote:
And if increasing the price of players made a team harder to play then there wouldn't be any difficulties in balancing the Ogre or Vampire teams.


Its a good point. In the long run money is plentiful, so getting all the expensive players is quite feasible.

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