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TutenkharnageOffline
Post subject:   PostPosted: May 08, 2003 - 02:48 PM



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Guys, the FF table says "casualty." Furthermore, it says "team inflicted," not "crowd inflicted." Casualties are defined in the book. They don't include crowd injuries.

But play it as you want, that's my motto Wink

-Chet
 
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ValenOffline
Post subject:   PostPosted: May 09, 2003 - 03:00 AM



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We have a house rule which clears up the CAS gained.

If you simply push a player into the crowd and he is injured by the crowd = NO CAS
If you knock someone into the crowd on a starburst, roll for armour and injury with you player AND straight injury for the crowd, the worst injury counts! = IF YOU BREAK ARMOUR AND INJURE THE PLAYER + CAS, IF DONE BY CROWD = NO CAS

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dwarfcoachOffline
Post subject:   PostPosted: May 09, 2003 - 03:13 AM
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Heh Valan, thats a GREAT wayof doing it. Common sense and easy, I only wish other Blood Bowlers took your approach to the rules...

Nice one mate!

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Darkson
Post subject:   PostPosted: May 09, 2003 - 01:37 PM



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That's how we first played the game, and it's how I think it should be.

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ValenOffline
Post subject:   PostPosted: May 10, 2003 - 12:56 AM



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I presume you have changed the way you play it then Darkson, if so, why?

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Darkson
Post subject:   PostPosted: May 10, 2003 - 11:38 AM



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Mainly as I'm the only one in our group whose really into BB, and as there's no local leagues, my only BB games are now either PBeM or the occasional tournament, so I thought I better play by the "proper" rules.

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westonwyseOffline
Post subject:   PostPosted: May 10, 2003 - 10:07 PM



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      skummy wrote:
How about when a Trollslayer trips and kills himself? Should you get the fan credit for that?


Of course. The NAF may care how the casualty was caused, but the fans don't.
 
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skummyOffline
Post subject:   PostPosted: May 11, 2003 - 05:00 PM



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I really don't like that kind of reasoning. Casualties from SPP blocks only makes accounting and analysis of the team's power level much easier.

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Darkson
Post subject:   PostPosted: May 12, 2003 - 05:04 PM



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I'm not quite sure I understand what you're trying to say here, Skummy (no offence).

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dwarfcoachOffline
Post subject:   PostPosted: May 12, 2003 - 05:14 PM
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Ok, so I 'think' our friend skummy (?!) is attempting to like the casualty report as a way to tell how hard the team is. If that is true, then I have one thing to say......

"Erm, yeah, and since when did how hard a team is effect who wins...?"

Point in question, my Dwarfs Kazadors Kommando's took on the Perryville Punishers (Steve Morgans Halflings) and got beaten. Thats DWARFS vrs HALFLINGS for Gods sake.

He had loads of the little critters, knew exactly what he was doing and done it!

He has a HALFLING team.....

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dwarfcoachOffline
Post subject:   PostPosted: May 12, 2003 - 05:17 PM
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Sorry, forgot a vital part of that last message.....


Embarassed Embarassed EmbarassedEmbarassedEmbarassed

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skummyOffline
Post subject:   PostPosted: May 12, 2003 - 08:10 PM



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Darkson: Okay, that wasn't the most coherent of posts... Let me put it like this. It's easy to tell how many casualties each team scored after the game if you only count SPP casualties. All you have to do is look and see how many new checks you have in the CAS box. With other ways, you have to remember whether the Apoth was used on a casualty, regeneration rolls and the like. CAS only for SPP's is just easier, and it eliminates the undeserved inflation from playing against teams like haflings, who are likely to hurt themselves tripping over their own feet.

dwarfcoach: Mad Yeah, my name's Skummy - and I've been known to muck up Dwarves... Wink

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Darkson
Post subject:   PostPosted: May 14, 2003 - 05:33 PM



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Right, with you now.

Well, we never used to give team CAS for failed GFI, or dodges, though using our own reasoning we should have, and we never had a problem remembering the no. of cas, but if we did, we'd just stick a D10/D20 in the cas box and use that.

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kaltenOffline
Post subject:   PostPosted: Jul 14, 2003 - 01:52 PM



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ok, so the whole thing about ff going up or down here about the casulties bit right?

ok - if you go to a wrestling match (wwf or something) the crowd doesn't give a damn about which guy (or girl) beats up on who, its all about the damage caused and in what way. If you see a normal wrestling match then it would get boring very quickly, however the guys out their know how to put on a show, therfore increasing intrest in them and when they wrestle - take the Rock or Stone Cold Steve Austin - they are masters at the show aspect of the whole thing.

Anyway - what I'm leading to is the 'Show' Bloodbowl is not an olympic sport - it's a wrestling match with a ball! The fans are there to see a glorified fight between their favorite stars - just read anything about this in the stories and funny little quotes all through the rulebooks and mags.

sooooooo (getting to the long winded point) ANY casulties caused SHOULD be counted towards the fans enjoyment of the game as well as the touchdowns. If the fans got to beat up on the player, so much the better, they will be more likely to attend another match so they can do it again. Have a read through some of the optional rules in the mags you can get and find 'the fans are on the pitch rules'.

you still don't get any spps for crowd kills, but they are part of the fun and should be taken in the spirit of the game. - In my league we have a record of the most fans killed by players, why not add, number of players killed by the crowd? cool or what?
 
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DragonbaitOffline
Post subject:   PostPosted: Sep 13, 2003 - 12:30 AM



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very quickly, where in the book does it say no crowd injuries? Our league is warring over this right now. I agree, crowd injuries should not count towards SPPs, but I wanna be able to back it up by LRB reference.

Thanks

Bait
 
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