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Hoshi_Komi |
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Post subject:
Posted: Mar 19, 2004 - 12:07 PM
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Joined: Nov 23, 2003
United States of America
Posts: 550
Location: United States of America
Status: Offline
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IP is a stupid rule anyway. it's so 2nd grade...haha I caught you. How come warhammer doesn't have a turn marker...their games only go a limited amount of turns.
IP is there to teach coaches to move their turn marker....after that it's lost it's place. |
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Post subject:
Posted: Mar 19, 2004 - 12:11 PM
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Joined: Oct 24, 2003
Posts: 1671
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I guess that IP when touching a player must have been the 3rd ed rule then. Didn't know they changed it. That does complicate things now. |
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Mordredd |
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Posted: Mar 19, 2004 - 03:40 PM
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Joined: Mar 03, 2003
England
Posts: 728
Location: England
Status: Offline
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I was pretty sure it was, but I looked it up anyway, and the wording is the same in the 3rd Ed. handbook as in the LRB. I can't think where you could have got the 'IP for touching' thing from. |
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Hoshi_Komi |
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Post subject:
Posted: Mar 19, 2004 - 05:05 PM
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Joined: Nov 23, 2003
United States of America
Posts: 550
Location: United States of America
Status: Offline
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Post subject:
Posted: Mar 19, 2004 - 05:56 PM
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Joined: Oct 24, 2003
Posts: 1671
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I don't have the rulebook with me here, but i do remember reading "the only thing you're allowed to do before moving the turn marker is think!" |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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Kernspalt |
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Posted: Mar 20, 2004 - 08:02 AM
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Joined: Mar 05, 2004
Posts: 20
Status: Offline
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Well, the whole rule is very easy to abuse, but when you're not playing with the old WA rules, everybody will probably simply move their merker instead of thinking about how to cheat around this rule.
In my BB league, we usually handle it this way: Touching is ok, since we turn usually turn all players to face the enemy half at the begin of the turn, and facing backwards when they have moved.
When you move a player, we announce what kind of action he does while we move the miniature: He doing a move, here, here, here...etc. . This way, there is no confusion on whether he uses a pass or blitz move, and you can call IP as soon as the move is announced. Another reason for this was, however, that we have a few new players around currently, and this helps them to understand what you're doing. |
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Post subject:
Posted: Mar 20, 2004 - 03:07 PM
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Joined: Oct 24, 2003
Posts: 1671
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Calling the action out loud is not a house rule, it's the official rule and everyone must do it. |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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Kernspalt |
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Post subject:
Posted: Mar 21, 2004 - 08:42 AM
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Joined: Mar 05, 2004
Posts: 20
Status: Offline
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Well, than you can easily call your IP as soon as the action is called out loud, or not? |
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pfooti |
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Post subject:
Posted: Mar 21, 2004 - 09:42 AM
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Joined: Oct 29, 2003
Posts: 81
Status: Offline
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Not a normal IP. Probably not for the old WA. The IP rules say that you call IP on moving a figure or rolling dice. The old WA rules say you call IP "exactly like if he had forgotton to move the turn counter". But I dunno. |
_________________ Pfooti, Bishop of the OCN
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Post subject:
Posted: Mar 21, 2004 - 01:34 PM
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Joined: Oct 24, 2003
Posts: 1671
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No, you can say anything you want about your player's actions and your opponent's mother, it's stil not an IP. In any case, the action called is not set in stone until you've started moving the player or rolling dice. Until then, there's always time to change your mind and call another action instead. |
_________________ They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
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