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TomB |
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Post subject: a couple of quick questions
Posted: Feb 05, 2009 - 11:25 AM
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Joined: May 06, 2004
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Posts: 101
Location: north east england
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just played my first game for about 4 years last night and a couple of rules questions came up. my laptop died just before the game so didnt have living rulebook, just our old 3rd ed printing, but thats what that said.
1) in a throw in does the ball only go 1 square? my laptop died just before the game so didnt have living rulebook, just our old 3rd ed printing, but thats what that said.
2) can you hand off and pass in the same turn? obviously with different players, but i wasnt sure if it counted as a pass.
3) when blocking at the edge of the pitch, your opponent on the sideline and you coming from the diagonal, if you get push-back can you choose to push him out even if there is a square free to which he could go.
4) can you pass over the length of the range ruler? im guessing no because then that would be a hail mary, but its always best to check.
5) can players assist in a foul even in other players tackle zones?
many thanks in advance |
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Tom B
Chrace Chargers
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GalakStarscraper |
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Post subject:
Posted: Feb 05, 2009 - 12:49 PM
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Ex-Rulz Committee
Joined: Feb 11, 2003
United States of America
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1- 2d6 squares for throw-in.
2- Yes
3,4,5 - No |
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TomB |
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Post subject:
Posted: Feb 05, 2009 - 03:20 PM
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Joined: May 06, 2004
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Location: north east england
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Thanks for the quick reply, everything is as i was expecting apart from the throw in, as in my copy of the rulebook it just says use the throw in template, and caused a lot of confusion. I remember it being just 1d6, but i suppose i wasnt far off. |
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Tom B
Chrace Chargers
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Frantic |
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Post subject:
Posted: Feb 05, 2009 - 06:16 PM
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Joined: Jun 11, 2007
Sweden
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smeborg |
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Post subject:
Posted: Feb 05, 2009 - 09:44 PM
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Joined: Feb 16, 2003
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Frantic -
I suggest you have a misunderstanding. My understanding is as follows: It comes into play from the square it went out from. It scatters in a randomised direction away from the sideline (1-2 = left diagonal, 3-4 = straight ahead, 5-6 = right diagonal). It travels 2D6 squares. If not caught, it then bounces one square (D.
Hope this helps. |
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GalakStarscraper |
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Post subject:
Posted: Feb 05, 2009 - 10:39 PM
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Ex-Rulz Committee
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smeborg wrote: Frantic -
I suggest you have a misunderstanding. My understanding is as follows: It comes into play from the square it went out from. It scatters in a randomised direction away from the sideline (1-2 = left diagonal, 3-4 = straight ahead, 5-6 = right diagonal). It travels 2D6 squares. If not caught, it then bounces one square ( D8 ).
Hope this helps. This is the correct full method for the crowd throw-in (which matches my short answer above).
Galak |
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Frantic |
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Post subject:
Posted: Feb 05, 2009 - 11:19 PM
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Joined: Jun 11, 2007
Sweden
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Doubleskulls |
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Post subject:
Posted: Feb 06, 2009 - 12:42 AM
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Ex-Rulz Committee
Joined: Mar 05, 2003
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Location: Kent, UK
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With a throw in its worth remembering that the last square the ball was in on the pitch is the source of the throw in AND the first square to count
e.g.
Code:
|_A
|XB
|_C
The ball goes out of bounds from X - it doesn't matter which direction scattered out towards. 1/2 = A, 3/4=B 5/6 = C, X is square 1 for the counting of the distance. |
_________________ Ian 'Double Skulls' Williams
SLOBB
NAF Racial Results
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TomB |
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Post subject:
Posted: Feb 06, 2009 - 03:19 AM
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Joined: May 06, 2004
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Opening of a pandora's box . . .
Ok so now we know how far the throw in goes, can it be intercepted? I.e. if it travels over the heads of players to land on a square which they are not in (or adjacent to using diving catch) can they make an attempt. if so do both teams get to try? |
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Tom B
Chrace Chargers
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Doubleskulls |
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Post subject:
Posted: Feb 06, 2009 - 04:15 AM
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Ex-Rulz Committee
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TomB |
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Post subject:
Posted: Feb 06, 2009 - 07:05 AM
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Joined: May 06, 2004
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Ok heres another one that came up which was a bit suspect, can a player go for it to make a blitz, e.g. an orc blitzer declares a litz on an opponent 7 squares away, needing 8 to make the blitz. Can he then go for it those 2 extra squares to make that blitz? |
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Tom B
Chrace Chargers
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GalakStarscraper |
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Post subject:
Posted: Feb 06, 2009 - 07:38 AM
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Ex-Rulz Committee
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Yes you can GFI on a blitz up to two times. You can use one for extra movement and one for the actual block. |
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Spazzfist |
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Posted: Feb 06, 2009 - 09:14 AM
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Joined: Aug 16, 2004
Canada
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Location: Canada
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GalakStarscraper wrote: Yes you can GFI on a blitz up to two times. You can use one for extra movement and one for the actual block.
It should also be noted that a player with Frenzy must make any necessary GFIs to hit the second time if they only push back the first time. |
_________________ #1 Nurgle coach in Canada (formerly the world!)
#1 Snotling coach in Canada
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SBG |
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Post subject:
Posted: Feb 06, 2009 - 10:27 PM
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Joined: Feb 15, 2003
Canada
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Really? I thought that was optional and you could forfeit your second block.
Fred |
_________________ Winner of Soup Bowls I, II, III (Chaos Dwarves); IV, V (Dwarves); XIII (Orcs); XIV (Dark Elves) & XVII (Chaos).
Forget the Yankees, forget the Habs: THAT'S a Dynasty!!!
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skritter |
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Post subject:
Posted: Feb 07, 2009 - 04:03 AM
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Joined: Nov 17, 2007
Geelong Australia
Posts: 31
Location: Geelong Australia
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Frenzy
A player with this skill is a slavering psychopath who attacks his
opponents in an uncontrollable rage. Unless otherwise overridden, this
skill must always be used. When making a block, a player with this skill
must always follow up if they can. If a 'Pushed' or 'Defender Stumbles'
result was chosen, the player must immediately throw a second block
against the same opponent so long as they are both still standing and
adjacent. If possible the player must also follow up this second block. If
the frenzied player is performing a Blitz Action then he must pay a
square of Movement and must make the second block unless he has no
further normal movement and cannot go for it again. |
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