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Hoshi_KomiOffline
Post subject:   PostPosted: Mar 19, 2004 - 12:07 PM



Joined: Nov 23, 2003
United States of America
Posts: 550
Location: United States of America
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IP is a stupid rule anyway. it's so 2nd grade...haha I caught you. How come warhammer doesn't have a turn marker...their games only go a limited amount of turns.
IP is there to teach coaches to move their turn marker....after that it's lost it's place.
 
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Zombie
Post subject:   PostPosted: Mar 19, 2004 - 12:11 PM



Joined: Oct 24, 2003

Posts: 1671

I guess that IP when touching a player must have been the 3rd ed rule then. Didn't know they changed it. That does complicate things now.
 
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MordreddOffline
Post subject:   PostPosted: Mar 19, 2004 - 03:40 PM



Joined: Mar 03, 2003
England
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I was pretty sure it was, but I looked it up anyway, and the wording is the same in the 3rd Ed. handbook as in the LRB. I can't think where you could have got the 'IP for touching' thing from.
 
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Hoshi_KomiOffline
Post subject:   PostPosted: Mar 19, 2004 - 05:05 PM



Joined: Nov 23, 2003
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probably chess rule.
 
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Zombie
Post subject:   PostPosted: Mar 19, 2004 - 05:56 PM



Joined: Oct 24, 2003

Posts: 1671

I don't have the rulebook with me here, but i do remember reading "the only thing you're allowed to do before moving the turn marker is think!"

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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KernspaltOffline
Post subject:   PostPosted: Mar 20, 2004 - 08:02 AM



Joined: Mar 05, 2004

Posts: 20

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Well, the whole rule is very easy to abuse, but when you're not playing with the old WA rules, everybody will probably simply move their merker instead of thinking about how to cheat around this rule.

In my BB league, we usually handle it this way: Touching is ok, since we turn usually turn all players to face the enemy half at the begin of the turn, and facing backwards when they have moved.

When you move a player, we announce what kind of action he does while we move the miniature: He doing a move, here, here, here...etc. . This way, there is no confusion on whether he uses a pass or blitz move, and you can call IP as soon as the move is announced. Another reason for this was, however, that we have a few new players around currently, and this helps them to understand what you're doing.
 
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Zombie
Post subject:   PostPosted: Mar 20, 2004 - 03:07 PM



Joined: Oct 24, 2003

Posts: 1671

Calling the action out loud is not a house rule, it's the official rule and everyone must do it.

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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KernspaltOffline
Post subject:   PostPosted: Mar 21, 2004 - 08:42 AM



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Well, than you can easily call your IP as soon as the action is called out loud, or not?
 
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pfootiOffline
Post subject:   PostPosted: Mar 21, 2004 - 09:42 AM



Joined: Oct 29, 2003

Posts: 81

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Not a normal IP. Probably not for the old WA. The IP rules say that you call IP on moving a figure or rolling dice. The old WA rules say you call IP "exactly like if he had forgotton to move the turn counter". But I dunno.

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Pfooti, Bishop of the OCN
 
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Zombie
Post subject:   PostPosted: Mar 21, 2004 - 01:34 PM



Joined: Oct 24, 2003

Posts: 1671

No, you can say anything you want about your player's actions and your opponent's mother, it's stil not an IP. In any case, the action called is not set in stone until you've started moving the player or rolling dice. Until then, there's always time to change your mind and call another action instead.

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They will slowly add bits of the vault in on each RR leading up to 2007, starting with LRB 4.0, so it will be a slow and agonising death for BB.
 
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