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Rash |
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Post subject: Elven passers
Posted: Mar 22, 2004 - 08:39 PM
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Joined: Dec 15, 2003
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Perhaps this has been asked and answered many times but... I wasn't around.
Why does the High Elf passer cost 10K less than his Dark counterpart, for the identical statline?
-The Rash |
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majortusk |
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Post subject:
Posted: Mar 22, 2004 - 09:56 PM
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Joined: Feb 14, 2003
United States of America
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Tim |
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Post subject:
Posted: Mar 23, 2004 - 02:01 AM
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Joined: Feb 11, 2003
Germany
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ROFL ... |
_________________ NAF Regional Tournament Co-Ordinator - Germany
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jaylazer |
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Post subject:
Posted: Mar 23, 2004 - 07:03 AM
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I believe it has to do with overall team balance. The prices for players is first based off the actual stat line but then it's tweaked once the whole team is put together. |
_________________ Jay
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mtn_bike |
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Post subject:
Posted: Mar 23, 2004 - 07:23 AM
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Joined: Feb 05, 2004
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Yep, Khemri and Undad mummies are 10K difference as well. As stated above it's team balance. The DE's get a witch elf that has a bunch of skills vs. the HE's who have all players starting with one skill. The only difference I can think for the Khemri mummy vs the Undead mummy is the Khemri team has a player with the access to Passing skills and the Undead does not. |
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Tim |
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Post subject:
Posted: Mar 23, 2004 - 07:51 AM
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Joined: Feb 11, 2003
Germany
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mtn_bike wrote: The only difference I can think for the Khemri mummy vs the Undead mummy is the Khemri team has a player with the access to Passing skills and the Undead does not.
Undead have access to AG skills, much better than the passing skills on a AG2 player.
The real reason for the higher price tag on the Khemri team is that Khemri get 4 Mummies, while undead only get 2 ... |
_________________ NAF Regional Tournament Co-Ordinator - Germany
currently somewhere in NAF Ranking ...
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GColeman76 |
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Post subject:
Posted: Mar 23, 2004 - 12:23 PM
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Joined: Apr 01, 2003
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Surely it is to encourage Dark Elves to play a running game as per the background! They do in effect have 6 Blitzers and no catchers! |
_________________ High Elves or Chaos Dwarves?
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GColeman76 |
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Post subject:
Posted: Mar 23, 2004 - 12:27 PM
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Khemri are an unbalanced side anyway I have seen it stated in print, they are classed in the middle group between the balanced sides and the small guys teams, they are in a group with the ogre and vampire teams.
They are not meant to be easy to play hence the price increase. |
_________________ High Elves or Chaos Dwarves?
High Elves, it has to be High Elves
I think.............
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Post subject:
Posted: Mar 24, 2004 - 10:00 PM
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Joined: Oct 24, 2003
Posts: 1671
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There's also a fluff factor. Surely it's easier to find a high elf thrower (all high elves want to be quarterbacks) and much harder to find a dark elf one. It's basic offer and demand. Same reason why human throwers are better value than orc throwers or dwarf runners. |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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GColeman76 |
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Post subject:
Posted: Mar 25, 2004 - 02:02 PM
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absolutely agree with you Zombie. |
_________________ High Elves or Chaos Dwarves?
High Elves, it has to be High Elves
I think.............
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Mordredd |
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Post subject:
Posted: Mar 26, 2004 - 06:58 AM
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Joined: Mar 03, 2003
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Whilst I do think that the fluff as presented by Zombie is accurate I personally doubt it had any impact on player cost. The differences between the typical aspirations of High and Dark Elves is represented in the number of blitzers and catcher on each team rather than their cost.
I also doubt that making the Khemri team harder to play had anything to do with the increased cost of the Mummies. Having 4 players with AG 1 and the rest with AG 2, and all but 6 player with only AV 7 and MA 5 is what make Khemri a difficult team. Tim had the true reason for the Mummies price increase; you can escape from 2 Mummies but from 4 is much harder. |
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Post subject:
Posted: Mar 26, 2004 - 10:40 AM
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Joined: Oct 24, 2003
Posts: 1671
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That and the fact that mummies should have been 110k or even 120k in the first place. They've always been the most underpriced player in the whole game. |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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Mordredd |
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Post subject:
Posted: Mar 26, 2004 - 11:21 AM
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And if increasing the price of players made a team harder to play then there wouldn't be any difficulties in balancing the Ogre or Vampire teams. |
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Rash |
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Post subject:
Posted: Apr 03, 2004 - 12:29 AM
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Joined: Dec 15, 2003
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All "fluff" aside, if we are looking at team balance, wouldn't the High Elf cost more as he has a better core of eligible receivers to throw to? |
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Doubleskulls |
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Post subject:
Posted: Apr 05, 2004 - 02:40 AM
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Ex-Rulz Committee
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Mordredd wrote: And if increasing the price of players made a team harder to play then there wouldn't be any difficulties in balancing the Ogre or Vampire teams.
Its a good point. In the long run money is plentiful, so getting all the expensive players is quite feasible. |
_________________ Ian 'Double Skulls' Williams
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