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machtin |
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Post subject: New Team "Deamons of Khorne"
Posted: May 04, 2012 - 04:06 AM
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Joined: May 04, 2010
Posts: 32
Status: Offline
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Hi Folks,
the new team "Deamons of Khorne" was created for the latest edition of the BB pc game:
http://bloodbowl-game.com/index.php?rub=news-info&id=300
Are there rumours that this race may also be published or officially confirmed by the rulez comittee for tabletop BB?
Thx in advance
Machtin |
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Grumbledook |
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Post subject: RE: New Team "Deamons of Khorne"
Posted: May 04, 2012 - 07:46 AM
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Joined: Feb 10, 2003
Posts: 922
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nope
got no idea who is designing the roster in the first place, let alone play testing it
they should have spent the time fixing and adding the missing stuff before making new things up imo |
_________________ 'Boomshanker an Interception'
Jon
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Post subject: Re: RE: New Team "Deamons of Khorne"
Posted: May 04, 2012 - 09:25 AM
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Joined: Feb 10, 2003
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Posts: 2696
Location: Undisclosed
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Grumbledook wrote: they should have spent the time fixing and adding the missing stuff before making new things up imo
qft |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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bob_bifford |
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Post subject: RE: Re: RE: New Team "Deamons of Khorne"
Posted: May 06, 2012 - 11:56 AM
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Joined: Apr 18, 2012
England
Posts: 23
Location: England
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Its only rubbish cyanide so don't worry about it, They will NOT add Slann but will put a untested team. BRAVO cyanide/Focus. |
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garthnait |
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Post subject: Re: RE: Re: RE: New Team "Deamons of Khorne"
Posted: May 07, 2012 - 02:23 PM
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Joined: Feb 22, 2012
Posts: 60
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bob_bifford wrote: They will NOT add Slann but will put a untested team. BRAVO cyanide/Focus.
That's not Cyanide's fold, its GW's IP that don't let them put Slann in. |
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zootsuitjeff |
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Post subject: RE: Re: RE: Re: RE: New Team "Deamons of Khorne"
Posted: May 08, 2012 - 05:25 PM
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Joined: Jan 29, 2010
United States of America
Posts: 125
Location: United States of America
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Here's an idea: why don't they give Leap and very long legs to all of the khorne daemons, as well as diving catch, diving tackle, etc... |
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Axtklinge |
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Post subject: RE: Re: RE: Re: RE: New Team "Deamons of Khorne"
Posted: May 10, 2012 - 05:47 AM
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Joined: May 29, 2006
Portugal
Posts: 325
Location: Portugal
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That would be a way to deal with it (Horrors of Tzeentch minis have already been used to that purpose).
Still I suspect we'll be facing nothing of the sorts... |
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dode74 |
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Post subject: RE: Re: RE: Re: RE: New Team "Deamons of Khorne"
Posted: Sep 25, 2012 - 02:05 PM
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Joined: Jan 03, 2012
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Post subject: RE: Re: RE: Re: RE: New Team "Deamons of Khorne"
Posted: Sep 25, 2012 - 04:29 PM
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Joined: Feb 10, 2003
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Posts: 2696
Location: Undisclosed
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"Today, they are known as the most violent, and the most feared, Blood Bowl players of all time" makes me laugh, as it's one of the most untruthful statements ever to come from Cyanide/Focus. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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dode74 |
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Post subject: RE: Re: RE: Re: RE: New Team "Deamons of Khorne"
Posted: Sep 25, 2012 - 04:41 PM
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Joined: Jan 03, 2012
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To be fair, once it was decided that it would be Khorne then this was a no-win situation. Either you stay "true" to the fluff and build demons as per WFB, or you add a team which wouldn't be another total bash & cas machine (which I believe is one of the biggest complaints about the game). Go with the former and the team will not be good for the game as it will have to be very powerful; go for the latter and it's not "true" to the fluff (especially for purists). Given thatthe decision to go with Khorne was made first, I think the latter is the lesser evil. Fluff should, imo, always be secondary to gameplay, and it is almost always possible to explain away these matters in a suitable fluffy manner. |
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GalakStarscraper |
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Post subject: Re: RE: Re: RE: Re: RE: New Team "Deamons of Khorne&quo
Posted: Sep 25, 2012 - 05:23 PM
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Ex-Rulz Committee
Joined: Feb 11, 2003
United States of America
Posts: 1562
Status: Offline
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dode74 wrote: To be fair, once it was decided that it would be Khorne then this was a no-win situation. Either you stay "true" to the fluff and build demons as per WFB, or you add a team which wouldn't be another total bash & cas machine (which I believe is one of the biggest complaints about the game). Go with the former and the team will not be good for the game as it will have to be very powerful; go for the latter and it's not "true" to the fluff (especially for purists). Given thatthe decision to go with Khorne was made first, I think the latter is the lesser evil. Fluff should, imo, always be secondary to gameplay, and it is almost always possible to explain away these matters in a suitable fluffy manner.
Could not agree more or have said it better. |
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connexion |
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Post subject: Re: RE: Re: RE: Re: RE: New Team "Deamons of Khorne&quo
Posted: Sep 25, 2012 - 05:24 PM
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Joined: Jun 02, 2010
Portugal
Posts: 9
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dode74 wrote: Fluff should, imo, always be secondary to gameplay, and it is almost always possible to explain away these matters in a suitable fluffy manner.
I second that motion.
If one disregards the "Khorne" part of the thing (fluff and player names) and looks only at stats, this seems like a team that can be a bit tricky to play with at first but with interesting potential.
To be honest, I am thinking of changing my Vampire team project (using Dark Eldar minis and Heresy ghouls for Thralls) into a Khorne team. Time will tell. |
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Jonny_P |
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Post subject: RE: Re: RE: Re: RE: Re: RE: New Team "Deamons of Khorne
Posted: Sep 25, 2012 - 06:00 PM
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Joined: Feb 10, 2003
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Posts: 900
Location: United States of America
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Bloodthirster should have ST8 and every skill. |
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Post subject:
Posted: Sep 25, 2012 - 08:03 PM
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Joined: Feb 10, 2003
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Posts: 2696
Location: Undisclosed
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GalakStarscraper wrote: dode74 wrote: Fluff should, imo, always be secondary to gameplay, and it is almost always possible to explain away these matters in a suitable fluffy manner.
Could not agree more or have said it better.
Couldn't agree less. If we're going to ignore fluff, then we might as well have MA8 AG4 Dwarfs and AV9/10 Elfs as standard.
Not saying fluff should be the be all and end all, but it needs to have some bearing. This isn't a Khorne team. It might be a balanced roster, it migh be fun to play, but it's not Khorne. |
_________________ _____ and rankings - that is all
#27 of the "24 club" (due to some dodgy accounting)
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nod_hero |
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Post subject: Re: RE: Re: RE: Re: RE: New Team "Deamons of Khorne&quo
Posted: Sep 26, 2012 - 12:24 AM
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Joined: May 07, 2012
Posts: 12
Status: Offline
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dode74 wrote:
Hey Dode that pic has an error. Bloodthirster is S with GAP on a double, you have them down as G. |
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